Coridden
Embrace your new-found powers as a shapeshifter in Coridden, an action adventure RPG for 1-4 players. Use your forms to overcome environmental obstacles and defeat tough enemies. Set out on a mission to unravel the mysteries of a lost civilization, and to stop a slumbering threat from erupting once again…
SAVE THE PEOPLE OF A DISTANT WORLDTake the role as one of four thrill-seeking siblings who one day gain superhuman abilities after receiving old artifacts. Explore different paths in the choice-driven dialogues and the various quests you can take on during your mission to save your people.BECOME A SHAPESHIFTER Experience the strength and freedom of being a shapeshifter! Switch between your human and beast whenever you want to utilize each form’s strengths when needed. Gather DNA from the creatures you defeat and use them as items, just like other loot. The different forms aren’t just for combat, you can use them to explore the world in different ways as well as overcome environmental obstacles.FIGHT USING BOTH YOUR SKILL AND CHARACTER BUILDComplement your character build with your own skill in the hack and slash style combat. Learn how and when to attack, dodge, block, jump, shoot, shapeshift, grab and use abilities to take out the aggressive beasts, bandits and security machines that you’ll encounter on your journey.RIDE OUT TOGETHER IN CO-OPUp to 4 players can play together in drop in/drop out co-op gameplay. Work together while fighting, exploring, engaging in dialogues and building your skilltrees. In co-op you also unlock a special team mechanic: riding on each other’s back to become a strong cavalry unit together!
Steam User 10
It's a very good game, with some fresh ideas. Very impressive visuals, especially as it was made by a small team. Clearly this game is designed to play with at least one other player, so I had a lot of fun playing coop with my wife. I can definitely recommend this game for the fun factor alone. The shape-shifting and mount / rider mechanics is awesome!
Now, some downsides: the story is interesting, but poorly executed. The idea is good, but clearly the developers could benefit from an experienced story writer. Especially the ending is really uninspired and a huge let down. All this makes for close to zero replay value. The voice acting is poor and lackluster. The controls are imprecise, and coupled with the camera not automatically reorienting according to player movement, makes for some very difficult game-play at times. The game crashes on Linux (had about 10 crashes during 17 hours of play), which is simply not acceptable for a Unity based game.
Even with all that in mind, it’s a very impressive and fun game, especially as it was made by a very small development team. This makes the cons much easier to swallow. I believe that with more funding and some additional talent this would have been a great game, on par with the best AAA stuff out there. Hopefully there will be a sequel, and all the downsides will be addressed; the story deserves another chapter.
Steam User 8
Wooo, so much fun! Hubby and I stayed up all night playing local co-op after we completed the demo. Finally, a new, great local co-op.
And gotta say, I appreciate the animations of the creatures. They move very fluidly. And the transition between human and beast is so damn good
Game makes you feel so damn powerful when you blast fire from your mouth, or cut through enemies with lighting attacks.
Great game, great game.
Steam User 6
One of the better games I've Kickstarted. Way more polished than you'd expect from a two-developer team, though the co-op elements are very strong because said developers are partners who made the game they wanted to play together. The story is decent, and the variety of possible and viable builds is near-infinite because you have both skills as a human and skills from your beast form, and you can switch beasts as needed (though beast leveling only comes when you fight in that form).
Steam User 5
This game ticks so many boxes for me that it's insane. If you like Diablo, class-building, and ( albeit limited ) creature-collecting, then this game is for you.
In my opinion, this game has so much going for it, and of course, things that could be improved upon. For such a small dev team, it's in a fantastic state. I'd honestly say it's better than some of the more recent launches and even some of the AAA games that have released since this one.
In this game, you can take control of one of four characters. There are different dialogue options for each one, and you can even switch which character you are controlling when you are loading up your game. There are a few different creatures you can shift into, and each one has some uniqueness to it. There is a lot of overlap, of course, and limitations, but you can build some pretty gnarly beasts regardless. That, for me, is the biggest focus of this game. I am a creature-collecting son of a gun. I can't get enough of the genre. Each creature also has variants that you can collect. So far, I believe I've found 5 variants of just one creature. They each have different strengths and weaknesses as well as elemental affinities.
Now to the human character. There are four prebuilt classes you can choose from. You can also build your own if none of the available classes are quite what you're looking for. I am not an expert in any of the classes, as I only have 10 hours in the game, but I'll do my best to sort of summarize them below.
The classes, as I remember them, are:
•Guardian
•Hellion
•Surge
•Hunter
You've got Guardian, which is similar to a Paladin, especially when playing with friends. That's your typical tank with the addition of some healing abilities. They can also deal some pretty heavy damage, so they're not just defensive and bulky if you don't want them to be. They also have a few abilities that grant different buffs to yourself and allies if you're playing with friends. I don't have much experience with this particular class, but I think it could be a lot of fun to play.
The Hellion is sort of like a self-healing fire soldier. You've got pyromancy abilities, self-sustain abilities, and, of course, some regular damaging abilities for your weapons. I'm not such a fan of the way the elemental damage works in this game, so my Hellion is built to be more of a self-sustaining physical attacker. I've got a lot of melee weapon-damage increases, two fire abilities, and a good bit of self-sustain. This is the class I'm most familiar with. It is definitely a glass cannon, though, so be aware of that. It's more of a berserker that can sacrifice its own HP to buff its damage output, but it has low defenses so it's pretty easy to get your butt handed to you.
The Surge is a sort of chronomancer with a little lightning mage sprinkled in there. You can control time in certain ways and do a lot of ranged electric damage. It also seems like there are some ally-buffing abilities with this one, similar to the Guardian. I haven't played with this class yet, but it seems like it would be pretty versatile. There's also an energy mechanic that can boost your stats or channel into an attack to deal huge damage. That's about all I know on this one.
The Hunter is a ranged DPS with the ability to become invisible. They're agile and more focused on sneaking around to set up traps than to use direct attacks. This isn't my playstyle, as I like to be right in an enemy's face, but I can definitely see the appeal for people who enjoy more sneaky, roguish classes. They can also use poison and bleeding abilities to whittle away at enemies, and I believe they can also summon a few different companion creatures to stand in for them while they kill from afar.
So whether you want to get kill-shots from afar, be right up in an enemy's business, shoot lightning bolts, slow down time, or outlast your enemies in a battle of attrition, this game has a class for you. And, as previously mentioned, you can even make your own custom classes by mashing some of the others together if you wanna do your own thing.
The weapons are pretty cool too. There's blunt, sharp, and piercing damage I believe. There are also elemental damage types like fire, electric, and poison. There is also a bleed damage. There isn't much to say about all of that except that enemies have different strengths and weaknesses and also have the same ability to deal any damage type that the player can. You can brute-force it like I do, or be strategic in what type of damage you want to use against different foes.
There are melee and ranged weapons. Melee has two-handed (heavy) and one-handed (light) that you can dual-wield with some penalties. Each weapon does one or more damage type. It's pretty simple, but you can find something you like, I'm sure. You can even mix it up with dual-wielding by having a sharp weapon in one hand and a blunt weapon in the other.
There are also "alterants" which function similarly to the gem sockets in Diablo. Different ones do different things, and they all have different names. Combining different ones can even give bonus effects if you put the names in a specific order. There's another game where you can do something similar, but I can't think of what it is right now.
Now, for the parts that I think are lacking a bit.
I think the game would greatly benefit from more abilities that could allow us to dual-wield heavy weapons, for example.
There could definitely be ways to expand your inventory.
It would be nice to have a quick-swap system where we can have different loadouts (especially with the beast transformations), because as it is, you have to go into your equipment and manually change your beast, equipment for it, and what ranged ability you're using. It doesn't pause while you do this, either, so if you need to swap in combat, good luck. This is tricky because there are forms that are more useful for travel purposes, and ones that are more useful for combat. So if you're going along in a form you use more for travel, so you may not have kitted it out with combat abilities (looking at you, crocolisk), and suddenly encounter an enemy that you need to beat, it can be a pain because you have to run away, equip your combat beast, then run back. It's an inconvenience more than anything, so it would be nice to have a quick-swap system.
The camera is also a little wonky at times and could benefit from some tweaks. It would also be neat to have a first-person view, but I understand this game isn't really meant for that sort of thing.
That's all I can think of off the top of my head, but overall, I definitely cannot recommend this game enough. It is so fun to run around in the world and fight things and do quests and just exist in the game. Like I said at the beginning; if you like class-building, creature-collecting, shapeshifting, and games similar to Diablo, then this is one you might wanna give a chance to.
Steam User 5
Great game, gem in the rough. The idea with combat and synergy is really unique, playing co-op adds another level of fun. Would highly recommend!
Steam User 3
One of the best shared-screen experiences you can get on PC. Wasn't expecting slot combination bonuses for items, which makes the game even deeper. Great adjustable difficulty options. Praising the innovation too; you can turn into creatures at will, for infinite combinations, with a multitude of elements (depending on both you and your creatures skill tree).
Steam User 3
It’s a very nice game—just a shame not many people have heard of it. It’s great for couples or up to four friends. You can even ride on each other to make certain things easier, which is a fun mechanic.
The controls are a bit awkward, especially at the beginning. Turning the view with the scroll wheel KEY takes some getting used to, and you have to keep clicking it constantly if you want a good overview of the map.
One big plus is that you’re rewarded for going places you’re not really supposed to go. You have three skill trees, but I barely managed to finish one by the end of the game. It feels like you’d need to play through it at least twice to explore the other two.
Replay value, though, is basically nonexistent. Don’t get me wrong—you could try a different build, and the story itself wasn’t bad—but the ending felt very weak, as if it was rushed just to wrap things up and be done with the game.
Still very impressive for a game made by a couple! I hope they will come up with another great game!