We Happy Few
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5.00
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From the independent studio that brought you Contrast, We Happy Few is an action/adventure game set in a drug-fuelled, retrofuturistic city in an alternative 1960s England. Hide, fight and conform your way out of this delusional, Joy-obsessed world.
Steam User 30
Realistic UK simulator in an universe, where the cops beat the crap out of you for not doing drugs.
Those in the negative review section are clearly off their Joy.
Steam User 21
I'm not joking when I say this is my favorite game despite the glitches and bugs.
The map is fairly big, but it feels empty most of the time. There are only a handful of explorable houses, and most of the size comes from the forest where absolutely nothing happens. Still, I love it all the same.
The story is rich, has that cool and creepy dystopian vibe. Main characters are well-written as well. They are all charming and messed-up but in a good way. I’d recommend playing it on hard mode or setting up a custom game with fewer resources, because otherwise you'll be drowning in loot. Your bag will constantly be full, and you’ll end up stuffing everything into your stash.
And the music? ABSOLUTELY INCREDIBLE. I think all their budget went to the soundtrack and they cooked so hard. I'm a fan of the imaginary band now for years. The Make Believes band is awesome!
DLC are also great and worth playing. Again, this game will have tons of bugs so I think you should wait on sale to buy, but I absolutely implore you to play this game!!
Steam User 17
i can see why only 9.6 percent of players got passed sally's witch section. this game is fun until halfway through sally's section and the rest of ollie's. stories brilliant but the gameplay and optimization sucks balls
Steam User 43
---{ Graphics }---
☐ You forget what reality is
☐ Beautiful
☑ Good
☐ Decent
☐ Bad
☐ Don‘t look too long at it
☐ MS-DOS
---{ Gameplay }---
☐ Very good
☐ Good
☑ It's just gameplay
☐ Mehh
☐ Watch paint dry instead
☐ Just don't
---{ Audio }---
☐ Eargasm
☐ Very good
☑ Good
☐ Not too bad
☐ Bad
☐ I'm now deaf
---{ Audience }---
☐ Kids
☑ Teens
☑ Adults
☐ Grandma
---{ PC Requirements }---
☐ Check if you can run paint
☐ Potato
☑ Decent
☐ Fast
☐ Rich boi
☐ Ask NASA if they have a spare computer
---{ Game Size }---
☐ Floppy Disk
☐ Old Fashioned
☑ Workable
☐ Big
☐ Will eat 15% of your 1TB hard drive
☐ You will want an entire hard drive to hold it
☐ You will need to invest in a black hole to hold all the data
---{ Difficulty }---
☐ Just press 'W'
☐ Easy
☑ Easy to learn / Hard to master
☐ Significant brain usage
☐ Difficult
☐ Dark Souls
---{ Grind }---
☑ Nothing to grind
☐ Only if u care about leaderboards/ranks
☐ Isn't necessary to progress
☐ Average grind level
☐ Too much grind
☐ You'll need a second life for grinding
---{ Story }---
☐ No Story
☐ Some lore
☐ Average
☐ Good
☑ Lovely
☐ It'll replace your life
---{ Game Time }---
☐ Long enough for a cup of coffee
☐ Short
☐ Average
☑ Long
☐ To infinity and beyond
---{ Price }---
☐ It's free!
☐ Worth the price
☑ If it's on sale
☐ If u have some spare money left
☐ Not recommended
☐ You could also just burn your money
---{ Bugs }---
☐ Never heard of
☐ Minor bugs
☑ Can get annoying
☐ ARK: Survival Evolved
☐ The game itself is a big terrarium for bugs
---{ ? / 10 }---
☐ 1
☐ 2
☐ 3
☐ 4
☐ 5
☐ 6
☑ 7
☐ 8
☐ 9
☐ 10
Conclusion:
We Happy Few has a good story. But the gameplay and some fo the bugs are what's pulling it down. If it were to get an update/remake/remaster that fixes these, the game would be a 9.5/10
Steam User 14
This has been on my list to play for years. Was heavily recommended by a friend. Started playing it a few months ago. Had a couple good sessions, story setup seemed nice even if a little slow intially. But I wasnt really getting into it. Had picked normal difficulty and I just had trouble with a lot of the game mechanics to the point it just generally wasn't fun.
I'm very grateful friend checked in again to see if I was playing or had finished it recently. I gave it another shot. Restarted because it had been a few months. Picked easy difficulty this time. And omg it was like a night and day experience. I'm not sure if it was just because the second time experience the starting missions again or that I'm not drinking as heavily now but all of the game mechs started to click. I could actually play the game and had a lot of fun with it. Got incredibly into the story and itching to know any new details that would come up while questing and exploring the world.
Pretty unique game. Fantastic story telling, especially when you get into chapter 2 and chapter 3. Great sound track. Great voice acting. Very nice immersion overall.
Steam User 17
We Happy Few in 2024 is an interesting experience. I first played Arthur's story back in 2018, and the whole thing was a complete mess. It wasn't a question of how the game would break, but when. I slogged my way through to the end of his chapter, and never even started Sally or Ollie's. Looking at the trophy counts on Steam, it seems like most players did the same thing.
Revisiting this in 2024 has left me feeling two things: A) the (mostly) fixed game was a blast, and B) most players have never seen some of its best content.
To be clear, this game's biggest issue remains its evolution from a procedurally generated survival open-world experience into a narrative driven adventure game. This awkward marriage of two very different visions is in the marrow of We Happy Few, and short of rebuilding the entire game from scratch, there was no way these two visions were ever going to coalesce. The devs had one thing in mind, the players got excited about another - and thus the awkwardness was born.
Compared to the broken mess of 2018, though, We Happy Few in 2024 plays remarkably well. Yes, there's still some jank - and the procedural generation of the worlds, although refined, only ever hinders the quality of the game. But - the quests are completable, the world looks gorgeous in 4K, and bugs are mostly aesthetic.
The real sadness for me comes from the fact that Sally and Ollie's playthroughs are both brilliant. The latter of which was my favourite in the game. Sally's story was great, don't get me wrong - but Ollie's was just superb. It tied so much of the narrative together, and without spoiling anything, his final few quests made me smile at how thoughtfully the devs had considered the world they'd created.
But only 6% of players ever reached Ollie's ending. The vast majority chose my path in 2018 and never returned. I completely understand why, but it's also hard not to feel sad about this. There's an absolutely brilliant narrative in here, buried under so much 2018 jank.
If you get the chance, I'd really encourage you to give this a 2024 spin. There's some truly brilliant storytelling here, and most of us missed it after the initial launch. The DLCs are arguably even more brilliant, but I'll leave those thoughts for another day.
Steam User 20
Completed it on Xbox Game Pass and bought it on Steam just to tell how brilliant the game is. If you like the setting and the premise, you value good dialogues and scenario, go for it. The open-world, survival, crafting aspects are definitely secondary and somewhat lackluster but it's not what makes this game great, just ignore them and enjoy the rest.