挂姬恶魔 IDLE DEVILS
[Game Description]
Idle Devils is a leisure strategic placement game. In addition to rich roles, skills and equipment systems, you can also freely choose the devil to cultivate. Through her, you can conquer new female demons, constantly expand your power, and finally complete the salvation of the Demon World, becoming a real Demon King.
[About this game]
The Demon World was infected with a violent miasma, which caused chaos in the Demon World. The Demon King sealed the infected people in each hell with the staff of stars.
200 years later, the seal of the Demon World was broken, but this time the Demon King failed to seal it, even swallowed himself, and the Demon World fell into chaos again
The new king of the Demon World is selected. The one who can seal the seven hells again is the new king.
[Features]
*Rich role cultivation system:
Most of the characters in the game are female demons, and each demon has unique characteristics. Players can freely choose their initial characters to cultivate, and recruit them into their command through combat. Through the role cultivation system, you can make your female demons bigger and stronger!
*Rich skill talent system:
Each character in the game has its unique skills and characteristics. Through learning and cultivating specific skills, we can build a variety of different playing methods;
*Rich equipment brushing system;
In the battle, every time you defeat the enemy, you have a chance to drop the equipment. The equipment will produce different qualities according to the level treasure hunt value. The more high-quality equipment has more affixes, the more chances you have to brush the exclusive affixes!
*. The construction of the Demon World;
The Demon World still has the smell of fireworks. The tavern can purchase equipment and gamble on luck. Gems from gem merchants can make equipment glitter. And that strange alchemy room can always make surprises and surprises!
*The challenge of the Demon King;
The former Demon King was sealed in this Demon King’s Tower, and the enemies inside had already been eroded by miasma and turned into monsters. But higher challenges not only contain unique rewards, but also may find the source of miasma, from which the Devil Kingdom can be saved
*. The capture of the character;
If you defeat the leader in a special level, you can redeem him as a member of the team. However, some of them are “terminally ill” and cannot help dispel them. They can only be eliminated.
*. The fun of hanging up;
Finally, as a casual hang up game, the greatest pleasure is the sense of harvest and surprise after hang up!
Steam User 0
Pretty good idle game, especially for its cost.
They did many things right for audiences who want a chill AFK grinding RPG (ish).
Characters have a decent progression and customisation through skill, talent, and gear.
Team comp has a decent variety.
Smooth gameplay loop with good QoL.
Many idle games don't do those things right and end up clunky.
I am looking forward to seeing a sequel or more of this kind of game from the developer.
Steam User 0
A good auto battler rpg but multiple character builds. But the 200h achievement is not nice.
Steam User 1
gooner bait aside, it's a pretty decent idle auto-battler with a better loot system than dragon cliff imo
Steam User 0
IDLE DEVILS is a relaxed idle RPG that mixes automated combat, character collecting, equipment hunting, incremental growth, and light strategic management within an anime-styled demon world. Rather than demanding constant input, it focuses on the satisfaction of gradually building a stronger party and returning to see the results of previous investments. GOCORE developed the game, with publishing credited to GOCORE and NPC Entertainment. Its structure is especially suited to players who enjoy RPG progression but prefer managing builds and resources over repeatedly controlling every individual attack.
The premise provides a suitable backdrop for the progression system. The Demon World has been overwhelmed by a dangerous miasma, with corrupted creatures threatening its stability and the struggle for the position of Demon King providing motivation for the journey. Players ultimately work toward conquering the seven hells and restoring order. The narrative is more of a framework for advancement than a deeply cinematic storyline, but that approach fits an idle game where character development, collecting rewards, and overcoming increasingly difficult encounters are the primary attractions.
A major part of the experience revolves around cultivating female demons. Players can choose a character to develop and gradually conquer or recruit additional demons, creating a growing roster with different abilities and developmental possibilities. Skills provide some welcome customization because progression is not restricted to simply watching statistics increase. Deciding which characters deserve resources and determining how their abilities complement a particular approach gives the management side greater purpose. The anime character designs and mature themes, including sexual content and some nudity, are also prominent aspects of the presentation and clearly establish the audience the game is targeting.
Equipment adds another important progression layer. Defeated enemies can provide gear of different qualities, while equipment affixes create opportunities to pursue increasingly desirable combinations. Higher-quality items can offer more valuable properties, turning repeated battles into a continuing search for meaningful upgrades. This loot-driven structure works particularly well with automated combat because even relatively passive sessions can produce something worth examining afterward. Finding a useful item, comparing its properties with existing equipment, and adjusting a character accordingly provides a satisfying sense that the player's forces are continuously evolving.
Several additional systems keep progression from becoming entirely passive. The tavern offers opportunities related to obtaining equipment, gem merchants contribute to equipment enhancement, and alchemy provides another way to interact with accumulated resources. Individually, these mechanics are relatively straightforward, but together they establish a broader progression economy. Players regularly have decisions to make concerning where resources should go and which improvements will provide the greatest benefit. This helps distinguish the experience from extremely simple idle games where advancement consists almost entirely of purchasing increasingly expensive numerical upgrades.
The Demon King's Tower provides a more obvious measure of growing strength. Progressing through tougher enemies creates goals for developed characters and optimized equipment, while special encounters can also contribute to expanding the roster. The tower structure complements the incremental design because encountering an obstacle encourages additional development rather than requiring highly demanding mechanical execution. Improving equipment, strengthening skills, adjusting characters, and returning later with a more powerful party creates the familiar satisfaction of overcoming something that previously seemed impossible.
Automated and offline progression are ultimately at the center of the experience. Leaving the game and returning to accumulated resources makes advancement possible without constant supervision, which makes it particularly comfortable for short sessions. Players can collect what has been earned, inspect new equipment, make upgrades, organize characters, and then allow the underlying systems to continue working. The disadvantage is that anyone seeking highly interactive battles may find the action too detached. Much of the enjoyment comes from preparation and optimization rather than direct combat skill, so appreciation of incremental progression is important.
Visually, the 2D anime presentation gives the game a recognizable personality, particularly through its demon characters. The overall interface has to communicate numerous statistics, equipment properties, skills, and progression options, meaning the experience is more functional than spectacular. Still, the character artwork complements the collecting aspect effectively, while the mature visual direction distinguishes it from more conventional fantasy idle RPGs.
Steam Deck compatibility is officially rated Playable rather than Verified. The game performs well using its default graphics configuration, but portable play comes with several compromises. Some functionality is not fully accessible through the default controller configuration, so the touchscreen or a customized/community control layout may occasionally be necessary. Controller prompts can also display icons intended for a mouse, keyboard, or another controller, and some text may appear relatively small on the Deck's screen. The native display resolution is supported, although it may need to be selected manually. These issues prevent a completely seamless handheld experience, but the underlying game is compatible with SteamOS and its low-intensity idle gameplay is conceptually well suited to portable sessions.
Overall, this is a specialized combination of idle progression and RPG customization rather than a traditional action-focused adventure. Its strongest qualities come from the interaction between character cultivation, randomized equipment, skills, recruitment, resource management, tower progression, and automated rewards. Repetition is naturally substantial, and players uninterested in grinding or passive advancement may lose interest quickly. For fans of incremental RPGs, however, there is an appealing rhythm to repeatedly improving a roster and watching those investments translate into greater power. The mature anime presentation gives it a distinct identity, while the multiple progression systems provide enough management to prevent the experience from becoming completely hands-off.
Rating: 8/10
Steam User 0
Easy to play and pretty fun
Steam User 0
good game.