Wasteland 2: Directors Cut
From the Producer of the original Fallout comes Wasteland 2, the sequel to the first-ever post-apocalyptic computer RPG. The Wasteland's hellish landscape is waiting for you to make your mark… or die trying. With over 80 hours of gameplay, you will deck out your Desert Ranger squad with the most devastating weaponry this side of the fallout zone, test the limits of your strategy skills, and bring justice to the wasteland. Features: - One Size Does Not Fit All: Don't feel like finding the key for a door? Pick the lock, bash it down with your boot, or just blow it open! - Decision Making… with Consequences: With both short and long term reactivity, your choices ripple outwards, changing the game's events and forever altering the lives of those in the wasteland. - Huge & Customizable: Hundreds of characters. Thousands of variations on your Rangers' appearance. Over 150 weapons. No two players will have the same experience.
Steam User 15
Just like my ex, Wasteland 2 is tough, full of tough choices, and has more issues than Vogue. Still love 'em both though! 10/10 would navigate this emotional and explosive minefield again.
Steam User 8
Honestly one of the best iso rpgs I've ever played. Don't get me wrong, the game's ugly, there's only a handful of character models in the game, so it's super dependent on its portraits, and it can be pretty daunting at first because of how heavily it depends on the hotkeys. It makes up for this by having portraits with ample personality and a beautiful UI system that fits seamlessly into the setting, though the game does have the issue of not having enough portraits for everyone, so you will see some reused or variations of the same one. The game also has tons of means to express your squad via customization, the ammo system builds a sense of the matter of survival in the post apocalypse as you attempt to manage your ammo, make sure your weapons are armed, and not jammed. The weapon skill's system makes certain weapons stronger early game than others, but others can be way more rewarding with superior crit scaling on leveling the skill. The perk system Director's Cut adds encourages more build synergy while not going too far to streamline it. Combat is very simple, but far from the sole focus of the game, there's a lot of in-squad interactions like having a mechanical repair expert fix locks that your locksmith broke via crit failure. The skill check system is pretty forgiving and excellent at giving players solid risk assessment while providing multiple approaches to most situations, and the system also means you don't have to fully commit to a skill but you still are encouraged to.
People will probably say the story is very linear, which is true. There's one ending that isn't just a bad end, the line of objectives will remain the same as well, the game is pretty up-front that you play as Desert Rangers and that comes with very specific responsibilities your squad are expected to fulfill. But how you approach them can drastically change, for an example I'll go with Damonta, which is a difficult location near the end of the first half of the game that burns through a ton of the resources you collected up to this point to save the people there. The items you can pick up from the enemies are heavy and effectively worthless, the rewards you get from the people are not at all worth it. However, your objective is halfway into the map, so you could just blitz towards it, complete the objective, and leave, and you will have completed the mission. But this results in the radio host of the town leaving a parting "Fuck you" message in regard of everyone you left to die, the game punishes you for being a good guy by making it inconvenient, it's an excellent system of morality without having to quantify it in the game itself and showing the difficulties of being a lawbringer in the wasteland. The main conflict is constantly looming in the story but is subtly placed, to the point your first time playing you may not even notice that they've orchestrated the majority of the conflict in the game.
If you are to get this game, I will warn you ahead of time, the combat isn't very exciting compared to other isometric rpgs, a lot of the game's best parts is doing things that either avoid combat or being rewarded for preparing accordingly. The visuals are very plastic, and some of the quality of life changes are locked away in the Director's Cut, but if you can get past that, the story is amazing, the game's very good at demonstrating that you need to do more than the minimum to help the people you're protecting, and the finale is the best I've ever seen in a game like this, coming full circle in the message of the story but also making the player hesitate to accept the positive outcome because it risks the lives of people they saved before. An excellent game, but definitely an acquired taste and you may want to give it a look ahead of time to make sure you're okay with how it plays beforehand.
Steam User 10
Wasteland 2 has considerable gameplay flaws (though fun to min-max), but I can say its one of the few games I've played that allows you to work towards a VERY satisfying good ending for nearly EVERYONE you meet. Seeing the ending slides play out was seriously satisfying because its really a triumphant list of all the good things you did.
Wasteland 3 has better gameplay, but a lot of times I stopped playing before the final battle, because the ending of that game is very unsatisfying. I just cant bring myself to replay that game too much. Shame.
Steam User 8
Funny I did not like this game the first time I played it. I really had to sit down with it a couple years later and figure out how to play. I know that sounds stupid, but there is a bit of a challenge if you play other games that do not have same controls, ect. I feel like it was a well though out game, so far. The missions are tedious though, lots of running around and fetching stuff. I am still in the very beginning so we will see how it develops...
Steam User 9
As close to Fallout 1 & 2 as you'll get! Played wasteland 3 as well, the 3rd game is better but both are really great.
Steam User 4
Really good take on an old game. Best thing is that it is not over complicated. Not fiddly to play. And a good well written RPG. Really great game.
Steam User 5
While I definitely recommend this game, that doesn't come with some caveats
I have played a decent amount of CRPGs and turn-based games, and this game still made me feel like a total noob. Not a lot of hand-holding occurs in this game. Definitely got my save-scumming skills down after playing this as well.
But I really liked this game. The atmosphere that it has is great and the feeling of being some tight knit squad of Desert Rangers is felt. I never thought that a zone was super barren or devoid of meaning. Every character felt somewhat important to the story or what I was trying to accomplish.
So, I'd certainly recommend the game, but be ready for something that may be a struggle or a challenge.