Xenomare

  • Xenomare Screenshot 1
  • Xenomare Screenshot 3
  • Xenomare Screenshot 5
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5.00
تعديل

لم يزود المؤلف بعد وصفًا بلغتك.لم يقدم المؤلف وصفًا بلغتك بعد.

Survive

Everyone is dead. Your only chance is the escape shuttle… but you need fuel and oxygen. And find the codes for the self-destruct… just hope IT does not find you first.

What is it about?

The basic idea was a 2D survival horror game, loosely base on the old ZX81 game “Alien”. You are alone on a spaceship and have to survive long enough to get the lifeboat up and running and escape from the horror. There are some Rogue-like elements, since your objectives and the items you find in a level are randomized.

The initial release contains a three part tutorial to get you familiar with the game concepts and three different levels for the main game. Replay value is achieved by combining the rogue-like elements with several difficulty levels.

Initial Features

  • 2D stealthy survival horror gameplay
  • 3 tutorial levels
  • 3 different levels for the single player “Last Survivor” mode.
  • Rogue-like randomized objectives and item placements
  • 3 difficulty levels

Early access?

Once the basic gameplay works (“Last Survivor” mode), there are several directions I could take the game:

“Fire Team (single player)”: Survive with a team of four characters to add tactical depth to the game and allow more complex game play?

“Fire Team (couch co-op)”: This would also make couch co-op possible – why control all heroes when you can survive together with some friends?

“Escape from Hallas Prime”: Or maybe focus on single player and add a story campaign with NPCs, in-engine cutscenes and more complex gameplay?

This is where your opinion comes in – if you like the gameplay and would like to see the game grow, which direction should I take?

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