Workers & Resources: Soviet Republic
Manage all aspects of your own republic with planned economy, including mining resources, manufacturing goods, construction, investments, and citizens too. Create your own industrial complexes with loading and unloading stations, storage, warehouses, and factories. Build the infrastructure and manage its traffic, including roads, railways, sidewalks, conveyors, wiring, and pipelines. Wisely place and connect factories, houses and warehouses, and make the most efficient connections. Plan and build the living areas with everything your citizens may need to live their happy life, such as playgrounds, cinema s, taverns, and shops. Send your citizens to the mine to get coal, iron and other natural resources; or send them to the fields to pick up the crops; or take them to factories to produce manufactured goods. Sell and purchase resources and goods from western countries or other soviet countries to get dollars or rubles and buy the products or resources you need.
Steam User 171
Does it have flaws? Yes. Does it REALLY need to be re-built from the ground up because it's reaching its technical limit. Absolutely yes. Is it still probably the best city-builder / country-manager game I've ever played. Absolutely.
A lot of people come here from something like Cities Skylines and while that's the most obvious comparison, I think it's worth noting that there are STRONG elements of games like Factorio, or even Rimworld in here. It's not a city-builder, it's a logistics simulator. An extremely granular one.
At its heart, the aim of the game is to make a self-sufficient republic. You have to manage 2 main aspects, the workers, and, you guessed it, the resources. Even something comparatively simple like an iron mine requires a huge logistics network and failure to manage one small element (food, water, heating) can lead to a huge death spiral where everyone dies or flees to the decadent West. At which point you start up again and try to learn from your mistakes.
Steam User 100
The Dark Souls of city builders.
Every conceivable detail of how to properly plan and build a city, then the services and other paraphernalia to keep it running. Oh, and then building industries to become self-sufficient and not have to import everything plus the added fun of keeping all of THAT running. And you will fail. A lot. At some point that little detail you forgot about because it wasn't all that important at the time will snag up a vital supply chain and your republic will start falling apart. Maybe you'll catch the snag in time to salvage the situation, maybe you won't.
I can't think of very many games where failing is as much fun and, of course, frustrating. But you dust yourself off and start over again. And again. And again.
Best part is that you can customize just about every difficulty setting to your liking. That mechanic that you're still struggling to wrap your head around? Disable it. You can always enable it again later if you decide you want a bit of extra challenge.
Wholeheartedly recommend.
Steam User 84
Tropico meets Satisfactory meets SimCity, with a dash of Railroad Tycoon. Just sublime! Careful, though... this is one of those games where, before you know it, you hear the birds chirping outside your window and wonder where all the time went! It's got a learning curve, especially the rail system, but very addictive once you get into it. One of the few modern games that truly trap me the way old games used to.
Steam User 209
- I want to start on Soviet Workers and Resources Realistic! I have plenty of experience on City: Skylines, how hard can it be?
- Oh, my sweet summer child...
- What?
- Nothing, let's go.
- Ok... so, better to start at the centre of the map, right?
- You do you.
- ...What's that grim on your face? You know what? I'll stay close to the borders, since I want to sell them stuff.
- Good call.
- Right, so... where is the residential zone tool?
- There is none. You need to plan buildings individually.
- Really? Ok, no problem. So... here.
- ...
- ...
- ...
- Nothing is happening. Why nothing is happening?
- How do you think they will be built?
- What do y... right. So, I need *someone* to build them... right?
- Correct.
- Ok. So... here, construction - ah, and it's free! That wasn't that difficult!
- ...
- Again with the grim? What the... Still nothing?
- How do you think your construct depot will build the building?
- Riiight. So, I need...
- Trucks.
- Trucks! I had it, Jeez... Ok, let's go to the construct depot menu and... why are there two currencies?
- Well, you are between the Soviets and the West after all...
- Yeah, I know but!... ok, let's see... I have more Rubles, so it makes sense to spend this currency. Soon I will be swimming in it being this close to the border anyway.
- Uhum...
- ... Ok. So, to build it I will need a... well, that's complex.
- Remember building sites in real life.
- Ok, so a Dumper, to carry around sand and stuff. Ah... flat one to bring metal, an excavator and... Well, that's all the space. It should be enough.
- Never enough... never, never... Oh sorry, I'm just realizing how that "Greatest Show Man" music fits here so well.
- Ok, the vehicles are here.
- ...
- ... nothing? C'mon people!
- What people?
- People! Peo... right. No people.
- No people.
- But I'm building this so people can come here! How can I need people if I don't have people??
- Is your country the only place where there are people?
- Of course not but!... ok, so I get I need to import labor.
- Attaboy.
- My construct depot is full, but luckily I have another one for free. And... here, a bus.
- Nice.
- Ok, so the bus is here, but nothing is happening... again.
- How do you plan on building the building?
- With people and trucks!
- And...?
- Materials... but I have none.
- Right, and where can you get them?
- With my comrades...
- Yep. You *are* learning! You need to define what you want to get from the...
- EVERYTHING! Ok?? Get everything from them!
- Good call.
- Shut it. Ok. Ah! The trucks are finally moving! They are going to the border and picking up stuff!
- Good job.
- Thanks! And... wait, what's happening?
- ...
- Why did they stop??
- Do they have everything they need?
- Of course they do! I... what is this?
- ...
- Now they need another type of truck?
- Yep.
- Jeez... so, they need a covered truck now? What more do they need, a puppy?
- That'd be nice...
- Shut it! Ok, covered truck here, and already going to the border... Now it's back and... done! My first building is done!
- Good job!
- Thanks! Now, all I need to do is... ah, invite some people over! Easy peasy!
- Uhum...
- Ok, they are here! Now I can... what? Why do they have so many demands so soon? Why are they starving?? Kindergarden, what??? WHY ARE THEY LEAVING????
- :)
*stands up. Walks away.
I believe Soviet Workers & Resources is missing a tag on its description: "Soul's Like". The game is brutal. You need to think about each and every element of your country's life from how you will maintain your economy afloat to if you have enough gravel to build. Every decision has consequences, some - most - of them can destabilize your economy into oblivion.
And then there's winter.
One time my one city had just surpassed 3.000 ppl. It was October, Health was 80% and Happiness 85%. All was well. Beginning of November and everything is stable. Then, Happiness drops to 75%, health begins declining to 70%. Something is very wrong. I check the population. Steady, both small heaters working. People reaching the heaters - What's going on??. "Temperature too low". What?? Both heaters are working and... coal. I run to the storage and it's empty, save from a sporadic drip from one truck. I run to the route to see a line of trucks near the border with the road full of snow. I had created a new service depot and the snowplow trucks were not going all the way to the border. Worse still, there were a couple of trucks with 100% wear and tear. Before winter the service was working fine since I didn't need as much heat and consequentially, not as much coal, but now? Now I'm in trouble. Health falls further, then happiness, then people start leaving, so now the heating plants don't have enough people. In less than two months my city is deserted. All was fine in November, all is destroyed by the beginning of January.
I had to load that game back a couple of times to prevent total annihilation that year. The only other construction sim that forced me to do that was Ixion - and not nearly as many times.
That being said, I love the game and it kinda ruined me for most of the other construction sims.
10/10
Steam User 56
I thought this was some kind of meme game, but actually, this is the most in-depth city builder that currently exists. A mixture of Tropico, Transport Tycoon, and Factorio. Absolutely recommended.
Steam User 69
Excellent simulator of socialist city-planning and ruling. As someone from a post-socialist country, this feels like home.
Steam User 66
This game is consuming my entire life. Not sure if that is good or bad. I put in 200 hours in the last 2 weeks... Then I did the math and realized there are only 336 hours in 2 weeks... Essentially I have spent the majority of my waking hours life playing this game.
The is one of those rare games, that is so good, it might be bad for me.