UnderMine
Dwelve deep into the UnderMine and discover its secrets, one peasant at a time! UnderMine is an action-adventure roguelike that blends combat and dungeon crawling with rpg-like progression. Mine gold, die, upgrade yourself, and try again! Discover hundreds of items including relics, potions, blessings, and curses that all combo and stack for a new experience every run. Challenge dangerous bosses and rescue helpful characters that provide new upgrades for your adventure. Decipher the cryptic messages of the Undermine’s residents and unfold the mystery at the heart of the dungeon. Discover relics, potions, prayers, blessings, and even curses to forge that perfect run. Watch as items pop off and combo with one another to make a god peasant of destruction. Discover friendly (and some unfriendly) characters in need of rescue. After returning them safe to the mine's hub they will offer powerful upgrades that can be used from run to run. Explore every nook and cranny to discover hundreds of secrets. New relics, potions, characters, and story bits lay behind the statues, rocks, and walls of each floor. Each area of the UnderMine contains one (or more!) deadly boss that will test planning, patience, strategy, and skill. Prepare well, because a test awaits!
Steam User 50
Pretty fun but runs are very long and tiring
Steam User 33
Base game is fun. End game is not. For the cost though, it's still worthwhile.
Steam User 29
Undermine is a great roguelike with some roguelite mechanics, very zelda-like and perfect for anybody searching for a dungeon crawler. You have to learn mechanics, so I am very frustrated with the negative reviews with like 1-3h playtime in which you cant learn anything properly. It is not an easy game but once you learn it you can win every run on normal difficulties. For me it gave me 250h of entertainment, has great visuals and vibes. The gameplay loop was very satisfying for me and I hope to see UM2 shine too :)
Steam User 20
Played it for a fair bit did a few runs and its good to ok depending on how much you like the core gameplay loop. So far it's decent but like all of these progressive roguelikes it can get way too grindy to keep playing just to unlock better and better equipment so you can incrementally descend further and further into this mine.
Plays well on both gamepad and M&K at least. On a deep discount it's worth a shot if you like action roguelikes with grinding but there's so many great ones nowadays it's hard to find time for any that don't meet a high standard of quality,
This one is a bit on the fence depending on your slant.
Steam User 11
Not a fan of roguelikes, and never have been. Something about spending hours getting to a point, only for it to all be lost. But this game man, I love this game. I don't know what about it makes it so appealing but it IS appealing. It was one of the first games I got on my computer, then I bought it again on steam. For four years, I've had this game, and it still hasn't gotten old. Recently 100% it, not because I was close, but because it was just fun enough to keep going. Can't recommend this enough, it's a crime it's so poorly known. (also seed 13812176 for a consistent potion loop)
Steam User 23
After nearly 6 years of waiting for the 90% off price of just $2, all I can say is it was easily worth the wait. Perfect game to play for an hour here and there, FULLY engaged with the game and zero regrets.
Steam User 10
Undermine might look like a typical roguelike at a first glance, but there is more behind it. It might even be disliked by roguelike fans. Undermine’s approach is more suitable for RPG fans. The game emphasises stats, potions, earning money, buying meaningful upgrades, having helpers with their own skills and the progression is done in a satisfying way. The game might be perceived as too grindy for roguelike players but it doesn’t really register as such for RPG players. Undermine doesn’t just encourage learning by experience, its meta progression will definitely make you a powerhouse. This ensures you will get something out of every run and you will definitely ‘finish’ the game because it’s very well balanced. I find this far more appealing compared to roguelikes that lack meta progression, make things ridiculously hard/punishing and you need to be incredibly lucky with the right combination to get anywhere.
But that’s not all, the game is incredibly polished and made with care. The graphical style is very reminiscent of Super Nintendo RPG, the music is pretty catchy, the character designs of NPC are memorable, many builds/combinations are different yet viable, some of the achievements are very rewarding, unlocking new artifacts/blessings/curses/etc is fun, you have choice whether you want to add certain artifacts/etc to the pool and the game’s extra mode (othermine) is also a good addition. I find it hard to come up with many flaws but if I must, I will mention two. The game crashed a couple of times when I closed the game after reaching the main menu. You don’t lose any progress out of it but it is weird when it happens. One achievement is too grindy, it requires the player to increase the challenge 30 times after completing a run. 15-20 would have been fairer even though it would have still been quite the challenge.
I absolutely adore Undermine. I didn’t expect much from it initially, I was worried it would be like the other roguelike games that I tend to dislike. It wouldn’t be a stretch to say this might be my favourite roguelike. I highly recommend the game to players who want meta progression and enjoy grinding with a good structure. I got the game when it was on deep sale once but it’s one of those games I can confidently say it’s worth the normal price of around €17. I’ve played it for more than 110 hours and got all achievements except for the one that is too grindy. The sequel is currently in early access, I hope it will be as good as Undermine and I hope it will keep the same approach with progression. I’m definitely following that one!