Zoo Seeker
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Zoo Seeker boasts a world that connects the past, present, and future with its fantasy-esque backgrounds and anthropomorphic characters.
While god was working one day to draw out a world and breathe life into it, his cats accidentally interfered, making a huge mess.
Due to the cats’ interference, god’s colors ran off to a host of other worlds. The cats saw how discouraged god looked and decided to travel into the various worlds to retrieve the paints hidden there.
■ Explore a variety of different worlds!
You’ll be able to visit and explore a host of different worlds.
■ Find the slimes hidden in each of these different worlds!
These slimes have disguised themselves as everyday objects. Open your eyes and see if you can find them all.
■ Find all of the slimes and return god’s paints to him!
If you find all of the slimes, you’ll be able to return all of god’s lost paints. God will be pleased to get back all of the paints he lost.
■ Get a bunch of hints so that you can find everything!
In Stage Mode, there is no limit to the amount of hints you can receive.
In Challenge Mode, you’ll be given 5 hints only.
■ Play Challenge Mode to set your own records!
All of the objects have been moved in Challenge Mode.
Try out Challenge Mode to see how fast you can find all of the objects.
■ Create your own worlds with the Map Editor!
The more themed worlds you clear, the more tools will be at your disposal.
Steam User 2
8/10
分秒必争的眼力大比拼
体验上(30%)
操作顺畅,过场可跳过,加载速度OK,未遇到BUG,符合键鼠操作逻辑,UI简洁明了,信息展示清晰;
30 分;
视听上(10%)
开场动画与主菜单的画风很好,游戏内场景的画风也十分干净,但是游戏内关卡的素材复用有点太严重了;
背景音乐一共4首(主菜单+3个主题关卡各自的BGM),没有给我留下深刻的印象,总体上还算是悦耳但不抓耳;
按键以及与小动物互动的音效很可爱;
6 分;
剧情上(10%)
基本上没有剧情,主角的猫猫很可爱,这10分将放在设计维度参与评分;
设计上(20%+剧情10%)
作为一款寻物游戏,本作的难度曲线可以说是十分标准,层层递进,挑战模式下的藏物水平也是挺不错的, 甚至可以说很狗 ;
制图水平只能说中规中矩,但是正如我上面说的,有很多的素材复用,只要用一遍自带的关卡编辑器就能明白我在说什么;
20 分;
乐趣上(30%)
作为一款寻物游戏,本作并没有采用需要点击交互才会出现的隐藏物品,而是全部显现在地图中,纯粹的考眼力,感受因人而异,如果你对「纯粹的寻物」这一玩法不感兴趣的话,可以直接PASS了;
如果你不能从关卡编辑器与创意工坊上获得快乐的话,那么又会缺失一部分乐趣;
内容量方面,不算上创意工坊,准确来说是教程+3个主题(每个主题4关)+3个主题的挑战(每个挑战有4个等级),鉴于有素材复用,所以我也很难说是多还是少,至少实际游玩时长是足够的;
整个流程下来,如果不考虑做成就,只是过一遍关卡的话,还是很轻松的,也就挑战模式的最高难度的奖杯有点挑战性 /或者你每一关都不用提示 ;
成就中规中矩,算不上特别的恶心,只能说比较费耐心和时间,如果把挑战模式的次数成就的次数砍一半也许会更好。特别说明一下,挑战模式的三个次数成就是文本描述错误,只有最高难度的才会被计数,也就是最高难度打十次;
总体上讲,我个人的乐趣曲线是平缓的持续下降类型,中途挑战模式回暖了一些,但不多,最终这整个Gameplay我只能给
20 分;
额外加分项
作为该工作室的处女作,水平在及格线以上,予以鼓励分;
5 分;
其他
创意工坊物品的数量确实很少,建议打折入;
题外话
明明右列的空间那么多为什么不一次性把需要寻找的物品全部列出来,折叠起来翻过去还是有点麻烦。