Yes, Your Grace
In this kingdom management RPG, petitioners will arrive in the throne room each turn to ask for your advice and assistance. Decide whether to help them with their problems, or to conserve resources for more important matters. Remember: supplies are limited, and not everyone has the kingdom’s best interests at heart… Listen to petitioners each turn and decide who needs your support. Aid your family with their personal problems and decide upon their fate. Hire Generals, Witches and Hunters to aid your efforts. Prepare for battle and make alliances by satisfying the whims of lords and kings. Follow the stories of the quirky and determined characters that visit your halls. Yes, Your Grace tells a tale of Davern, a medieval kingdom ruled by King Eryk. The game is set in a fictional world where monsters and arcane practices inspired by Slavic folklore are the order of the day. Villagers will ask for your help with various problems, from monsters attacking the village to a lack of places to relax and enjoy themselves. Some will bring humour to your throne room and some will present you with difficult choices. Your family is important too, and throughout your time as King, you will have to support them in their struggles. You will face lords with a variety of personalities; you will need their support in order to win an upcoming battle, but some may ask you to perform dirty deeds to cement the alliance. One thing is clear: It won’t be easy to keep everyone happy…
Steam User 21
The story of the prince and pauper is a pretty popular one. You know, the one where the young prince wants to swap places with a poor kid who looks just like him so they both get to experience what is it like to live that opposing kind of life. The extremely wealthy and extremely poor type of life. I have always wondered why the prince risks doing it, what could be interesting or intriguing about being dirt poor, or even a better question: what's there to not like about being a literal prince, who's known, feared, obeyed, and respected across the lands?
Well, after playing Yes, Your Grace I realized that the burden of rulership, managing a kingdom even when it's a small one, listening to your subjects' complaints and problems, and being the one responsible for finding solutions to one and all aforementioned problems, all the while trying to ensure peace and prosperity and fending off invaders and those that wish ill upon your land is such an incredibly heavy, weary and tiring burden that perhaps the life of a peasant can be very much desired. Much simpler life, where your life isn't worth much, and the lives of others aren't dependant on you and your politics and on how low a knee can you bend in front of every other king whose kingdom, and crown, are bigger than yours.
A very creative, and very unique game. Quite moving at times. Well done, and super engaging. I'm not one usually for management types of games but this one was exceptionally special.
Was this game about resource management? Or was it about managing family relationships and other kingdoms? I think it was about something more integral, it was about self-management and a test of character... on whose result everything else depends.
Steam User 18
I rarely leave reviews, but I feel like I had to this time. This game has a GREAT story and actually fun, somewhat difficult and careful choices to make, you want to help everyone but no matter how hard you try you still have to deal with resources management and other problems at hand...
The characters are well written, and the story events make you actually feel for them. This was definitely a surprise! Highly recommended, it was an amazing experience!
Steam User 18
Family man king/sir faints a lot goes on a journey of choices where every major event is on rails and will not change in its outcome. While the main story can be engaging, on repeat playthroughs you will find no choices really matter all that much and some of things you can change are fairly late game 50/50 choices. One positive I will say is the week to week gameplay loop never disappoints you or overwhelms you. Every event/deadline is known for the most part and allows you run your kingdom and resources as you see fit. Looking forward to the sequel if the gameplay story choices have more meaning.
Steam User 14
"Yes, Your Grace" pulls a pretty neat trick. It builds up an enemy force that seems impossible to defeat, makes you believe this is the most important part of the game and where your story will end, just for the game to then pull the rug from underneath you, show you that you are only halfway done with your story, and throw basically every single minute decision you have made when it comes to ruling your kingdom right back at you.
While I am pretty certain most of these wouldn't make a huge difference in the overall resolution of the plot, it is still a pretty dang impressive moment. I just wish the gameplay was somehow enhanced. Most of the second half of the game just consists of you sitting on your throne talking to random people and giving them gold / supplies if you can afford to do so. Which, while not horrible, really starts to slow the entire game down tremendously.
6/10
Steam User 12
Got this on a 80% sale and i got to say it was worth it, but anything more than that is way too much for this game.
It's fun to make choices that can affect the kingdom, but they choices are really shallow and the so called impact is barely noticeable.
Kinda wished they had a chapter/week select so i can redo some choices especially the one to keep the bear.
Worth it if it's on a huge sale.
Steam User 12
The game is short, the replayability isn't there and the choices are quite obvious where it leads to, BUT the story is impactful. Marrying off my daughter for protection is the biggest mistake one could ever make and I do hope the developers will be able to add in the option to not do so for their sequel.
Bought it on discount, like super discounted so I guess its value for money. Is this game worth full price? Not really, but for a discount, u can give it a try.
Steam User 28
man who the hell cares about illusion of choice. if it tells a good story and keeps me engaged, then it's a good game. and this is a good game.