As much as I loved the game in the beginning, just as much I hated it in the end. I really wanted to like it, I was so excited, I spent so much time playing it, but in the end, I'm disappointed and the best would be a mixed review. Things I liked about the game:- The world, the main story and the dystopia they created, I loved them all. All of these are very interesting, there are some very cool ideas and I enjoyed the weirdness of it. - I liked exploring, but I didn't know what to do with 200+ crafting parts when I didn't even need them. It felt pointless to loot everything.- I was alright with the survival elements, even though they didn't add much to the gameplay to me.- There are some loveable and interesting side characters. As for the main characters, I only liked and cared about the first one.- There are some nice twists in the plot.- It can be funny and creepy at the same time. - Nice references.- Act 1. I liked almost everything about it, I liked the character, his personal story, the twist. I played this part the most (around 25 hours), because I wanted to finish as many side quests as I could. - All 3 DLCs. Things I could forgive to the game:- Graphics: I absolutely love the cartoonish art style of the game, yet I don't think it's polished enough. It just doesn't look very nice.- Repetitive soundtrack.- Glitches that weren't game breaking, like NPCs stuck in walls or floating in the air.- Not enough assets. I like when there are different areas in a game and you can tell exactly where things are after you explored everything, but here, I never knew where I had to go, simply because everything looks the same: the buildings, roads, signs, even the people are the same. (Fun fact: the game even jokes about it). There are maybe 4 different people in the districts wearing 2 type of clothes. The policemen look all the same, except that I found like 2 of them in red suit and 1 in white suit. It's quite funny and also sad when you walk down the road minding your business and 5 of the same old ladies walk by.- Crafting felt like a useless and unnecessary addition. The game just simply didn't need it. - It's not creepy enough. Last time I checked "horror" was in the game tags, but the whole intro is creepier than everything else in the game. - The open world felt pointless in the end. Things I couldn't forgive to the game:- Bad gameplay system. I think they couldn't agree on what kind of gameplay they wanted to add, so it's a mish-mash of different elements. It has stealth elements, yet it's not stealthy enough. You can only hide in 1 type of bush, when there are several other bushes with the same size. The combat is wonky and weird. - Bad AI. It's connected to the bad stealth system. It's one thing that they forget you as soon as you hide for 3 seconds and then you can walk right to them to talk, but there was a quest in a large room where I decided to be stealthy. I was so stealthy that I walked right in front of their noses and they didn't notice me. One similar thing that the game warns you about joy doctors, who can notice you very easily, at least that's what they said. They could notice me so easily, that I was standing 2 steps behind one of them in a quest and he had no idea I was even there. - Nothing really matters. The game warns you about using too much Joy, and guess what, I barely even used Joy, because it wasn't necessary. The only time my character was overdosed in the whole game was the time when I reloaded the game after finishing it to overdose him for an achievement... and nothing happened. Using or not using Joy has no consequencses. It doesn't matter if you spare the enemies or rob them or kill them. Nothing changes. Nothing matters. - Plotholes. I love the idea of the story, but it's just full of unanswered questions, and sometimes very important story elements are hidden in random papers somewhere that you might miss. I like exploring, but the world actually changes between acts and that makes exploring annoying. (I mean it's the same map with different layout). I think that important answers shouldn't be missable. - Act 2-3 are horrible. I love act 1, I also like the 3 DLCs, but I simply hated everything about act 2-3. The whole act 2 is a fetch quest. They are short, rushed, boring - even though they tried to add some new gameplay elements - I didn't like the characters, and they felt like they don't add enough to the plot. What small importance they had, they could have been part of act 1 to complete it as a full story. Act 3 at least has a "twist" that I didn't find exciting, especially that it was mentioned somewhere around the half of it, the main character just simply acted like he didn't hear anything. - There are tons of side quests in act 1, act 2-3 barely has any.- The main story is unfinished. You do act 1-3 for basically nothing, because the story is only finished in the 3rd DLC. That's a big no. A DLC should add more to the main story, not finish it. - It's way too overpriced. The funny thing is, all 3 DLCs solved some of these issues. The 1st DLC had the most random plot ever, but it had the most likeable characters and a good combat system. The 2nd DLC had horror elements and felt like the Joy had actual effects and the 3rd DLC has a good combat and stealth system and it finished the story. Is it worth playing? Well, yes. I can't say no, since I liked the half of it, but it has too many stupid flaws for me to give a completely positive review. Yet, even though I'm very tempted to change my review to negative, I don't hate it enough for a completely negative review. It should be a mixed one.Is it worth buying it for the full price? Absolutely no, not now, not ever. I know they'd already updated and fixed a lot of bugs and glitches, but it's still a no. A game with an unfinished plot is not worth the full price. I recommend it only on sale together with the DLCs. In the end, maybe I should have just taken my Joy to forget about all the bad things about this game. But I decided to remember.
While We Happy Few isn’t the first piece of media to focus on dissidents in what’s passed as a utopia on the surface but less so underneath, it does come with doses of good commentary and a world that, in certain instances feels unique. The further you get into the story, the more you learn about each of the three playable characters and watch as they become nuanced individuals whose deeds can end up making you both empathize with and despise their actions.We Happy Few boasts an open world, in theory, although portions of it are often locked behind quests, which does make it feel like you’re always being, more or less, directed to where you need to go. Side quests pop up naturally while exploring, sometimes only at certain times of day. The problem is that exploration is a drawn out, tedious affair. Aside from the small stamina bar that has characters taking frequent breaks while sprinting, you’re really mostly going through towns that feel empty and fields that feel even emptier. This, in fact, is what you’ll do for most of your time spent with We Happy Few, even after unlocking fast travel points spread across the map.Benefits of completing all of the missions is the skill points awarded, which can be used to upgrade each of the characters. Each has their own strengths and weaknesses, meaning each has their own playstyle to which players need to adapt. The skill tree is one of the few areas of the game that mostly works as it should. There's the opportunity to build each character to your own specification - stealth players can focus on stealth traits first rather than combat.One of the things the game does well is to create a damning depiction of the perils of taking hallucinogenic drugs. Joy may well provide a temporary feeling of happiness, you see clouds of butterflies, and you forget how miserable life can be, but the immediate come down makes you feel rotten. Despite your best efforts, the immediate symptoms of withdrawal are noticeable to everyone around you. Drugs affect people differently too - some become immune to its effects, some descend into madness, and others forget how to function properly; none of the effects are positive. Either way, if you're off your Joy or it isn't having the desired effect, all of those who are still taking Joy will happily resort to murder if it means they can stop you from taking away their false idyll.We Happy Few is an exhibition of pure British witticism and charm and the script services both of those things to an excellent degree.THE GOOD- Great and engaging world- Terrific aesthetic- Extensive crafting system- Great story based missionsTHE BAD- Inconsistent and punishing A.I- Repetitive and similarly designed areas- Combat can behave unpredictably8/10DISASTER | BAD | MEDIOCRE | OKAY | GOOD | GREAT | AMAZING | MASTERPIECEIf you like this review, then please consider giving it a thumbs up. I've also reviewed other games that you might find interesting. If so please follow Top of the Chart.Reviewed on: Win10 Home 64-bit, Intel i7, GeForce GTX 1050 Ti 4MB GDDR5 OC, 8MB RAM
My God, this game.... 62 on metacritic, mixed reviews on Steam. What a shame. And I understand people who gave it thumbs down, I really do. Cause I also did hate it from time to time. But when its on point - MAN - its a blast.The thing is - THE BIGGEST MISTAKE OF THIS GAME IS THE AUTOGENERATED WORLD. The world is big enough, there is no need for any randomization at all! Plus, you have 3 PLAYTHROUGHS! It's BIG enough as it is! ITS LONG! I can understand when short games that do not have a story do that, BUT WE HAPPY FEW HAS A STORY and IT IS FCKIN BRILLIANT! World design is what makes the game - don't let your computer decide what should be where.Graphics are stylized and the game is beautiful. Although it could use some sound variety, the voice acting MAKES FOR EVERYTHING. It's again - and I'm trying to be realistic here - BRILLIANT. For real, voice acting in this game is in the top of the gaming industry. And the dialogues... Along with that story. So much has been done with an A+ mark. Really! I mean, the idea of the game, the problems in the game, how it affects the main characters, how they told us a story through eyes of three totally different people! On that one event that changed everything. Love it!This game wanted too much. They wanted an experience for immersive sims players, for survivalists, for stealth players, for fighters, for every possible part of gaming population. But it's too big of a task. That's why you see people complaining about bugs, about failed quests, about random things. You can't test this world enough. And you wouldn't have to NEXT TIME!Cause this team obviously has enough talent to make a great game. To make a GOTY (and I really believe that).If We Happy Few 2 (call it We Happy Dozen - here I give you permission to use the name) ever comes out, this is the thing:1 - LOSE THE SURVIVAL ASPECT, OR AT LEAST TONE IT DOWN A BIT. Not every game needs a crafting branch, especially for every playable character. Lose the busywork (i love that word) - because your game has enough to offer anyway! OK, don't lose it - just like I said - tone it down a bit.2 - CREATE A HUB WORLD, or EVEN an OPEN WORLD - but do not make it auto-generated. Create it yourself, I mean, those on-the-rails sections are fantastic! And keep them in the mix with exploring, that part is really cool. But only if its not autogenerated! That way you won't have empty parts of the map with nothing going on for ages, and then a part of the map where everything is going on.3 - STICK TO THIS STORY, STICK WITH THIS TYPE OF STORY TELLING - it is one of the best things that you've done in this game. Keep the graphics, keep the atmosphere, I mean they are giving this story such a boost in terms of immersion.---Bottom line - game has its flaws, but the game is good. I wasn't pissed off at some title for a very long time, but We Happy Few could've been THE game of 2018. Instead its 62 on metacritc with mixed reviews on steam. Blah! And to be honest - it deserves that rating somtimes. But it has soooo much more to give you than an average 7 or even 8 out of 10 game. Yes, I do recommend We happy few, but its obvious that this team can do so much better ffs.p.s. Make the 2nd part!!!
Only complaint is that there is no closed captioning. I need my subtitles man, I wanna read what i Play and hear
I'm gonna be honest, this game is technically broken. I've experiences several glitches and visual errors that, while not game breaking, certainly took me out of the experience (and it sounds like I'm one of the lucky ones). What's more, the game can be quite tedious, with all the walking and the quests within quests you have to complete. The AI is also terrible. Sometimes I'll be sneaking up behind an enemy and the'll just turn around, while other times they'll stare at me and, somehow, not notice I'm there. So, with all that said, why am I recommending this game? Well, it's because, even with all the stuff I just mentioned, I kept coming back to play We Happy Few. I'm not exactly sure why, but my guess would be how much of an amazing job this game does at creating a believable, funny, and intriguing world and characters. It may not be a 'good' game, but it's a game that, I say, you should at least try.
GRAPHICS☐ Masterpiece☐ Beautiful☐ Good☑ Decent☐ Will do☐ Bad☐ Awful☐ Paint.exeGAMEPLAY☐ Try not to get addicted☐ Very good☑ Good☐ Nothing special☐ Ehh☐ Bad☐ Just don'tAUDIO☐ Eargasm☐ Very good☑ Good☐ Decent☐ Not too bad☐ Bad☐ EarrapePC REQUIREMENTS☐ Check if you can run paint☐ Potato☐ Minimum☑ Decent☐ Fast☐ Rich boi☐ Ask NASA if they need a spare computerDIFFICULTYDepends on the selected difficultyGRIND☐ Nothing☐ Only if u care about leaderboards/collectibles☑ Isn't necessary to progress☐ A bit grindy sometimes☐ Average grind level☐ Too much grind☐ InsanitySTORY☐ Doesn't have☐ Something isn't nothing I guess☐ Not great☐ Average☐ Good☑ Lovely☐ The GodfatherGAME LENGTH - Depending on what type of player you are (Main Story / Completionist)☐ Really Short. ( 4 - 6 hours)☐ Short. ( 8 - 12 hours)☑ Medium. ( 15 - 25 hours)☑ Long. ( 30+ hours)☐ Endless ( 100+ hours)PRICE☐ Just buy it☐ Worth the price☑ Wait for sale☐ Maybe if u have some spare money left☐ Not recommended☐ Don't throw money into a trash canBUGS☐ Never had any☐ Minor bugs - nothing annoying☑ Minor bugs - but can get annoying☐ Lot's of bugs - Really annoying☐ Ruining the game☐ The game itself is a big terrarium for bugsOTHERSMultiplayer: ☐Singleplayer: ☑Final Score:7.5/10
I love this game, but it is NOT worth the full price. Let me explain my issues with it:There are TONS of bugs. The Butcher's Apprentice quest for me is bugged; I have no trash bin in my play through and I cannot use the ladder to escape. The meat boy quest I had to restart a few times just because the guy I had to talk to was invisible. Mostly, there are visual bugs i.e. people being invisible, not being where they need to be, and so on.This game is very challenging, one of the great aspects of it. You actually have to pay attention; it is no walk in the park. I think the bugs really put me off because I love this game yet no fixes have been rolled out for known issues.