Necromunda: Underhive Wars
Deep below the nightmarish, polluted hive cities of Necromunda, in the twisted, vertiginous, dark tunnels of the Underhive, rival gangs fight to the bitter end for personal power, wealth, survival and the honour of their Houses. Only the strongest survive. Lead, customize, and grow your gangs of Escher, Goliath, and Orlock. Specialize each member and send them to battle in hazardous dystopian environments. Exploit the terrain in tactical gunfights: climb raised walkways to take advantage, set traps, and ambush foes to force them into bloody melee engagements. Learn new skills, loot equipment and bring your evolved gang to 4-player online gang fights. Lead and evolve your gangs in this compelling tactical-RPG Follow a rich narrative campaign in the Underhive Engage in immersive and persistent game modes First video game adaptation from mythical tabletop game Necromunda, the most famous Hive World of Warhammer 40,000 Play solo or join thrilling 4-way online gang fights
Steam User 45
No idea what all the crying is about... this is a decent game - it's fun, fairly unique, and in 25 hours I've not yet come across a single one of these supposed ubiquitous and game breaking bugs...
Gameplay loop is pretty simple, you make a gang, you level them though Thug Life related activities, you make them pretty, you do harder shit, etc. I mean okay, it's not Elden Ring or Mass Effect but it's a perfectly playable and enjoyable game with a pretty unique setting and innovative ideas. I literally paid $2 for this. It's the price of a cheeseburger... the fuck is wrong with y'all?
Steam User 26
Mordheim was the game that taught me that Reviews are NEVER to be completely trusted. I absolutely love that game. Likewise, I utterly adore this one. Necromunda is a bit of a Mordheim v1.5. If you liked Mordheim, you'll love this one.
For the uninitiated, this is a Turn Based Strategy meets Front Office Sports Manager. I also look at it more as a board game simulator than video game. People like to use the word Janky, but I dunno, I really don't experience much Jank. Both games are high quality products, quite possibly my favorite in the entirety of Warhammer. The depth is absurd, and the customization endless.
This title rewards patience, thoughtfulness and intelligence. It can get frustrating REAL quick if you aren't tuned in.
Steam User 21
Don't listen to the whiners on here - if you love the tabletop game and the WH40k setting in general you will enjoy yourself with this.
I have only two gripes -
1) the AI is not the best. Not as bad as some on here make out, but certainly not good or much of a challenge.
2) There is currently no way to play a local private ongoing campaign. It's either play against the AI, or play against other people you don't know - a choice between two extremes. As a casual player, I would like an option to just play against friends and family in a private campaign where gangs still make progress - at the moment the only option to play privately against friends only is to play a game where nothing counts and no progress is recorded.
Other than that a great game. If the developers made point 2 above an option, I would be shouting about this game from the rooftops.
Steam User 11
If you don't play miniature tabletop games you may not enjoy this. If you enjoy Necromunda, you will probably enjoy this.
Not quite as deep as the tabletop but it's a fun game with plenty of customization and tactics. Don't listen to the whiners on here - if you love the tabletop game and the WH40k setting in general you will enjoy yourself with this. The AI needs some work but it's still fun. Really enjoyed it, the customization of each individual gang member is awesome and the game-play is pretty fun too.
Steam User 6
As a $2 game? Yes, I recommend. Don't pay full price, it's not worth it.
This is a half-finished Necromunda version of Mordheim: City of the Damned for PC. I think it's fun, but I paid $2 for it (slightly more with DLC). Both this and the mordheim game don't really follow their tabletop versions very well, but the games are fun in their own right.
Graphics wise, it's built for promo material, so graphics are nice but repetitive. There's enough to create the perception of more in a short clip. Maps are pretty, but are fixed, so prepare to do the same map over and over, rather than random terrain maps. All the missions are grab that crate and haul it to extraction.
They also made some rather annoying design choices for gangs:
-Fighters have classes which restrict their weapons and tactical access. It makes the game feel smaller.
-Male and female versions of the gangs. So while I'm all for representation, they removed the flavor of certain gangs and didn't replace it with anything, so all the gangs kinda look the same. There's very limited appearance options for each fighter, but hey, male and female...
-Less lethal gameplay: like several hundred hit points instead of unforgiving injury dice - I have to just keep swinging at you to kill you in melee. My plasma never overheats. They added damage "types" and now weapons like plasma guns and lascannons are just "energy damage type" and you can survive being shot by them. Oh, and they added "health dispensers" everywhere, so now if you don't kill them, they'll run to a health dispenser and heal up...
Steam User 6
Excellent environment design, reasonable attempt to represent the concept of necromunda. Buggy, bad gameplay, the worst campaign I've ever seen in a game and for some reason customization is locked behind said terrible campaign. Don't buy this for more than $5.
Steam User 6
Simple dumb fun for simple dumb strategy fans -
Another board game conversion from the box of plastic to the plastic desktop game, Necromunda has absolutely been screaming for a videogame ever since the original 90's dice and miniatures box set...
!!...Which you should immediately ignore as this has very little to do with the source material.!!!
This is a turn based strategy where your weird team of aggressively British mutants with mohawk haircuts battle across small arenas for boxes of scrap, radioactive barrels and plant spores. Huge movement allowances (your fighters can often cross almost the entire map in a single turn), a variety of weapons and skills and a persistent team to manage keep this fresh for a good while, and having a four-way matchup with all the gangs in the zone fighting over the same tiny patch of ground can be incredibly brutal and funny.
It's sadly let down by a few balance issues, dumb AI and a very restrictive campaign - it is clear the single player component was designed as a tutorial for the multiplayer section - and I'm not sure the lobbies will be very full right now with players, since this game has had very few updates recently, with some glaring omissions of promised features (good luck finding any cybernetics to fix your crippled fighters) - all campaigns will inevitably lead to gangs of mangled, ugly football hooligans fighting over the same stuff they always do.
I'm recommending this because it has given me a lot of fun figuring it out and seeing all the dumb stuff that happens but it's honestly far short of what it could have been.
"LETS 'AVE A BITTA FUN THEN, LADS"