BPM: Bullets Per Minute
Fight as a mighty Valkyrie to repel the forces of the underworld from invading the world of Asgard. In BPM, all of your actions and the actions of your enemies are tied to the beat of the music. Your enemies perform a dance-like sequence of attacks to an epic rock opera. BPM is inspired by retro shooters of the 90’s. It is fast, frenetic and rhythmical. You can double jump, dash, rocket jump and bunny hop to evade your opponents. Your goal is to reach the end of randomly generated dungeons, collecting different weapons, abilities and items each time you play. These weapons and abilities can radically alter the way you play, making each playthrough unique. You must defeat 7 bosses to reach the final boss. Each boss moves and attacks in a unique way that you must learn to exploit if you want to succeed. Some attacks require you to jump over fields of lava, some to dodge fast projectiles, some to hold fast for a beat.
Steam User 9
I had fun, it's a decent game. But the visuals really hurts my eye after a while. I'd still recommend people to give it a try tho.
Steam User 6
This game is so underrated. One of the better rhythm games out there. Cool characters, solid gameplay and great soundtrack.
Steam User 8
If metal:hellsinger and the binding of isaac had a baby and they added some risk of rain 2 to the mix. I would prefer it if it was less luck-based. I think just like the binding of isaac the 'hard' difficulty is actually easier than 'easy' because I got way more drops on hard and beat the whole game when I couldn't even get through the first area in easy mode. Don't think I will be playing more cuz the other characters don't seem to be having a different mechanic or playstyle. Game needs more enemy variety too. But I really enjoyed this its fun till you beat it once type roguelike I guess.
Steam User 5
BPM: Let the rhythm guide your every bullet - or drop dead. I am tempted to simply call this game art, and no matter how much the difficulty tortures me, I wouldn't change a single bit. However, that's not the end of the story. The game is likely based on the idea of making a FPS Necrodancer but ended up being an unforgiving rhythm-based precision first-person shooter in perma-death land with an appeal to speedrunners (hence, a FPS roguelike). While rhythm is important, you won't get anywhere without good shooting skills. There are some roguelite elements (like the bank) but specifically the character unlocks (apart from Skuld who plays more like Post Void) are rather different skill/difficulty levels, and we are forced to learn everything the hard way. And there is indeed a lot to learn in terms of builds. Unfortunately, I feel this is where the game falls short. The most successful builds are geared towards going infinite: Infinite shield, life, ammo, ultimates... name it. And if you are not an elite player, you can only make it with an OP build, and thus, the game becomes a slot machine on higher difficulty levels. Nonetheless, if you go into this game with serious intentions, it is practically guaranteed that you will come out refined on the other end. However, the endgame of BPM does not simply ask you to master the game (Odr), but to reach flawless perfection (Sanngridr, hellish, yikes). This feels unnecessary and keeps some people from enjoying the game to its full extent, but I would still recommend it to everyone who seeks a challenge and is willing to improve. 7.5/10
Steam User 4
Fun, but way too hard for me.
Struggled like crazy to finish it on the easiest difficulty. Later levels get way too chaotic and you take damage from everything, everywhere.
Only managed to finish it a few times by exploting a broken combo with an infinite ammo minigun with % damage.
Music is good, but it gets repetitive after a while.
Steam User 4
Started BPM thinking it was DOOM with extra steps.
It is.
– Every bullet, every reload, every jump = must be on the beat
– Missed the rhythm once and got humbled by a flying skull
– Reloading to the music is fun until you forget the tempo and die like an idiot
– Enemies don’t just kill you, they judge your sense of rhythm
– Spent 2 hours on one boss because I can’t count to 4
– Felt like Guitar Hero, but instead of applause I got exploded
– Soundtrack slaps so hard my neighbors now worship Odin
– 10/10, the only game where being tone-deaf is a death sentence
BPM isn’t an FPS.
It’s a Viking rave where failure = instant funeral.
Steam User 5
Okay so i'm deciding to rewrite my review after putting in more hours and beating more runs and playing more characters.
Okay so lets start with my initial thoughts. This game is a lot of fun and is very unique and interesting. Sure it has no story, no tutorial, no real item descriptions, and a very bare bones difficulty modifier but even with those issues aside it still manages to be a lot of fun and tote that line of difficult but annoying and a fun challenge decently well.
I love the style of this game and that the devs were clearly passionate about making a rhythm first person game set to heavy metal with a unique art style and gameplay. I think this shouldn't be discouraged as innovation and ideas are always good to have and we shouldn't just want every game to be the same game.
However....this game is kind of a contradiction and kind of dumb as hell at times.
My biggest example of this is the characters.... So starting off you have health buffs, health items, shields, items that use health as a currency, Knife shrines that give an item in exchange for health, healing spells, half the shop dedicated to healing items guaranteed, enemy damage on touch, and flyer enemies that are extremely hard to dodge due to their predictive aim that reads your inputs. And they made 30% of the character (no i checked my math) unable to use any of that. Just straight out can't use it. It's worthless to them. You know why? Because they don't use health. 2 are 1 shot characters that die in 1 hit unless you use the like i want to say 2 items that can negate damage. and the other uses gold as health who loses half of his gold flat out if you take any damage. Why? Why make so much of your game about health and getting stronger via health if you make that many characters unable to use any of it. And why make all of those items still drop?
On top of that a real gripe i've started having is the RNG. I love complete random roguelites of course but you need to have some limitations because as some reviews have pointed out. You can be completely shafted and have the run completely dead in the water because you just get unlucky and get for example 0 keys and then on top of that you can get even more unlucky and have every chest that drops from a room completion be a locked chest meaning you can't open it. Oh and of course you can also have the shrines in the same room be a shrine where you have to hand keys over for an item. Like huh? You're telling me I can't use anything on this floor because my luck says so? It's very dumb and it's not uncommon because i've had it happen. Multiple times.
that aside what urks me a lot as well as how many runs you will have to do because of this. Especially if you want to do the characters who don't use health. Due to the flyers predicting your movement and shooting where you will go rather than where you are and also having infinite range this can lead to runs being dead with in minutes. I've seen forums about people saying "it took me about 200 runs to beat the game on hard with this character" and i'm like are you batshit insane no game should take that many runs to beat. Mind you each run is at least 30-40 ish minutes if you get far. You see the issues here i hope.
Overall I think the game is fun and cool but not being able to make the game look easier on the eyes. the balance of the characters, the lack of care to make runs at least be doable because of the insane amount of rng, as well as the horrible balance of certain enemies or enemy rooms (because i love getting the guy who makes a bubble that covers the whole map that you have to go through at a certain beat while i have 10 flies and the shield guy who shoots tracking bolts each beat who can't be shot at from the front all up my ass in 1 room that is about 30 feet wide) really make the game not fun. i enjoy throwing a couple runs at it here and there just to maybe get lucky but I honestly hate this game at times and it has by far made me smack my chair or desk way more than any game because i often feel the deaths are bullshit which is not something you want. you want deaths to feel like i messed up not that the game messed up or is hitting me with an impossible challenge.
i still would recommend the game but just a word of warning to know what you're getting into and be mentally prepared for it because I am already at the point where I wish more people made mods for this game so i could remove the flyers or slow their projectiles or give the 1 shot characters the ability to use 90% of the drops.