We. The Revolution
We. The Revolution is a unique game with a singular art style set in the blood-soaked and paranoid world of the French Revolution, where often you could not tell a friend from an enemy. As a judge of the Revolutionary Tribunal, you will have to trudge through this setting passing sentences, playing a dangerous political game, and doing everything in your power to not to be guillotined as an enemy of revolution. The plot of We. The Revolution will put you in morally ambiguous situations in which there are no obvious solutions, and the decisions you made are never unambiguous. The power over human life and death is a heavy burden, responsibility and strength that can affect the fate of the revolution. keep that in mind each time when passing sentence in the courtroom, while assigning tasks to your agents, giving speeches, and weaving political intrigue behind the scenes.
Steam User 40
The game is less about absolute freedom and more about guiding you through a specific interpretation of the Revolution. Once you accept that, it becomes a compelling political drama with memorable moments and strong themes. If you enjoy narrative experiments and historical settings, then this one is well worth your time.
Steam User 28
I beheaded a man who committed SA to a 16 year old girl and the French people Didn't like it. Very true to life 10/10
Steam User 13
The game reminded me a bit of This Is the Police in how it frames its narrative choices. There’s a clear story and a strong thematic backbone, but the focus leans more toward managing consequences than wrestling with pure moral dilemmas. You’re often weighing outcomes and balances rather than questioning what is truly right or wrong. That approach won’t be for everyone, but the idea itself is still compelling. If you enjoy systems-driven decision-making wrapped in a historical narrative, the game offers an interesting and thoughtfully designed experience, even if its priorities didn’t fully align with what I personally look for.
Steam User 7
Overall nice game, 7/10.
Act 1 and 2 have nice mechanics. While the trial mechanic gets boring at some point, you can deliver a verdict quickly if you wish. The intrigue mechanic, while it seems arbitrary and completely RNG dependent, most of the time lets you get the outcome you want (fail or success). The influence and reputation system are nice too.
It felt nice to see some real historical figures (like Maximilien Robespierre, Jean-Paul Marat, Louis XVI, Georges Danton, and finally a little appearance from Napoleon) and sometimes an accurate depiction of events, how they went down, and what they did. However, some events are completely made up, like the trial of Maximilien Robespierre. It didn't happen; he got executed on the spot.
Act 3 was boring and should have been either added to the end of Act 2 or should have existed for way less time than it did. I'd advise seeing what happens in playthroughs rather than playing it. It was that bad.
Worth the purchase
Steam User 5
Overall, it’s a solid judicial-management game with a story that ultimately leaves you unsettled in a way that feels true to life. It highlights how decisions carry real consequences. Some sections drag a bit due to repetition, but the core mechanics remain engaging enough to keep you invested and eager to see what happens next.
Steam User 5
This is the kind of game that works better if you adjust your expectations. If you’re looking for a highly reactive sandbox of choices, you might feel limited. But if you approach it as a guided narrative experience with strong themes and solid writing, there’s a lot to appreciate. I didn’t love everything it tried to do, but I’m still glad I played it through to the end.
Steam User 3
I can’t say I enjoyed every gameplay system WTR has to offer, but the narrative and investigative elements are surprisingly fun and well written. Each case is genuinely engaging to read through and analyze, and questioning both the accused and the witnesses remains consistently interesting, as everyone presents their own perspective and version of events. None of the cases ever felt dull or poorly designed, I enjoyed all of them. This alone is reason enough for me to recommend the game, and in a way it reminds me of L.A. Noire, in an indie way kinda.