Z.O.N.A Project X VR
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the Game
MAIN FEATURES
■ Raid System. Explore the most dangerous corners of the Zone — from the “Secret Tunnels” to the “Military Town” with the Soviet radar station “Duga”, towering on the horizon.
■ Relentless dystopia of the Chornobyl Zone – expect dozens of hours of unhurried and tense survival in this bleak world.
■ Engaging and unpredictable storyline. The fate of the world will solely depend on your actions in the game.
■ A diverse post-apocalyptic world, from abandoned tunnels to urban structures with vast exploration potential.
■ Realistic handling of various classic and modern weapons.
■ Dangerous anomalies, grim atmosphere, and treacherous bandits.
■ Regular updates and expansions.
EXPLORE THE ZONE
Z.O.N.A Project X is not just a game; it’s a full immersion into the harsh world of apocalypse where every choice you make can be crucial. A diverse post-apocalyptic world, unpredictable plot, realistic handling of weapons, and dangerous anomalies – all of this awaits you in this thrilling game.
Are you ready for the challenge? Get ready for many hours of tense survival and the discovery of a cruel anti-utopia in the Chornobyl Zone.
STORY
You will find yourself in the near future when our planet has become uninhabitable due to nuclear weapons. Surviving in such a world becomes task number one. And only you can help a handful of remaining people to escape certain death. So, welcome to the Chornobyl Zone, where survival has become an art, and danger awaits at every turn. There is no room for mistakes in this world. In addition, you must be prepared to encounter bloodthirsty monsters and greedy bandits. Here, everyone is for themselves, and only your weapon can protect you from the dangers lurking around every corner.
An unpredictable plot, stunning graphics, various types of weapons, bloodthirsty monsters, and greedy bandits – this is what awaits you in the Z.O.N.A Project X universe.
DEADLY ANOMALIES
SURVIVE
You will embark on a dangerous mission to explore the Chornobyl Zone, where stealth and silence are your main allies. Survival depends on how well you can move slowly, crouch, sneak, and be cautious. You will be able to choose from various types of weapons and gather loot to become stronger and more resilient. But don’t forget that deadly anomalies can become your worst enemy.
A harsh world of apocalypse
Discover a cruel anti-utopia.
Steam User 11
Z.O.N.A is a game developed by an indie dev, who I had the chance to speak with on short notice regarding a bug I found in their title.
They are a very relaxed developer, in the sense that they are not uptight or rude - which is something good considering the amount of pressure indie developers can have when making titles.
Z.O.N.A is a lot like Into the Radius, but you have monsters AND people you get to encounter in the Zones. The game is heavily inspired by the S.T.A.L.K.E.R games within it's own IP (And arguably Arkady Strugatskys' famous books that inspired the S.T.A.L.K.E.R and Metro series respectively).
The gun-play is fairly tight, which is good. Enemy Soldiers or "Bandits" are tankier then other enemies, but it's somewhat expected considering how body armor (Say level Four protection) could theoretically stop between three and five rounds from most AR platform weapons (Based on the ammunition types, of course.)
This makes being jumped by groups of armed Soldiers a challenge, something I genuinely like, although I feel the AI does have a habit of "Occasionally B-lining" towards the player - this can make the Saiga-9 Submachine gun very powerful because it can kill soldiers faster then the AK-74, is suppressed, and the AI doesn't quite have the ability to take up defensive formations and hold them for too long.
There is some evidence and scenes where they do, but the human enemies definitely haven't gone "I will hunker down here and fire at the player from distance with my allies." and keep that as 'persistent' over a longer period of time. This makes Mission 2, where you're finding a laptop, rather easy since the AI refuse to hold the only way into their compound (Being a large metal gate door with sandbags and other basic defenses.) Because the Human AI spread out to be picked off rather easily, this could make some altercations that are expected to be a challenge, a little lackluster.
I am unsure of how extensive, or how much time, it would take to update the Human Enemy bot scripts - especially without breaking stealth mechanics, but I feel that if the Human Enemy scripts were to be touched up regarding how they act in groups, and how they act alone, it might better immerse some of the confrontation between the Player and the Enemy.
This title is worth buying and playing, however, even with my little gripe about the Human Enemy "AI". I've been actively having fun with the game and I'm personally excited for their second game, Origin, which I plan to play after I finish Project X.
Steam User 7
I came into Z.O.N.A. right from Into the Radius. When I first tried it, I couldn't get into it. I let it sit and played some other stuff, different stuff, stuff not in this vain/realm. I'm glad I did. I've now come back around to it and I"m having a blast. Sure, it's not as polished as some experiences. The backpack is a little finicky at times and I'll never understand why I can't grab the magazine while it's still in the rifle. But, i'm digging the atmosphere and it's scratching the post-apocalyptic itch until ITR2 gets fully fleshed out. Though, I'm sure I'll be through this and Origin before that happens. Nice job dev, I look forward to more of your stuff.
Steam User 5
I really wish there was not only a thumbs up and a thumbs down button. A "meh" button or a "Its rated to high or low, I want to bring it more towards the middle" button. This game was potential and is impressive for one dev alone, yet it has some game design mistakes.
It is incredibly linear for a game with features that would thrive in a more open world, yet the game blocks progression by introducing new mechanics that have never been introduced or the player being told that this is a possibility. 3 times this happens in this game. Or 2 times at once and one more time.
The game tasks a player to climb over things and shoot and destroy anomalies. Both have never been established to be possible. The last thing towards the end of the game is a terminal that the player can actually interact with, but only when the hand is at a right 180 degree angle.
Overall it has some things going for it, especially for a VR game, like gunplay, reloading, throwing things, climbing.
But so many things that are just not thought out. In this linear game, you have to maintain your weapon. Which sounds good, but it is just a chore in the gameplay and it boils down to spray-can your weapon until its full health. Also, for a VR game you can barely interact with the world. The thing VR is supposed to do.
So yeah, I'd give it a 6/10
Steam User 4
For those who want almost exact clone of Stalker in VR, this game is for you. Many assets, such as dialogues were taken straight from Stalker. This experience is a bit more linear though.
Steam User 3
If you love Stalker and Fallout game this is a very good iteration of that. I have a blast during the time playing. Textures should be upgraded in my opinion. Gameplay and performance is solid. I will be coming back to play the other Vaults/Maps even after the credit roll.
Steam User 3
I bought this because of the similarities to "Into The Radius". It's got the same theme, and also the same mechanics. What is different is the interaction with other characters. This just makes the game all the more better. I love "ITR", and I'm loving this. The monsters are good and the combat with them is quite fast, and then there's the bandits that can be a pain in the neck. Your still out there in the thick of a post nuclear apocalyptic environment, with radiation and other anomalies, the same as "ITR", you're still out there completing missions and collecting items. Weapon wear and tear is a pain, but as long as you keep on top of the repairs, you'll be fine. There is a story to it as well which makes the game even better. If you like "ITR", then you'll love this, well worth the money and the time to play it.
Steam User 2
A nice prequel to Zona Origin, you can really see the jump in quality between the two games; I left a positive review because I appreciate the developer, but the game is NOT worth 20 euros, if you find it heavily discounted and/or you want to support the author, then it's worth to buy it, but otherwise I'd suggest to go straight for Zona Origin because that one is absolutely worth every single cent.