Yes, Your Grace
In this kingdom management RPG, petitioners will arrive in the throne room each turn to ask for your advice and assistance. Decide whether to help them with their problems, or to conserve resources for more important matters. Remember: supplies are limited, and not everyone has the kingdom’s best interests at heart… Listen to petitioners each turn and decide who needs your support. Aid your family with their personal problems and decide upon their fate. Hire Generals, Witches and Hunters to aid your efforts. Prepare for battle and make alliances by satisfying the whims of lords and kings. Follow the stories of the quirky and determined characters that visit your halls. Yes, Your Grace tells a tale of Davern, a medieval kingdom ruled by King Eryk. The game is set in a fictional world where monsters and arcane practices inspired by Slavic folklore are the order of the day. Villagers will ask for your help with various problems, from monsters attacking the village to a lack of places to relax and enjoy themselves. Some will bring humour to your throne room and some will present you with difficult choices. Your family is important too, and throughout your time as King, you will have to support them in their struggles. You will face lords with a variety of personalities; you will need their support in order to win an upcoming battle, but some may ask you to perform dirty deeds to cement the alliance. One thing is clear: It won’t be easy to keep everyone happy…
Steam User 50
Don't get baited for Choices matter tag, they mostly don't matter - but the gameplay is addictive, I wanted to play "just one more day" and kept going and going.
There were couple of minor bugs, in translation as well - but overall the experience was nice, even with linear story
Steam User 23
Yes, Your Grace is a very well writen game where you act as a king, and with all the responsabilities coming with it. The game greets you with attaching characters and hilarious scenes, and unless you are an heartless jerk, it WILL make you high on feelium at some point.
This being said, the gameplay is simple and repetitive, not focused on action so it may not be for everyone as it's primarly a narrative game. As long as you enjoy text narratives and can take the time to appreciate pixel art, you are good to go.
It would add that this game have a good balance in its art style with pretty nice soundtracks and nice looking pixel art (which let room for imaginating the details).
Steam User 18
When I started Yes, Your Grace, I thought I was just stepping into a charming pixel art game about running a medieval court. What I didn’t expect was how quickly I would become emotionally invested in the story, the characters, and the weight of every decision I made.
At first, it felt manageable. Hear petitions, make choices, keep your kingdom alive. But the more I played, the harder everything became. Decisions were no longer about resources alone. They were about people I had come to care about. My family, my allies, even some strangers. I caught myself pausing for minutes, thinking through the consequences of a single “yes” or “no.”
The game has a way of making you feel the pressure of being a ruler, but also a father and a human being. It’s not always fair, and that’s what makes it feel so real.
By the end, I wasn’t just managing a kingdom. I was trying to protect something fragile and important. And when things went wrong, it hurt in a way I didn’t expect from a game like this.
Yes, Your Grace surprised me. It stayed with me. And I’d gladly return to that throne again.
Steam User 19
I say yes with caveats. This game's story feels like its written specifically to "get you" by withholding information to start with, forcing you to make uniformed decisions that your character frankly should have more knowledge about. This info isn't revealed to you instead forcing you to make guesswork decisions which in a game that is supposed to be all about choices mattering feels pretty unfair. The story itself is pretty good and asks some compelling questions and the pixel art is good. Maybe pick up on a sale but it feels a little limited and frustrating sometimes.
Steam User 16
This game is proof that neither gameplay nor graphics are necessary to create a great game when the content is profound, the music is fantastic, and the presentation is terrific. I strongly recommend giving it a try, but be aware: this game can cause stress, anxiety, and even depression, as it’s designed to trigger such intense feelings and emotions.
Despite its many strengths, the game has one significant drawback that’s hard to overlook. That is, while it markets itself as a “Choice Matters” type of game, it is clearly NOT.
Fixed events are still present, and unfortunately, they have a strong influence on its story. These predetermined moments undermine the feeling of agency that a true choice-based game should offer.
For example, some main or important characters will die regardless of what actions you take. Another example is that no matter how many soldiers you gather before a war (whether it’s 1,000 or 10,000), the number will be reduced to 20 the next day after winning, meaning all your efforts to increase that number are meaningless. This ruined my experience.
If the developers had instead positioned the game as a visual novel with resource management systems, it would have set more accurate expectations and resulted in a nearly perfect experience within that genre.
Steam User 12
Just wow. i turned the game on because the other games were still downloading and I wanted to check it out for 15-30 minutes... 37 hours later and three playthroughs and I am still not satisfired and will go for a forth playthrough.
Definetly recommend it
Steam User 13
This game is an enjoyable narrative that gives vibes of other pixel games of the vein, such as Paper's Please. Though with a very different story and mechanics. Overall it was an enjoyable story although surprisingly short. At full price I would probably not purchase it again but if it is at 50% or more off it is worth it for sure.
Some game systems feel a bit underdeveloped and like they could have more weight to your choices. On my first playthrough I easily had a near-perfect outcome from the narrative and it didn't feel like a challenge to just make the "right choices". At times some of your choices feel like they don't matter because something you don't control decides the outcome, I suppose life is like that at times though.
If you play though you will likely understand what I mean when I say that the result is always "20", regardless of how well you plan. Still, a fun little narrative if you can get it for discount!