We. The Revolution
We. The Revolution is a unique game with a singular art style set in the blood-soaked and paranoid world of the French Revolution, where often you could not tell a friend from an enemy. As a judge of the Revolutionary Tribunal, you will have to trudge through this setting passing sentences, playing a dangerous political game, and doing everything in your power to not to be guillotined as an enemy of revolution. The plot of We. The Revolution will put you in morally ambiguous situations in which there are no obvious solutions, and the decisions you made are never unambiguous. The power over human life and death is a heavy burden, responsibility and strength that can affect the fate of the revolution. keep that in mind each time when passing sentence in the courtroom, while assigning tasks to your agents, giving speeches, and weaving political intrigue behind the scenes.
Steam User 9
The gameplay changes as the game progresses, which I think is quite novel and bold. The story becomes darker and darker, just like France at the time.
Steam User 15
Trying to be principled and moral earns you the wrath of either the mob or Robespierre.
Accurate simulation of those evetns, 10/10.
Steam User 8
Political intrigue-wise, I had no idea what I was doing half of the time. The other half I was guillotining suckers left and right. Not for everyone.
Steam User 5
For what I payed for it I wasn't expecting a whole lot. But the story, the different trials, overlapping storylines, and plot twists made this one of my favorites!
Steam User 2
I'll start this by saying We. The Revolution is not to be considered a game that has a history lesson attached to it. Depending on how you may play, the game can be loosely accurate or inaccurate to the French Revolution. However, if you play for the fun of the game, then it can be an enjoyable experience.
Lastly, on the game's negative side, certain mechanics, like the intrigue system, need fleshing out and better explanation. At times, even after reading everything (whether it be cases or decisions with various characters) the decisions you make seem like guesswork. Also, the game feels less forgiving. If you make a mistake you have to grit your teeth and bear with it throughout the whole save, unless you load back a save. There is no way you can redeem your choices.
Nevertheless, the game is enjoyable and the story is good, although becomes obvious. It was interesting playing out as a single character in a period of upheaval and discovering what it may have been like for a "citizen" of the French Revolution.
Yes, for someone who enjoys an intense text-based game mixed in with a little strategy, I would recommend We. The Revolution. Although, otherwise, I would dismiss this game due to the awkward mechanics.
Steam User 2
One of the best story games I've ever played, unique style and even if it fumbles a bit in the end it was still an enjoyable experience.
Steam User 1
I really liked the game, but it's important to note that it plays out almost more like a novel or a movie: the cutscenes are probably the most interesting part of the game.
Plays like:
Papers, Please meets Risk meets Suzerain.
The Good:
- The game looks good, and the animation and artwork are well drawn.
- The voice acting!
- Atmosphere and storytelling are both good. I felt myself getting invested in the characters, and while it's not strictly speaking historically accurate, it has the "feel" of the wild and paranoid era of The Terror.
The Bad:
- The minigames start to feel a little repetitive. The game tries to ameliorate this somewhat by changing which minigames matter in different phases of the game: when one starts to get boring, you have to master another one. That sort of works, but only sort of.
- Replayability is kind of meh. It's a good ten-hour game, but may be less entertaining once you know what the twists are.
The Ugly:
- It really feels like three games in one, depending on which phase of the game you're in.
- The ending is controversial, to say the least. I'm going to try to avoid spoiling it (there are arguments all over the internet about it with unmarked spoilers), but suffice to say, the ending makes you wonder how much your decisions throughout the game mattered. My take on it is: if you make bad decisions, the game is over a lot earlier than when you make good ones, so yes, decisions do matter. And considering that at the end of the day you are playing a computer game, your decisions aren't going to have bearing on the real world anyway. So it doesn't bother me, but a lot of people got very upset. There probably should have been more than just two endings.
- The tropes of the game aren't yet cliches, but in a few years after everyone has done them, they likely will be.
Overall, I'd strongly recommend it, but recognize what kind of game you're getting.