Get Gem
When the screen is dark
Please set the game quality higher from the option in the upper right of the menu screen.
(Set to “Good” or higher)
About music
You can freely distribute the videos of this game.
However, this game includes songs composed using commercially licensed sound loops.
About the Game
Simple 3D 3rd person view search game.
Manipulate a 13 year-old Saya and a 23 year-old Saya to find jewelry in her grandfather’s mansion in the countryside.
A light game for all ages.
Not for core gamers or shooters.
Features of the game
3D 3rd Person View Game (Be careful as it is not a shooter.)
A level design created from scratch.
The atmosphere of a country mansion.
All you have to do is get all the jewelry in the building and you’re done.
There are 32 jewels.
Simple operation. There are only 2 types of operation: “walk” and “get a jewel”.
You can’t do things like “run” “jump” “crouch” or “shoot a gun”.
The door opens and closes automatically when the player approaches.
Save Load function (1 save slot)
Level 1 : When Saya was 13, she lived with her grandfather in his mansion in the country. Her grandfather’s hobby was collecting jewels, but she always got scolded because she found and got them in his mansion.
Level 2 : 10 years have passed since then. Saya drove to the mansion where she used to live with her grandpa.
Controls
WALK: W, A, S, D
GET the gem: E
Camera: Mouse
Pause menu: ESC
Xbox controller
WALK: Left stick
GET the gem: X
Camera: Right stick
Controls(mini game puzzle)
Mouse wheel: Camera zoom
Mouse drag: Camera move, Move puzzle piece
Steam User 0
The character control responds slowly, but the camera responds like a bat out of disorienting heck. I can't seem to get the darkness to subside even with the supposed directions to go for 'good' or higher graphics (on "fantastic" it was in no way even close to the preview images above). And the controller works on only every fifth restart. And yet, I couldn't help persisting.
There's something oddly satisfying about finding gems entirely randomly from rooms I swear I had already been in, though the wild swing of the camera and general disorientation thereafter meant I probably was, but I came in from a different door and the only reason I couldn't see the gem the first time was that all-permeating darkness that won't go away.
I would not be surprised if the ending of Level Two is to put you right back at the beginning, with a note that as "Saya" you're now stuck in an endless hell of your own creation for having swiped the gems on the first Day.