Young Souls
As orphans, Jenn and Tristan’s life path brought them to a mysterious scientist, who took them in and cared for them as his own children. But one day, he disappeared under very odd circumstances.While searching desperately for him, the duo found a hidden cellar and the Moon Gate portal, transporting them to a dangerous parallel world where goblins thrive.Your adventure begins as you fight to bridge these two very different worlds.FEATURES● Play a dynamic & deep side-scrolling RPG beat‘em up as Jenn and Tristan, solo or in co-op, as you explore the four unique biomes of the goblins’ twisted world and the stylish world of the humans.● Customise your combat gear by unlocking & upgrading hundreds of weapons, armour sets and accessories, to save the world as you know it.● Unlock unexpected story paths as you fight your way through dozens of epic dungeons, hordes of enemies and over 20 fearsome bosses in the goblin realm.● Young Souls combines the classic beat‘em up and story-rich role-playing genres through a beautifully crafted story, and in a world crafted with stunning art direction.
Steam User 7
It is a fun game with interesting graphics over a plot that evolves as you advance through the game learning about the main characters and seeing their growth over their ways.
There is a really accomplished combat system that rewards skill plays and it is very satisfying to pull off in the hardest difficulty.
The main issues I had were the balance of the game and how quickly it wraped up in the end. For the first point, i feel there is a heavy balance change between the first part of the game and the later part..... at first some challenges seem way too hard, while on the other side the second part of the game feels like a breeze
Storywise.... it feels that in the end a lot of events are just mashed together at quick pace and happen one after the other, so it kinda loses impact
Still, a good game to enjoy
Steam User 5
the animation and graphics are just amazing. the game does support remote play together btw, although posts in the forum say otherwise, just press shift tab in game, go on friends tab, right click on the friend you want to invite and press remote play together. (you might need to connect two controllers on the host pc)
Steam User 5
I just 100% this and had a pretty good time. I very much enjoyed the personalities of the dual protagonists. I do also wish I had someone to play it with co-op to make this even better, but it was fun solo.
My only real issues with this game are the slow loading times. I don't know what takes it so long to load anything since the game isn't that new and the graphics don't look that complex to warrant the waits.
Would recommend though.
Steam User 1
Wow. I can't speak enough about how wonderful the art style, how seamless the action is, and how wonderful of a game this really is. It's a short one. But, just like a fillet mignon, you'll enjoy every bite and wish there was more when you're done. Pick this one up. I wish I did when it was full price.
Steam User 1
to be honest, one of the best i played for the long time. not perfect (missing some animations for example), but smthn fresh and so pleasant to play. best wishes for the devs really
Steam User 0
Highly recommended!
The art style is gorgeous, combat is fun and engaging.
It's got a soft loot system and playing co op with a friend makes this game a hidden gem.
It deserves way more recognition.
Try it.
Steam User 0
Paused the game just to leave this review, after my nth time fighting a specific boss where everything is a one-hit kill and you can't use any of your kit. Maybe it wouldn't annoy me so much if I hadn't spent all my fitness tickets boosting defense. Pretty big oversight.
I started with a thumbs-down, but there were some things I enjoyed so this is a very tentative thumbs up. Combat was varied enough but wide swinging weapons have a clear advantage by allowing you to stay vertically safe and still hit enemies. I love parry/riposte combat but daggers never really came into their own; it felt like the reward never outweighed the risk. Sword and shield was safer and still did just fine parrying, plus swords have overall better benefits. I usually felt that when I died, it was my own fault, or it was learning enemy patterns, for the most part. Except being forced to use two specific weapons for the previously mentioned one-hit kill boss, which is itself just a slog. I challenge you to find someone who thought that fight was fun or had interesting mechanics.
The idea behind cosmetics is great! But you can only see them in town, because armor overrides all cosmetic stuff. And you spend the overwhelming majority of your time in dungeons, only exiting for minor story advancements, upgrades, and sleep (level-up.) I am so curious as to why the sleep-to-level-up system was implemented.
The dialogue was fun, especially with the receptionist and mayor.
So yeah, I did enjoy the game but with some major caveats and QoL oddities.