Void Bastards
Inspired by BioShock and System Shock 2, Void Bastards is a revolutionary new strategy-shooter that will test your wits as well as exercise your aim. Can you lead the misfit prisoners of the Void Ark through the derelict spaceships and myriad dangers of the Sargasso Nebula? Will you make the right choices about what to do, where to go and when to fight? Master combat, manage ship controls, scavenge supplies, craft improvised tools and much more! Forget everything you know about first-person shooters: Void Bastards asks you to take charge, not just point your gun and fire. Your task is to lead the rag-tag Void Bastards out of the Sargasso Nebula. You make the decisions: where to go, what to do and who to fight. And then you must carry out that strategy in the face of strange and terrible enemies.
Steam User 14
HARD BASTARD mode put my scrotum in a vise and squeezed until I sang
9/10 would pay for it all over again
Here's a video if you want to see how it plays outside the trailer:
Steam User 10
How this still hasn’t spawned a sequel is beyond my understanding. Great game that could have easily been expanded on.
Steam User 7
This one's a bit tricky to summarize. It's fun, well paced, unpredictably rewarding, and even offers moments of tension where you might lean towards your screen. The issue is that it's one of those games where the first 10 hours have a much better account for game play than the second half. I like what the latter half of the game has to offer but when you have a few jack-of-all-trades and an end-game health pool that won't let you die, you encounter the solution to this issue in the form of ridiculous compensation.
Enemies that you'd never take on in your early game become the stock of the soup in the late game. They try to make up for this by making elite variants but these enemy types are just tougher and hit harder with a couple of minor tweaks to their attacks - nothing that changes your game plan though.
I think that there's plenty here to give you as many hours to enjoy the game as US dollars it's asking for, which is a fair trade-off. But as soon as you figure out that upgrades and new weapons determine where the challenge moves, you'll find that the fun shifts with it. There's no point in returning to the stealth and tactical habits you learn at the beginning when run, gun, loot and heal becomes your bread and butter - and a repetitive recipe at that.
This developer is great and I'll gladly hand them my money for some days of fun, but be warned that you'll probably develop your own opinions on the challenge curve once you start to actually kit yourself up.
If I could change this game in some way, I wouldn't give health upgrades that dwarf enemy damage output so significantly, or add variants like radiation if the worst it'll do is pinch me before I eat the equivalent of a senzu bean back on my ship.
The enemy variation DOES ask that you pick your weapon with more consideration than a wave of the hand, but - again, who cares if you can get most of your health back in one click of a button between missions anyway.
TLDR; I like the depth of game play and I like that the game expects you to dive that depth to survive, but the band aids and shields they give you eventually become far too strong for their own good - pushing this from a game of tense scavenging and make or break combat to a game of simple decisions and upgrade overload hunting. If you're the kind of person that doesn't mind a late-game stagnation, then this is an easy buy. I can't help but think back on my time with this title fondly because it's a game that's fond of the player too. For me, I wouldn't say this comes close to one of my top 10 games, but it might be towards the bottom of my top 100. Looking forward to more of their work.
Steam User 5
A surprisingly very fun roguelike with many different playstyles, I really enjoyed this a lot back when I first played it, the kind of game that quickly hooks you in
Music is pretty cool and fits the style of the game well, which is worth mentioning: Very cool "comic strip look"
The strategy and pre-planning of items is a fun extra layer too, and actually can kinda make it a bit too easy if you come too prepared, but either way whatever playstyle works for you and is most fun!
Even if you arent a fan of roguelikes and such, I think any FPS enjoyer of any kind may enjoy it! Definitely check it out, especially on sale I would say, would love to see a sequel to this some day, and I know they made "Wild Bastards" but im not sure if it looks as interesting as this one is, might be worth checking out some day too though if you are really craving more of this exact game.
Steam User 6
get it on a sale. despite being a rogue like it does not have that much replay value. but it will keep you entertained for a few days.
People say the DLC is horrible so be aware.
Steam User 5
probably in my top 5 favorite games ever. it's bite-sized roguelite system shock 2, which also happens to be my favorite immersive sim, satisfying progression, think-on-your-feet style gameplay, all topped with a comic book artstyle.
if you like the above mentioned genre, game, or design philosophy, this is an absolute smash hit that i just can't praise enough. blue manchu should be insanely proud of what they achieved.
Steam User 4
Short, sweet. but all so addictive rogue-lite. Can get repetitive, but i found it quite fun.