Planet Zoo
Build a world for wildlife in Planet Zoo. From the developers of Planet Coaster and Zoo Tycoon comes the ultimate zoo sim, featuring authentic living animals who think, feel and explore the world you create around them. Experience a globe-trotting campaign or let your imagination run wild in the freedom of Sandbox mode. Create unique habitats and vast landscapes, make big decisions and meaningful choices, and nurture your animals as you construct and manage the world’s wildest zoos. Meet a world of incredible animals. From playful lion cubs to mighty elephants, every animal in Planet Zoo is a thinking, feeling individual with a distinctive look and personality of their own. Craft detailed habitats to bring your animals’ natural environments home, research and manage each species to allow them to thrive, and help your animals raise families to pass their genes onto future generations. Manage an amazing living world that responds to every decision you make. Focus on the big picture or go hands-on and control the smallest details. Thrill visitors with iconic exhibits, develop your zoo with new research, and release new generations of your animals back into the wild. Your choices come alive in a world where animal welfare and conservation comes first.
Steam User 101
A very fun game overall. It is actually my most played game on Steam as of right now. I'm a kid and wanna be zoologist when I grow up. This has made me realize that even more! Thanks Frontier!
Steam User 90
This game led me down a real-life rabbit hole of environmentalism and zoo fandom. I volunteered at a zoo and even worked at one for almost a year, because of this game. I'm a huge zoo and aquarium person now. It's not the game for everyone, but if the gameplay style looks like something you'd enjoy, 100% recommend trying it.
Steam User 69
The first few times i played this game it had me feeling conflicted, I wanted to love it so bad but the learning curve was a major wall in getting into it. I saw other people creating so many awesome builds, and it's not like i didn't already have experience with other park building games, but somehow i kept hitting walls and not understanding how people were getting the results they had. But after 72h in game i wanna say i finally get it and i love it for what it can be once you get the hang of it, so here is my extremely honest bullet point list of what to expect and some tips:
The Cons
- The path system is by far the most frustrating part of the game. It's not that its bad, once you get a hang of it you can make really nice looking things, but it's extremely janky and you're going to spend a major amount of time just trying to figure it out and fix it. God forbid you want to place an exhibit in the middle of a pre-existing path. Even if you used the grid system, you might run into the issue of wanting to fit a few exhibits next to each other, and then having to fight with a path that's creating random gaps. and don't get me started on the words "obstructed" and "terrain too uneven". The pathing system is trying to prevent clipping and guest flow issues, but in the end you end up restricted from placing paths in certain places, you still experience clipping, and now you have a weirdly shaped path where you could clearly connect it.
- The work zones are honestly something i still need to learn more about, but it's allot of micromanaging and when your parks start getting bigger it becomes harder and harder to manage.
- whenever you're playing the campaign, you don't have access to certain tools which would make learning the game much better. in any case, i feel like if you like this game, campaign is more of a secondary way to play the game, rather than the main feature.
- Not having the ability to scale objects like you can in jurassic world evolution 3 and prehistoric kingdom is dumb. At the very least i'd expect the decals and letters to be scalable, one thing i really enjoy creating in a park game, is the ability to create custom signs and information plaques. instead, the fonts themselves have a set size that cannot be changed, and it limits you to what you can do. it also takes away the functionality of the shapes.
-The UI scale in the game is just off. you can scale it yourself, but it doesn't really fix the issue, i know it is hard to find the right balance between being able to see your objects well enough and being able to see your working space too, but it took me a while for me to get over having only 30% of my screen to work with. i think maybe if the background was a bit more transparent, for example, or it was just placed a little differently and was a bit smaller, it would be much easier. I have used game engines like unity, or editing software like the ones form adobe for example, it's not like having only a small area to work with is the end of the world, but it's the fact that it's a game and the tool boxes aren't neatly arranged in a way that allows your eyes to rest and focus on the contained area of the screen dedicated to the workspace.
- Fences are tricky too, but have more margin for work around's, the one thing i do wish they would allow for is to build a fence within a fence and not have it flag the animal as escaping every time it goes in. Awhile back i wanted to include a pool for a tiger in a campaign enclosure, that had some glass so people could watch the tiger do deep dives. this is when i learned that objects in this game don't have collision, so unless you use the terrain tools or the fences, you aren't able to place water anywhere. i thought no problem, i'll use the fences and make a little ramp so it can climb in. turns out even though the tiger cannot physically escape and attack anyone, as soon as it goes in the water, everyone panics because it's gotten out.
The Pros
- The animals are adorable and complex, they really manage to make them feel alive without too many repetitive animation loops. I particularly love placing cameras in their enclosures and just watching them go. The also really got it right with all the enrichment items. I LOVE watching the little guys just go for it and have fun.
- The fact that it sometimes is more like a game engine than a game is a huge plus if you're into making extremely detailed stuff, the terrain tools are really powerful and easy to work with, i love the fact you can just make a tunnel under a habitat and place a path in it, being able to build vertically both up and down is huge. And the modular building system is incredible. You can really spend hours just creating a single shop, placing every item and decor, and it be a functional store is crazy.
- If you like, you can fully ignore the aesthetic side of things because the management aspect of the game is extremely complex and detailed. There is always something going on.
- And even if you want to make things aesthetic but don't like to build them yourself, there is a massive community of talented people that just post their builds for free in the community workshop. it takes two seconds to install in your game, and then you can just freely place them around. You even Have fully functional, pre-made parks to download that you can either just enjoy, or use as a base.
- Once you get a hang of all the shortcuts, tricks and systems in the game, it actually becomes really easy to make whatever you want. For me one thing i always find myself making is custom fences. I you ARE into custom builds, you can just open a sandbox flat game, and start making and saving blueprints. Don't be fooled into looking at an item in this game and think it only have one purpose. You can really combine every single thing into making something new and grouping it. Then just copy paste it a few times in your chosen game save and voila! Extremely satisfying.
- Because of the game's complexity, there is allot more to it than you'd previously imagine. I really like being able to experience the game from a visitor's perspective, the fact you can watch the cameras in their habitats, all the little details they've put into the visitor behavior. They're not things i personally am constantly paying attention to, but when i do, it breathes a little bit more life into the game.
Tips and Final Thoughts
Overall, if you like being creative, you love animals, you just want to spend a few hours making something cozy and creative, and you have the patience or interest to learn some advanced piece by piece construction tools, and you like pouring hours of labor into making something look fantastic, or just care about the tycoon aspect of it, then i recommend you get this game especially now that it's on sale so often. My biggest tips are to watch some tutorial videos on it, and for the love of everything you care about, when you first start playing the game, try to memorize the keyboard shortcuts for the building tools and play around with the path grid on/off system. i repeat, learn the grid on/off path system it's your biggest friend and the best way to make paths look normal. There are a bunch of guides online, which should be a part of the game tutorial but it isn't. You place a path on a grid first, and then connext and round out whatever is left after turning off the grid by placing and deleting corners. use -= and [] for adjusting the path without having to move your mouse, and use CTRL if your path keeps clipping somewhere you don't like. hold down SHIFT to adjust path height and you can hold and drag your mouse to create slopes. Lastly, do yourself a favor and try out some mods after you've learned to work with the game well enough. They're free, and extremely useful.
Hope this helps
Steam User 172
---{ Graphics }---
☐ You forget what reality is
☑ Beautiful
☐ Good
☐ Decent
☐ Bad
☐ Don‘t look too long at it
☐ MS-DOS
---{ Gameplay }---
☑ Very good
☐ Good
☐ It's just gameplay
☐ Mehh
☐ Watch paint dry instead
☐ Just don't
---{ Audio }---
☐ Eargasm
☐ Very good
☑ Good
☐ Not too bad
☐ Bad
☐ I'm now deaf
---{ Audience }---
☐ Kids
☑ Teens
☑ Adults
☐ Grandma
---{ PC Requirements }---
☐ Check if you can run paint
☐ Potato
☐ Decent
☑ Fast
☐ Rich boi
☐ Ask NASA if they have a spare computer
---{ Game Size }---
☐ Floppy Disk
☐ Old Fashioned
☐ Workable
☑ Big
☐ Will eat 15% of your 1TB hard drive
☐ You will want an entire hard drive to hold it
☐ You will need to invest in a black hole to hold all the data
---{ Difficulty }---
☐ Just press 'W'
☐ Easy
☐ Easy to learn / Hard to master
☑ Significant brain usage
☐ Difficult
☐ Dark Souls
---{ Grind }---
☐ Nothing to grind
☐ Only if u care about leaderboards/ranks
☐ Isn't necessary to progress
☑ Average grind level
☐ Too much grind
☐ You'll need a second life for grinding
---{ Story }---
☐ No Story
☐ Some lore
☑ Average
☐ Good
☐ Lovely
☐ It'll replace your life
---{ Game Time }---
☐ Long enough for a cup of coffee
☐ Short
☐ Average
☑ Long
☐ To infinity and beyond
---{ Price }---
☐ It's free!
☑ Worth the price
☐ If it's on sale
☐ If u have some spare money left
☐ Not recommended
☐ You could also just burn your money
---{ Bugs }---
☐ Never heard of
☐ Minor bugs
☑ Can get annoying
☐ ARK: Survival Evolved
☐ The game itself is a big terrarium for bugs
---{ ? / 10 }---
☐ 1
☐ 2
☐ 3
☐ 4
☐ 5
☐ 6
☐ 7
☑ 8
☐ 9
☐ 10
Steam User 102
let me tell you a story about this game on my first ever zoo one of the first animals i got were peahens these peahens bread like fuxxing rats soon i got overwhelmed by just how many there were and their enclosure was constantly dirty so they were constantly getting sick like my animals i was getting sick of managing thier enviroment so i took em all out and replaced it with a butterfly exhibit but since most of the pea hens were babies i couldint just give em away and it was getting anoying to just have em waiting in the trade center so i kinda just put them in the wolf enviroment and that solved that
Steam User 95
Planet Zoo is one of those games that quietly eats entire afternoons without you realizing it. You open it thinking, “I’ll just fix the habitat layout real quick,” and suddenly it’s three hours later, your zoo is making negative profit, half your animals are stressed, and you’re still having the time of your life. The management layer is where the game truly shines — deep, detailed, and just crunchy enough that every decision feels meaningful without becoming overwhelming.
There’s something incredibly satisfying about planning out a new exhibit: plotting terrain, tweaking humidity, arranging plants, fine-tuning enrichment items, and watching an animal finally trot into its new home like it approves of your life choices. That tiny moment is pure dopamine. And as someone who genuinely enjoys micromanaging systems, staff logistics, breeding programs, guest flow, and enclosure designs, Planet Zoo hits every button I want it to hit.
Performance issues aside, the game’s atmosphere is soothing. The animals look fantastic, the animations are expressive, and even the guests—despite their habit of complaining non-stop—make the zoo feel alive. It’s a rare builder where the fun isn’t just in creating something pretty, but making something functional. A well-run zoo feels like a machine that rewards effort, planning, and a little perfectionism.
And honestly, I see myself coming back often. Every now and then I think, “Maybe I should expand the zoo a bit…” and suddenly I’m sketching out a new tiger enclosure like an unpaid architect. I also fully intend to grab some DLC in the future (just playing the base game at the moment); the animal packs are tempting, and knowing myself, I’ll eventually cave because “just one more species” is a slippery slope.
Planet Zoo isn’t perfect, but it’s one of the most satisfying management builders I’ve played in years — equal parts creativity, strategy, and cozy animal-raising joy.
Personal scores:
Gameplay / Management: 9/10 (deep and rewarding without being tedious)
Animals / Visuals: 9/10 (gorgeous models and animations)
Building Tools: 8/10 (powerful but occasionally finicky)
Performance: 7/10 (large zoos get laggy fast)
Content: 8/10 (lots to do, and DLC expands it nicely)
Addictiveness: 9/10 (“just one more habitat” becomes a lifestyle)
Overall: 8.3/10 – a rich, satisfying management sim perfect for anyone who loves designing, optimizing, and caring for virtual wildlife.
Steam User 52
Yes I would recommend this game. Been a Sims player since it began. I have never been able to use a joy stick or controller never used them in my youth. I am a senior citizen. I do love this game but controls are still a learning curve for me. But it is worth every effort. Graphics are amazing. Please keep the people animators.