Wasteland 3
In Wasteland 3 you take command of a squad of Desert Rangers, lawmen and women in a post-nuclear world, trying to rebuild society from the ashes. More than a century after the bombs fell, you’re fighting a losing battle to keep your beloved Arizona alive. Then the self-proclaimed Patriarch of Colorado radios, promising aid if you'll do a job he can only entrust to an outsider—rescue his land from the ambitions of his three bloodthirsty children. You’re dispatched on a desperate quest from the scorching deserts to the snowy mountains to start from scratch, building a new base, finding a snow-worthy vehicle, training new recruits, and fighting your way through hostile frozen wastes. All the while, you'll have to decide who to trust in this land torn apart by corruption, intrigue, warring factions, crazed cultists, cutthroat gangs, and bitter sibling rivalries. Build a reputation for yourself by making decisions that will profoundly impact Colorado, its inhabitants and the story you experience. Will you be Colorado’s savior or its worst nightmare? Wasteland 3 is a squad-based RPG from inXile entertainment, featuring challenging tactical turn-based combat and a deep, reactive story full of twists, turns, and brutal ethical decisions that will keep you hooked whether you’re a Wasteland veteran or new to the series.
Steam User 29
One of the best Introductory cRPG's
Wasteland 3 is one of the best introductions to the CRPG genre that I can think of as it blends classic role-playing depth with modern accessibility. It has a really fun turn-based tactical combat system which is clearly presented, making it easy for new players to understand positioning, cover, abilities, and party synergy without feeling too overwhelmed.
The dialogue throughout the game is fully voiced and well-written, making narrative decisions feel engaging and meaningful even for those new to CRPG storytelling. There are some annoying bugs that I've ran into which haven't been fixed since release which is incredibly frustrating at times, and the work around is saving consistently.
It has dark humour, memorable companions, and stylish post-apocalyptic setting to help lower the barrier to entry. I feel as such the game never drags because of the number of possible ways to go about dealing with the situation you're presented.
For anyone who has a genuine curiosity about CRPGs but unsure where to start, Wasteland 3 for me is one of the best entry points available - it's deep enough to showcase the genre’s strengths, yet accessible enough to welcome new players. Keep an eye on this for sure!
Steam User 26
After 300 hours on my first playthrough I can assure you that this game is a BLAST! Great writing with a TON of true laugh out load moments. I rank this HIGHER than Divinity Original 1 AND 2 but behind Baldurs Gate 3 because that game has so much content.
Highly recommended!
Steam User 15
Wasteland 3 is truely (in my opinion) a masterpiece. Okay, maybe not perfect but it is a RIDE let me tell you.
Pros:
- Superb world building. For someone who's (at the time of this review) have not played Wasteland 1 or 2. This game does a fantastic job and giving you information even if you don't know the lore to begin with. And no doubt a feast for anyone who's played the previous titles.
- Great writing. Some people view the dialogue as hit and miss, I am a big fan. Sure some of the dialogue can take you out of the experience. But besides few combat lines and some side quest/minor role, the rest of of the writing is pretty solid and definitely got a good belly laughs out of me. Not to mention the item descriptions, all of them have something quipy to say about even the most random thing. Which actually made me pay attention to what I was picking up and wanting to see what the description is. Sometimes its actually a bit informative, though rare.
- Character creation. The attributes, skills, and perks is where the character creation shines. A slew of different ways to create different classes. There is no set class like some RPGs but rather an open ended character progression system. Typically you have to match some attributes with some skills, like ranged weapons with awareness and melee with strength. Though if you are paying attention to the descriptions again you should be able to put two and two together to make something good. Most perks actually feel like they are evolving your character's playstyle. There is only a few perks that bump up damage, the rest give you new mechanics for whichever skill that perk is in. One of my favourates is having the Serial Killer quirk that gives +3 action points on a kill once per turn. Then the Trigger Happy perk from the automatic guns skill which gives another +3 action points on a kill. So once I set up a gun with a mod to reduce action point cost of each shot. If my character gets A kill they can shoot again twice, use quickslot items, or move spaces. On top the stormer perk which after moving 5 tiles let you attack for free, and Reckless which gives a +15% damage boost when not in cover. This turns my regular SMG guy into a one man hit squad killing 3-4 enemies before his turn is up. Sorry, I had to cement this build here because it is delightfully fun.
Cons:
- Subpar character customization. Though the cosmetics are a bit lackluster in terms of variety though the armor choices make up mostly for it. Just don't expect a Baldur's Gate 3 level of character customisation.
- A few bugs and glitches. There are a few bugs that can make the experience a little less palatable. Like sometimes UI imputs both in and out of combat sometimes don't imput correctly thus having to press them twice or the a tab you opened can close if you click off it/moved your mouse off it. Not sure how it happens but a few times the game locks your movement to hold at the end of combat. Which basically means when you just click to go to a location the game instead takes it as a hold so it locks your character to walk towards your cursor. Reloading locks your game, but closing and reopening the game fixes it. Lets hope you quicksave regularly.
- Difficulty. To be honest, kinda tooting my own horn here. But I finished the game on Ranger(hard) difficulty with thinking I did the whole game on Seasoned(normal). Supreme Jerk (extreme) I will try sometime, but that will need some willpower. So I will say if you want a casual experience do Seasoned rather than Rookie(easy). If you want a little more kick and bite to your combat encounters do Ranger. Only do Supreme Jerk once you've completed the game once. I doubt with dealing less damge and taking more damage will be as forgiving as Ranger difficulty. Ranger is a good challenge without busting your balls too much.
- No fanbase. Careful with being attached to this game. As there is literally no one talking about this game anymore. Truely is a shame because there is so much good stuff here but it's mostly swept under the rug. Maybe if this wasn't a isometric and a turn based RTS game it might have gathered a bigger audience. But with the rise of something like Baldur's Gate 3 I have hope that this game gets a sequel or at least a remaster so it can stir up a fanbase. Beggars can't be choosers so even if its a handful, im happy.
That's about it, I know this was a read and a half but if you read this far thank you. If you skipped the yapping and want a summary. Game good, worth money, go play.
And remember...
"Born a man"
"Died a Desert Ranger"
Steam User 12
Yes! This is the closest thing you will get to a modern Fallout turn-based game. 10/10
Steam User 12
The base game is really good. They re-tooled some of the baffling things about Wasteland 2, and basically every aspect of the game is better. Decisions feel impactful, the combat is kind of XCOM-y, and the goofiness is still very present.
I was genuinely conflicted about how to handle the main quest.
That said...
The DLCs are poop. They add frustrating mechanics and have little impact on the main game. They're these weird enclosed areas you get trapped in until you can check off the boxes and move on with the game.
Steam User 9
The Wasteland franchise... somewhere in-between, Fallout was birthed from Wasteland's limb, lifeless body and completely outgrew the mother game from whence it hellspawned. And thus, Wasteland was forgotten despite WL3 carrying forward everything that made Fallout great in the first place. Wasteland 3 is a blast. Don't sleep on it!
I was shocked by how good it is. I wasn't part of the Kickstarter campaign and yet remain convinced this must have delivered on almost everything it promised. It's raucous fun, campy as hell, combat is hugely improved from Wasteland 2 (or so I hear) and super enjoyable, speaking as a big isometric RPG fan. The story is good, player decisions actually matter and the character designs have a recognizability to them that I thought lost to the 90ies (yeah, I'm that old). In fact, the way players can solve missions differently reminds me of ye olden golden Deus Ex, holy grail among games, at least to a degree. That's a big honor to bestow. The music is great. The whole game is a labor of love, even around its rougher edges this shows.
On a tangent, it's also refreshing to see an apocalyptic setting in the cold north that isn't Eastern-European and gives you slav boi depression.
You will like this if you liked...
- Fallout New Vegas (EXPLICITLY New Vegas! Fallout in general doesn't count. Peak knows peak.)
- Any game made by Obsidian, really
- The Mel Gibson Mad Max movies (Wasteland has cartoonishly evil factions reminiscent of the gangs, Fallout can be disappointing faction-wise)
- XCOM
- Any game that features a vehicle that's also, somehow, a character.
Fun fact: I was blown away by the cynical product placements in the game. You can eat Snickers. There's something so audaciously funny and arrogant about the fact the developers just put it there because you can't really copyright the word.
Steam User 10
"Every monster was a human first"
Well, the Wasteland game series has a difficult fate. The original Wasteland became a starting point for post-apocalyptic RPG games. In our time, it's a product for "their own". And it's damn good.
Mechanically, Wasteland 3 feels like any modern turn-based RPG. You might think it's extremely casual, but just be thankful that Wasteland no longer turns you around with its huge number of mechanics and percentages of success when you take any action. Seriously. Wasteland 3 is still a real Klondike of stories, mechanics, role-playing, and exploration of the world.
The atmosphere here resembles a kind of mixture of a classic wasteland experience adjacent to the total hopelessness of Frostpunk. If you think that top-view games can't convey an atmosphere, you're very wrong. The memorable tracks and ambient of the locations only emphasize this.
And despite all the darkness, Wasteland 3 never loses its sense of dark humor. One moment you're deciding the fate of a cult, the next you're fighting killer robots alongside a communist AI version of Ronald Reagan. This game is absurd, and it knows it.
The level design has become noticeably cooler than in the second part. Even on the world map, you are now moving on a specially equipped car, which can also be used in battle in an open area. The interface also became much better and more convenient.
The storyline is, on the one hand, simple at first glance, but for the sake of the genre, it can become absurdly interesting. Believe me, it may surprise you.
But there will always be a problem, and Wasteland 3 is no exception. The game is not in the best technical condition, and sometimes you have to load a save or restart the game to solve them. Be prepared that in the final location, all these small flaws will begin to seriously interfere. There is a feeling that Yuma County Speedway was made in a great hurry, and on the way to minor bugs, there are very noticeable remnants of cut dialogues, etc.
In conclusion, I want to say that Wasteland 3 is not only a triquel of the cult first part, but also a worthy representative of modern RPGs in general.
__________________________
«Каждый монстр сначала был человеком»
Что ж, у серии Wasteland непростая судьба. Оригинальная часть стала отправной точкой для постапокалиптических RPG, а в наше время это продукт «для своих». И, он в этом чертовски хорош.
Механически Wasteland 3 ощущается как любая современная пошаговая RPG. Можно подумать, что она слишком казуальная, но просто скажите спасибо, что она больше не выкручивает вам руки сотнями механик и процентами на успех у каждого действия. Серьёзно. Wasteland 3 - это по-прежнему настоящий Клондайк из историй, механик, отыгрыша и исследования мира.
Атмосфера здесь напоминает смесь классического “wasteland experience” вперемешку с тотальным унынием Frostpunk. Если вы думаете, что игры с видом сверху не могут передать атмосферу - вы очень ошибаетесь. А запоминающиеся треки и эмбиент локаций только подчёркивают это.
И несмотря на всю эту тьму, Wasteland 3 никогда не теряет своего чёрного юмора. В один момент ты решаешь судьбу целого культа, а в следующий - уже сражаешься с роботами-убийцами бок о бок с коммунистической ИИ-версией Рональда Рейгана. Эта игра - абсурдна, и она это знает.
Дизайн уровней стал заметно круче, чем во второй части. Даже по глобальной карте вы теперь передвигаетесь на специально оборудованной машине, которую можно использовать в бою на открытой местности. Интерфейс тоже стал куда лучше и удобнее.
Сюжетная линия, с одной стороны, проста на первый взгляд, но ради жанра может стать абсурдно интересной. Поверьте, она способна удивить.
Но у любой игры найдутся проблемы, и Wasteland 3 не исключение. Игра находится не в самом лучшем техническом состоянии, и иногда приходится перезагружать сохранение или вовсе перезапускать игру, чтобы решить их. Будьте готовы, что на финальной локации все эти мелкие огрехи начнут серьёзно мешать. Есть ощущение, что Yuma County Speedway делалась в огромной спешке, и по пути, к минорным багам там добавятся очень заметные остатки вырезанных диалогов и прочего контента.
В заключение хочу сказать, что Wasteland 3 - это не только триквел культовой первой части, но и достойный представитель современных RPG в целом.