Windscape
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Hi, my name is Dennis and I am the creator of Windscape, a first-person exploration adventure. Instead of just letting you read a boring game description, please allow me to share my vision of the game I am creating. Hopefully you will like what I am working on.
Ever since my childhood I was a huge fan of the Zelda series of games, Golden Axe Warrior, Secret of Mana and games in which let you explore a vivid world without time pressures and a too restrictive storyline. Over the past year and a half I’ve been working on my vision of a modern exploration adventure, combining it with my fondness for modern crafting and sandbox games.
In Windscape you play as a young girl living on your parents’ farm, set in a lovely world made up of floating islands in the sky. As you discover the world you learn that something has gone terribly wrong – islands are breaking apart and falling from the sky! It’s up to you to discover the evil that is threatening the universe of Windscape.
As you travel the world(s) you will gather valuable resources allowing you to craft a plethora of items such as weapons, shields, potions, magical spells and much more. Some items will be just for fun while others are a necessity for your survival.
You will meet peaceful NPCs and vicious monsters both on the surface of each island as well as in the dungeons and lairs you uncover along your journey. While I want the islands to work in a non-linear manner, I have decided to make the dungeons more puzzle and combat driven – each with its own style and atmosphere.
Windscape will feature tactical fights against larger bosses such as ghosts, ogres and dragons. Of course, there are many valuable items to loot too.
What I don’t want Windscape to be? A stats-driven RPG, a terraforming sandbox game or a first-person action game. This is why I am asking for your support. I’m building this game for the community and hopefully with the community. I feel your feedback is really needed to match my vision with the high standards you, the players, demand. Because of this I have chosen to go into Early Access, hoping to make great friends and build a community which shares my vision and aids me on my development quest…
Key elements of Windscape
One of my very first decisions was that I wanted the world to feel like a living and breathing environment. While I could have employed procedural world generation, as so many other games do these days, I have decided against this so I can flesh out the most beautiful corners of the world in detail. While this means that sadly there will be a point when “you have seen it all”, I still feel very comfortable with my decision as it allows me to put you right into the world we’re building, with places to remember and stories to tell.
I already have the game’s universe mapped in my head but I also want the game to go where the community’s input takes it too. For the final game I am planning for at least four very different maps, and I’ll appreciate the support on choosing the most fitting ones. The game starts on a pastoral island with peaceful nature, a flourishing little village, a water mill and many more idyllic spots to discover. Over the next few months I am looking forward to revealing more scenery and gathering valuable feedback from the players to help me make the next big decisions.
Why always a boy? I hope you will come to love Ida as much as she has grown on me during the game’s development. Sent out by her parents into the small neighborhood town to make a delivery, Ida is yet unaware that soon the fate of the world will be resting solely upon her shoulders…
I have created a resource and crafting system which is intuitive to use but allows many things to be made. Basically you will find different crafting stations at key places all over the islands, each enabling you to build different things if you have gathered the resources needed. You can cook healthy or just yummy food, craft sweeping shields and weapons, mix mysterious ingredients to create powerful magic potions, melt iron and copper into new forms of metal and much, much more.
I want the dungeons to be an enthralling deviation of the more open exploration and story driven game that takes place on the islands surface. The first big dungeon you will encounter is a copper mine infested with rat-like enemies. Here you will also encounter the first bigger boss monster – with a great reward waiting for you if you make it out alive. Some dungeons will be an incremental part of the story while many others and smaller caves are hidden in the world for you to just discover.
I hope you like my ideas of Windscape. Together we can all create a game which lives up to the vision I have set forth. Thank you for your support!
Steam User 19
幼儿园版的老滚,画风讨喜,操作尚可。
目前抢先测试阶段内容较少,BUG也挺多,建议养肥了再玩
Steam User 12
简单的描述一下这个游戏
画风稍微魔性√
非常早期的版本×
地图好多空气墙跑得不够自由×
简单明了的游戏设定√
貌似适应了某种设定貌似就能接受了√
其他想说的没啥好说的×
操作手感勉强可以√
在这个版本里,这个游戏的内容实在太少了,所以很不推荐现在就入这个游戏。
Steam User 6
更新之后不支持中文啦?本来打算在switch上也买的,但发现不支持中文了,不打算买了
Steam User 11
加入2P萤火虫,和我们一起用热爱点亮游戏之光
图文地址
Windscape(风之境)是一款第一人称角色扮演冒险游戏,主打休闲的卡通画风和自由探索的游玩机制, 给人第一感觉这很塞尔达,原来作者也是塞尔达系列的超级粉丝。剧情很传统,讲述了一位原本生活在幸福村庄里的可爱小女孩,在一次帮助父亲完成琐事的期间得知自己身处的世界开始出现破裂的痕迹,为了保护家园,拯救天空岛屿,周游世界,找寻希望的故事。这款游戏在经历了长达2年的体验阶段后,终于迎来了正式的版本,由于我没玩过之前的版本,不清楚具体有了哪些变化,但就正式版的体验来看,一句话总结那就是,游玩内容少,具有重复性,虽好看但不耐玩,更推荐爱好纯休闲的玩家进行尝试。
快递员步行模拟器
游戏玩法很简单,只需要按照任务指示的路线前进即可。只不过大部分任务属于跑腿累死傻小子类型,经常需要玩家从一个地方替某人到另一个地方派送物品,或者是从一个地方为某人到另一个地方捎口信等,特别是沙漠区域,其探索内容跟地图面积压根不成正比,几乎都在跑步,关键的是游戏内没有传送,完全得一步一个脚印地前进,体验很是糟糕。不过游戏的风景还算不错,卡通清新的游戏画面给人十分放松的视觉享受,即便长时间观看也不会觉得腻。对于时间多,有耐心的玩家来说,当作步行模拟器来看待的体验或许要好一些。
多样的玩法元素
游戏融入了解谜,战斗,采集和制作的玩法。
采集方面,地图中随机分布有大量的资源,可以挖矿石,砍大树,摘野果,还可以打箱子,开宝箱。随带吐槽一下砍树太费时间了,就不能把时间调短一点吗,毕竟也没有能够提高砍伐和采集效率的技能设定。
制作方面,通过收集到的一切资源进行制作,可以烹饪食物,可以制作药水,可以锻造武器跟防具等。
战斗方面,玩家可以使用近战,远程或者元素武器来对付敌人,除了包含反复刷新的不同类型的野兵外,还有许多体型庞大的BOSS等着去挑战。
解谜方面,游戏内包含许多不同风格的地牢,比如洞穴,城堡,地下墓穴,金字塔等,里面设定了部分谜题,基本上以拉动控制把手为主,包含少部分的跳跳乐跑酷环节。
有趣点
1.地图够大,人物移动起来也够自由,到了后期能够驾驶飞艇后,可以在岛屿之间任意进行移动探索。
2.可制造使用的武器比较丰富,操作手感还行,打击感比较中肯。需要注意几点技巧,一按住攻击键可以进行蓄力,如果此时敌人准备攻击,不用慌,松开攻击键后立马进行防御,可以完成在防御的同时进行攻击的骚操作。二只有在使用近战武器时才能防御,多利用盾牌进行防御,除了部分魔法伤害外,几乎可以无耐久限制地抵抗所有攻击伤害。
3.大量的药水,食物也可以提供大量生命的回复,即便是死亡也没有任何惩罚,整体难度不高,对新人很友好,随便怎么玩都没关系。
体验不好的地方
1.地图过于空洞,看似宽阔,但没有太多实际的内容,特别是沙漠区域,一大片区域都是空荡荡的,能互动的NPC更是寥寥无几。
2.由于大量任务都跟跑腿有关,加上又缺少区域传送的设定,玩家不得不经常在跑路的过程中浪费大量的时间。
3.敌人AI太低,有的会主动卡BUG无法进行移动,有的即便是站在玩家跟前也不会作出任何动作,玩家可以站桩输出。唯一有点挑战性的可能只有BOSS,不过也可以通过放风筝的方式轻松解决,游玩起来没有太多的挑战性,更偏向休闲。
4.游戏中能进的房屋本来就不多,结果每个房子的布局都相差不大,就连墓地里那个房子也就是多了几张蜘蛛网用来装饰罢了,有点过于偷工减料。
5.虽然有装备,属性等系统,但是人物可佩戴装备栏位很少,仅仅只有防具跟武器两种,缺失更多角色成长的玩法内容。
一些小问题
1.游戏内并没有中文语言,可能是更新正式版之后不再支持了,虽然没有太大的影响,不过跟商店描述的内容有误差,还是希望早日修复。
2.目前成就存在部分不能解锁的情况且好像不完整,区域解锁成就到金字塔处就没有了,到达金子塔需要收集一种特殊的道具进行一种能够抵御混沌的道具才能继续前进,然而在这之后,游戏也没有任何提示去哪里找这种道具,一路走过来解锁的所有区域也没能遇到此类道具,因而只能卡关,姑且认为游戏内容应该没有做完?
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Steam User 4
啊!
bug!
特别痛苦的bug!
如果能加多几个存档就好了!
只能玩一份,删档没提示太痛苦了!
手一滑存档就没了啊啊啊啊啊!!!!!
不过还是蛮喜欢这个游戏的,除了他们的bug!
这游戏我先后玩了三个存档,第一个存档误入bug再也出不去表示GG,第二个存档因为BUG根本进不去某个屋子GG,第三个存档玩到最后被我误删了!!!!!!!!!!!!!!!!!
Steam User 3
五月份买的游戏,一直在等完善
对于有了简体中文表示非常开心
试玩了一会,游戏完成度依旧非常之低,BUG也是极其的多
卡通版老滚,连挥剑(棒子?)的姿势也是一摸一样
能挖矿能砍树,也有洞穴小副本
价格不错,打起折也非常狠
于是安静等待正式的版本
(估计有生之年了)
Steam User 3
BGM也不错