X2: The Threat
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X²: The Threat is of a new generation of space simulator games, you play the role of Julian Gardna who continues the story set by X: Beyond The Frontier. The updated graphics engine gives the universe a fresher feel with newly designed ships and stations adding to the complexity of the universe.
- Explore: You can explore over 130 beautifully designed sectors occupied by nebulas that affect your ships and stations, asteroids you can mine for materials you can later sell on for profit.
- New Ships: Explore in over 60 ships of varying sizes from scout class ships to the much larger carrier class battleships.
- New Upgrades: Upgrade your ships systems with many more upgrades, and download new upgrades that make use of the new scripting engine designed specially for X².
- New Weapons: Add new weapons to your ship including the Ion Disruptor and Mass Driver, but also build factories that will develop these weapons and sell them to make a profit, expanding your own empire among the universe.
- New Missions: Take part in missions offered to you on each stations bulletin board, make money by defending convoys and destroy incoming Xenon fleets intent on destroying everything in their path.
But above all else, help to defend the universe from the Khaak, before they kill everyone and everything they come across.
Steam User 6
I bought this game about a decade ago along with the rest of the X games up to X3 Albion Prelude. When i first tried them i found them overwhelming and fairly intimidating. Flash forward to this year, i tried X2 again. As you can tell by the hours i put into it i finally got into it.
to be honest it's not as complicated as i first thought. Even the weird economic management stuff is more or less about finding the right places to build and then setting up a network of ships to handle everything (though i am by no means a master, i've barely scratched the surface). That being said the menu-driven ui does not present everything in a very convenient way.
Even before you start building factories and sell space weed at competitive prices, there is a real immediacy with how the game plays. after the initial briefing you can go wherever you want and so long as you have some instincts you can mostly figure everything out. Online guides are available if you need them, but observation really helps. And the space battles you get into can be a lot of fun, especially in the big squad battles you can enter through missions.
That being said, the game shows its age. As of writing this i have yet to play the other X games but it goes without saying that they massively expand everything this game does. I had some problems getting it to run well in the first place (DXVK and SpecialK were required to play the game at a good frame rate for some reason) so you should be prepared. Nonetheless i still feel that it holds its own even if the sequels are more developed experiences.
Lastly i also want to highlight something that i thought was really cool. Not only do the X games have robust modding support, but the developers actually released a bonus pack filled with user mods that add a lot of essential features like the ability to automatically transfer resources across your stations. I highly recommend reading the readme files for the bonus pack to get the most out of this game.
Steam User 1
have the original disk as well as steam version. a good fun game and time sink. Bad thing it wasnt made for win 11. Occasional crashes on the video cutscenes. Tip, ddont give up try to take a run at it from diff gates and directions to avoid crashes. On the paranid quest at priest rings i turned on Video record in options and poof i got past the repeated crash on exiting the station. After you buy the goods from the paranid agent and attempt to leave station it goes to a cutscene and crashes. turn on video record ingame and jope it helps you like it helped me. Anyhows its a great time killer and too bad you cant turn off the Kaak. They murder your transports and its annoying.
Steam User 0
X2: The Threat, developed and published by Egosoft, represents a significant evolution of the sandbox space simulation formula established in X: Beyond the Frontier. Expanding both the narrative scope and the systemic complexity of its predecessor, X2 invites players into a vast, interconnected universe where trading, combat, exploration, and empire-building coexist within a living economic framework. Rather than presenting a tightly scripted experience, the game embraces player freedom, offering a universe that operates independently of the player’s immediate actions and rewarding long-term planning over short bursts of action.
Set once again in the X-Universe, the story follows Julian Gardna, whose personal journey becomes entangled with the emergence of a mysterious and aggressive alien race known as the Khaak. The narrative provides structure and occasional urgency, especially during key missions that advance the plot. However, like many sandbox simulations, the storyline is optional in spirit if not in design. Players can follow the narrative threads at their own pace or temporarily ignore them in favor of building wealth, exploring uncharted sectors, or assembling fleets. The game’s real strength lies not in its cinematic storytelling but in its capacity to support player-defined goals within a sprawling galactic economy.
The economic system is the beating heart of X2: The Threat. Every station, factory, and ship participates in a dynamic supply-and-demand network. Prices fluctuate based on production levels and consumption rates, creating opportunities for savvy traders to buy low and sell high across dozens of sectors. Early in the game, players often start with modest ships and limited cargo capacity, forcing careful planning of trade routes. As profits accumulate, options expand—larger freighters can be purchased, automated trading ships can be assigned to generate passive income, and eventually entire industrial complexes can be constructed. This gradual progression from small-scale merchant to interstellar magnate is one of the game’s most satisfying arcs.
Combat in X2 adds another layer of depth, though it is rarely the sole focus. The universe contains pirates, hostile factions, and the looming Khaak threat, each capable of disrupting trade routes or attacking vulnerable assets. Players can outfit ships with a variety of weapons, shields, and upgrades, customizing their vessels for defense or offense. While dogfighting can feel less refined than dedicated space combat simulators, strategic fleet management compensates for this. Owning multiple ships and coordinating their deployment across sectors introduces a grander tactical dimension. Large-scale engagements involving capital ships and carriers create moments of spectacle, particularly when defending valuable infrastructure from enemy incursions.
The scale of the universe is impressive, comprising well over a hundred sectors connected by jump gates. Each region has its own economic profile, faction presence, and environmental character. Some sectors teem with trade opportunities, while others are dangerous frontiers patrolled by aggressive forces. Exploration feels purposeful, as uncovering new sectors often reveals lucrative trade possibilities or strategic locations for station construction. The sense of space is reinforced by ambient sound design and the relative isolation of deep-sector travel, contributing to immersion even when gameplay unfolds at a deliberate pace.
Despite its ambition, X2: The Threat demands patience. The interface, while improved over its predecessor, remains dense and occasionally unintuitive. Navigating menus, configuring ships, and managing multiple assets can feel overwhelming for newcomers. The early hours are especially slow, as players work within tight financial constraints and limited ship capabilities. Yet this slow start is intentional, mirroring the climb from obscurity to influence. The game rewards persistence; mastering its systems transforms complexity into empowerment.
Visually, X2 offered notable improvements at the time of release, with enhanced ship models, atmospheric nebulae, and more detailed station designs. While modern standards may reveal the age of its graphics engine, the aesthetic still conveys a sense of scale and cosmic vastness. Ship interiors and menus are functional rather than flashy, reinforcing the simulation-driven focus. The soundtrack and ambient audio contribute to the mood without dominating the experience, allowing players to settle into the rhythms of space commerce and exploration.
Ultimately, X2: The Threat stands as a defining chapter in Egosoft’s space simulation lineage. It successfully broadens the sandbox concept by layering narrative, economic depth, and fleet management into a cohesive universe. It may not offer immediate gratification or streamlined accessibility, but its systemic richness provides enduring appeal. For players who relish autonomy, complex economic systems, and the gradual construction of a personal interstellar empire, X2 delivers a rewarding and expansive journey through the stars.
Rating: 8/10
Steam User 0
This would be a mixed review (had to refund).
Relic from the before times when Egosoft could fit all factions and music in a game without DLC...
One of my favourites in the franchise as had a lot of character to each faction. Played hundreds of hours in my childhood.
It is probably the most accessible introduction to the X series, later games are even more of a UI hellscape than this.
Unfortunately couldn't get this to run without constant crashing. Multiple issues with audio and the in-game video / cutscene playback. Couldn't even make it through the intro & tutorial.
Steam User 1
This is way too good. Picked this up when the Steam Summer sale started a week ago, first X game I have played, and can easily say this is the most fun I have had for under $2, at $1.12 Australian dollars this is an absolute steal.
Well done to the team at EgoSoft for creating such an awesome space game, definitely will be buying more games in the X series.
Steam User 1
trade,building,fighting,story line,what's not to like,the variety of ship's,and race's .game was bought liked it before I still have the game (on disc)
Steam User 1
Very fun game to play and even replay. You can choose how you play and can put off doing the campaign for as long as you want. Build stations and get ships so you have a wide variety to choose from