World Warfare & Economics
This game has been developed by a single developer
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About the GameControl any country in the world. Have their politics, economy, and military in your hands. Shape your own version of WW3, a global pandemic, or create a custom scenario. Explore up to 66 planets and conquer through war or diplomacy. Become the ultimate strategist in the universe!
Lead any of the 220 countries/colonies (195 UN-recognized countries and 25 colonies/disputed regions) available to greatness, with more than 4000 regions within them.
Analyze your country’s economic stats – which come from real economy APIs -, build facilities, adjust tax/income laws and monitor your manpower. Keep track of your country’s growth and inflation rates to increase your currency strength. Manage, produce, and trade over 30 different types of resources. Can you become the most powerful economy in the world?
Make the best use of your intelligence, bomb your enemy with a variety of missiles, and take what is yours! Explore a huge database with real military units and weaponry.
Research new types of technology and be the most advanced country in the world! Dive into a huge technology center with more than 300 Technologies to master, such as nuclear energy, telescopes, and computer science.
Travel through a real 3D space environment. Send probes, rovers, and crews to other planets across the universe and win international space races.
Play in worldwide sports & entertainment events! Win to increase your international influence. Events will occur on regular basis to support infinite gameplay.
Win elections, form a coalition, and foster support from other political parties within your country. This is an optional feature for players who love politics.
Play in real scenarios from the modern era and shape the history of your world! Use the in-game modding tools to create your own scenarios and much more.
Steam User 47
I remember playing this game before its rework. Im happy to say that the games improved a lot in both mechanics and style. Im very excited for new content to be released, as while the economy and political mechanics of the game are extremely well balanced in regards to fun and depth, it still does eventually get stale and new content to freshen up the game would be much appreciated. Overall im very happy to see that the developer has not abandoned the game and is still putting effort into developing this game into what it should be, a groundbreaking addition to the geopolitical game genre. If the developer decides to read this review, what i would like to see the most is the addition of formable nations and a good variety of events.
Steam User 21
I keep uninstalling due to bugs and playability, but I keep reinstalling because I cant stay away. The deepness and complexity keeps me coming back. Cant wait till the game is further along in development. Feels like we have a modern day HOI game here. Really fun trying to tweek and balance an economy just wish it worked right (early access).
Steam User 22
Even after only playing two hours, the following seems clear: this project still in development beats other long-time geopolitical simulator rivals:
- the game runs great, load time and speed of time passing is comfortably fast
- the UI design is smooth, the system feels intuitive (if you have played Paradox games or other economy simulators
- The map modes keep the view clean, you do not get overflooded by icons
- The trade system UI is so much better than Power & Revolutions, and you can propose multiple deals in one go! (thank God!)
The internal politics are currently not part of the playable simulation, seems like it is being reworked. The current features however still keep it fun
I have not been playing this since the start, but looking up update diaries, it is clear that the dev team had to make some hard choices. It feels they made the brave step to reduce features, postpone the shiny roadmap and rather fix the core systems of the game. Hats off for doing that and getting financial support from the board!
This makes me think the zeal and care of the team will bring this game to great heights once more features worked on now will get added.
Steam User 19
Picked this game up on sale last week. Glad I did, enjoying it. It is early access so expect bugs and glitches. Spent a day or 2 figuring things out on the fly, community was helpful.
The scale of this game is huge, it is a long plan and play, but possibilities are great. Just starting a nation and managing the economy and people is a game in itself. Then start dealing with other nations, you can play nice or be totally hated.
Get friendly and make trades for what you need. Insult some nations and piss them off but expect world consequences.
Want to take down a superpower? it could be done. Want to mow your way through some little nations? go ahead but you might make some big enemies.
The dev seems to be listening to his audience and adding requested improvements, that is nice to see.
So, good game having fun. Planning to spend many hours here. Be patient it is early access, but put in some effort, ask questions in discussion if you get stumped. Once you figure it out you will enjoy it.
Steam User 16
It's going to be the biggest surprise of 2025 of its genre, I just know it. Developers dedicating themselves to the point of redoing almost all the game to make it even more perfect, bug proof, user friendly, complex but at the same time not too overwhelming? And all of this without going AWOL, making false promises or creating version 1, 2, 3, etc like other franchises that promise a new revolutionary game dynamic to be just the same only more buggier. Where do we see this kind of commitment and honesty nowadays? Well, we see it here. Yeah, its normal that you are upset, anxious, frustrated or even sceptic because it's a great game with a huge potential that fans really want to play as smoothly and soon as posible, but I'll end it as I begun, will be the biggest best surprise of its genre this year, "wait...just...one more...turn".
Steam User 9
So usually when a game is in early access for over a year that's a major red flag that it has been abandoned but not in the case of WWE. There is a single dev working on the game and they're very dedicated in fixing bugs, listening to community suggestions, and improving the game. People were complaining about save bugs that broke their game, fixed, people complained about the graphics looking too crappy, graphics were just improved, people complain about minor bugs, there is both a Steam forum to report them that the dev looks at and a Discord server from what I've heard as well as an in-game bug report button. The developer truly cares about their game and that is a massive green flag for the future of the game, not to mention the game goes on sale often and is only $30 at its' original price and as of this review is at $15.
Cons:
1. The game is still sort of lacking when it comes to international organizations/alliances, for example there are no real alliances like NATO or CSTO and the UN is a wip.
2. I personally don't like the resource extraction change where you run out of resources too quickly.
3. There are still a lot of minor spelling errors.
4. The protests are either glitched or need to be almost entirely reworked. The most sensible of law changes causes mass protests. The only way to solve protests is to ignore them over time which is unrealistic.
5. The tutorial is too barebones and new players who have never played geopolitical sims will struggle to learn the game. 6. The military/war aspect is pretty barebones and basic too and the peace conference just allows you to take provinces, far too barebones.
7. The research system is also very barebones but it's likely they'll add more in the future.
8. The disaster system is fairly unrealistic and needs to be reworked, you could have 200,000 people die in an earthquake in France.
Pros:
1. The diplomacy/economy part of the game is great, you have to send envoys to improve relations so you get more favorable trade deals with other countries and you can sign economic, trade, and military agreements with countries and they'll allow you to charge them more when exporting and you can lower the price substantially when importing from them if you have great relations.
2. I like the recent graphical improvements, it's nice to see the colors of countries pop more vividly than before.
3. Micromanaging sectors like healthcare, energy, welfare, transportation, and housing is pretty realistic and you have to manually build facilities like coal plants, hospitals, etc to meet your population's demands and increase the population growth rate and happiness.
4. I love the resource system and how it demands you to meet your resource needs for facilities as this is very realistic and you will have to adapt and import certain resources from other countries or produce these resources yourself. You can also subsidize certain resources to boost production.
5. The rankings of everything such as military power, specific resource production by country, economic data, etc are very well organized and helpful as to which countries you want to trade with or compete with.
6. World tension (being a HOI4 player I am very familiarized) I love as a concept in this game as well.
I definitely recommend this game especially on sale if you like geopolitical sims like Power And Revolution or the old Superpower games.
Steam User 9
Having played numerous grand strategies political/econ/war sims for over a decade this game is probably the best one yet set in a modern (post 2000) setting. Usually they are either too casual and the simple mechanics suck out all of the enjoyment from planning and navigating a complex-dynamic environment (policies dont work as you would've expected) or overly detailed and herendously optimized. World Warfare and Economics, coming from a small studio and without any marketing hits a perfect balance between the two keeping the gameplay fun for a wide range of players - focus on domestic social and economic policies or wage war like a maniac, its your choice and the devs just give you the environment and tools for that.
The game is still in early development and honestly I am quite sceptical on how long the devs will be able to maintain it, the economic system is not very complex (currently there is no inflation indicator and the only economic policies you can introduce are fiscal (taxes, subsidies), would be fun to see a monetary policy toolkit along with a balance of payment module) so you really just tackle planned economy style "deficits". Nevertheless its more interesting to play than the Millenium Dawn HOI4 mod or Geopolitical Simulator.
The ingame info is very well structured and you have all the data you need to make decisions, everything is simple and quite detailed. I hope the devs will continue working on the game and introduce new features, for instance national focus trees like in Paradox games because this would help you to actually steer a nation towards achieving strategic long term goals on a global scale, rather than constantly battling with "deficits".
15 bucks is a hefty pricetag but I highly recommend to buy this game to support the team and products like these.