UnderMine
Dwelve deep into the UnderMine and discover its secrets, one peasant at a time! UnderMine is an action-adventure roguelike that blends combat and dungeon crawling with rpg-like progression. Mine gold, die, upgrade yourself, and try again! Discover hundreds of items including relics, potions, blessings, and curses that all combo and stack for a new experience every run. Challenge dangerous bosses and rescue helpful characters that provide new upgrades for your adventure. Decipher the cryptic messages of the Undermine’s residents and unfold the mystery at the heart of the dungeon. Discover relics, potions, prayers, blessings, and even curses to forge that perfect run. Watch as items pop off and combo with one another to make a god peasant of destruction. Discover friendly (and some unfriendly) characters in need of rescue. After returning them safe to the mine's hub they will offer powerful upgrades that can be used from run to run. Explore every nook and cranny to discover hundreds of secrets. New relics, potions, characters, and story bits lay behind the statues, rocks, and walls of each floor. Each area of the UnderMine contains one (or more!) deadly boss that will test planning, patience, strategy, and skill. Prepare well, because a test awaits!
Steam User 7
Undermine is a fun and addictive rouge-like, but it is not without it's faults. If the faults didn't steamroll into each other they wouldn't even be as problematic. I'm recommending the game only cause there is no middle ground on steam reviews.
Issues:
Depth- This game has a lot of inconsistencies with mechanics, but the most glaring is depth. This game plays like an isometric, but it's really a top-down. You can stand behind walls, stones, and other objects in the game. These things give cover, and clearly shows that the world has a depth about it. This effect however is misleading as you have no depth as a player despite your shadow being directly under your feet showing a concept of depth. If a ranged attack comes at you from the left or right, you still have to move your entire body (which is very large when considering the size of most enemies) out of range. Which isn't an issue if the game sets this concept up for you by not allowing you to be "behind" other objects in the game or if they would make the player smaller.
Jumping-
The dodge mechanic in the game is jumping, but again there's inconsistencies with this. Jumping or leaping enemies can still be attack about half the time, so the idea of jumping being free of damage feels unreliable. This rolls into the issue with depth that just makes it more frustrating.
Hitboxes-
There's a lot of times in the game where I watch my character take damage from an attack that hasn't fully executed. The game freezes when you die, and I have lost count how many times I stared at the space between me and the enemy that killed me.
Steam User 3
I think this was the first rogue-like game I have ever played. It was a brand new experience for me. It was quite hard initially getting used to the control especially because I was a newbie for action game as well. But eventually I was able to complete the main story, which really surprised me. I don't think I will ever muster up the will to finish another game like this so I will cherish this achievement in my heart for a long time to come.
Steam User 3
Undermine is really fun and challenging, even after all these years. I keep coming back to it. Bring the sequel!
Steam User 2
intruging story, fun gameplay and keeps me occupied for hours
Steam User 2
Undermine is a great game and I highly recommend it for people who like roguelites. I felt like I had pretty much beaten the game (all upgrades obtained and practically limitless money) after about 20 hours but kept playing after that just because it's fun. After that first 20 hours, the enjoyment came from getting lucky combos to clear rooms fast or annihilate bosses.
By no means had I 100% completed the game at 20 hours, though. There is plenty left to do as far as end-game stuff is concerned and a few different ways to make the game more challenging, but I am not a completionist and the game is intrinsically more challenging after each time you complete a run.
There is also a competitive game mode where you do speed runs and your scores go on a leaderboard to compare yourself to other players. I am looking forward to Undermine 2.
Steam User 1
great game, typical rouge-like. It's my go to when I want a game that's not stressful
Steam User 2
Great roguelike with so much replay ability. Can't wait for the sequel.