Wish Project
Looking for an easy game where you can sit back, relax, shoot butterflies and grant wishes?
Then Wish Project is the game for you! Sure, the butterflies shoot back at you, but their bullets don’t even move all that fast. Even if their bullets do overwhelm you, just press the bomb button. Poof! All your problems (and maybe even the enemies) are gone! You even have a shield which makes it so you need to take not only one, but TWO hits to die. SO casual!
But there’s always the chance you’re that type of player who enjoys a challenge. Well then, just change the difficulty from Easy to Hard. Those butterflies will overwhelm you with bullets. And you only have so many bombs… you won’t be able to blast away ALL your problems! Oh, and on the hardest difficulty, there’s no shield. But seriously, who would ever want to put themselves through that? I guess those who want to unlock all the characters, game modes, and all that extra stuff.
Whether it’s Easy or Hard mode you want, enjoy Wish Project!
Features
- 4 difficulties ranging from casual to hardcore.
- 8 unique playable characters.
- 6 challenging stages.
- Local simultaneous co-op.
- Unlockable characters and game modes.
- Earn a gold medal on every stage.
- An intuitive scoring system that encourages replay and mastery.
 
		 
							 
							 
							 
							 
							 
                    
Steam User 0
Wish Project, developed and published by Andrew Willman, is an independently crafted vertical shoot-’em-up that pays homage to the arcade classics of the 1990s while embracing a modern sense of accessibility. From its very first moments, it’s clear that this is a project born of passion for the genre rather than corporate polish. It combines straightforward mechanics with a generous variety of characters, difficulties, and bullet patterns that cater to both casual players and hardened shooter veterans. Beneath its modest presentation lies a carefully balanced rhythm of challenge and reward—a design that relies not on spectacle but on timing, precision, and the satisfaction of improvement.
At its core, Wish Project operates within familiar territory: the player pilots one of several unique characters through vertically scrolling stages filled with enemies, projectiles, and boss encounters. Yet what keeps the experience engaging is the diversity among its eight playable characters. Each comes with distinct movement speeds, attack spreads, and special abilities that subtly shift the game’s feel. Some characters favor slow but powerful shots that demand precision, while others unleash faster, less concentrated attacks suited for crowd control. This variety transforms the relatively small number of stages—six in total—into a canvas for experimentation, as players refine their strategies and discover which character’s style aligns best with their reflexes and approach. It’s a setup that encourages mastery rather than sheer progression, inviting players to replay levels for better scores and smoother runs rather than just moving forward linearly.
The gameplay loop itself is finely tuned. On lower difficulty settings, the pace feels forgiving enough for newcomers to appreciate the rhythm and spectacle of bullet dodging without frustration. The easier modes are designed to be approachable, allowing players to enjoy the flow of shooting, collecting power-ups, and clearing patterns at a relaxed pace. However, once you move into higher difficulty tiers, the true nature of the game reveals itself. Enemy fire thickens into hypnotic bullet curtains, movement windows narrow, and bosses unleash intricate patterns that demand both memorization and composure. There’s a palpable satisfaction in conquering these harder modes, as every near miss and precise dodge reinforces the feeling of control and growth. The difficulty balance reflects a clear understanding of classic bullet-hell design—demanding but fair, where failure feels like a lesson rather than punishment.
Visually, Wish Project embraces simplicity over flash. Its clean sprite work and straightforward color palette harken back to the early PC and arcade shooters that inspired it. The stages are functional rather than ornate, but they serve the gameplay well by ensuring that every bullet is clearly visible, maintaining readability even when the screen fills with chaos. The sound design follows the same philosophy. The music is fast-paced and energetic, with each track helping sustain the tension during longer fights without overpowering the experience. Sound effects are crisp and immediate, giving clear feedback for every hit, explosion, or power-up collected. The game’s presentation may lack the cinematic flair of modern bullet-hell titles, but its minimalism keeps the focus exactly where it should be—on precision, awareness, and flow.
What elevates Wish Project beyond its simplicity is its respect for replay value. The inclusion of local co-op allows two players to tackle the chaos together, a feature that recalls the communal spirit of arcade gaming. There’s also an intuitive scoring system that rewards efficiency, risk-taking, and clean execution, encouraging players to refine their performance and chase higher ranks. Unlockable characters and modes add another layer of incentive, ensuring that completionists and competitive players have reasons to return. Steam leaderboards and achievements further extend the life of the game, transforming each run into an opportunity for self-improvement or friendly rivalry. It’s clear that the developer designed Wish Project with long-term engagement in mind, even if the core content—six stages—can be completed in a single sitting.
Of course, the game’s limited scope won’t appeal to everyone. With no overarching narrative, branching paths, or elaborate progression systems, it relies entirely on the strength of its mechanics to sustain player interest. For those who seek a story-driven experience or cinematic presentation, the game may seem barebones. However, this stripped-down approach is intentional. Wish Project channels the essence of classic shoot-’em-ups where gameplay itself is the story—a cycle of repetition, failure, mastery, and triumph. Its small scale works in its favor, delivering a compact but finely tuned experience that values skill and replay over spectacle. The low price point and smooth performance further underline its strengths, offering genuine depth at minimal cost.
In the end, Wish Project is a love letter to the golden age of vertical shooters—an earnest, tightly designed experience that rewards precision and perseverance. Andrew Willman’s dedication shines through in every aspect, from the responsive controls to the varied characters and escalating challenge. It’s not a game that seeks to redefine the genre but one that celebrates its enduring simplicity, capturing what makes bullet-hell shooters so addictive and satisfying. For players who appreciate the art of dodging patterns, learning by failure, and finding calm in chaos, Wish Project delivers exactly what it promises: a compact, challenging, and surprisingly replayable shoot-’em-up crafted with heart.
Rating: 8/10