Wartales
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About This Game
A century has passed since the fall of the Edoran Empire at the hands of an unprecedented plague that swept the nation. Now, the land is rife with mercenary work, banditry and thievery, with honor having become an almost entirely forgotten virtue.
Now, prepare to lead a group of unscrupulous characters in a massive open world where combat, death and a thirst for riches will dictate your day to day life. You are not the hero of this story, destined to usher in a new era of peace. Your goal is solely to survive and thrive in this harsh and hostile world, by any means necessary…
Only the bravest and most ambitious can hope to see their story written in the Wartales!
Lead a group of mercenaries on a dangerous quest for riches and recognition in a medieval world ravaged by destitution and greed, recruiting new companions with numerous unique specializations, skill sets, weapon preferences and personalities.
Customize your group’s skills, equipment, and appearance with an intuitive RPG progression and crafting system, while developing your camp with luxuries, tools, and equipment to help your team endure and recover from the hardships each day brings.
Journey through a vast, open world in your quest for notoriety, wealth, and recognition, immersing yourself in lively villages and remnants of a bygone era. Explore abandoned mines, tombs, and camps as you piece together the history of this harsh world.
Collect bounties and take on contracts. From protecting the innocent from petty thieves to defeating the land’s most notorious figures, there’s no such thing as a profit too small to take.
Overcome your foes with a tactical turn-based combat system that rewards careful planning and strategic thinking, selecting the best combination of characters, equipment, and tactics to succeed in each unique battle.
Traverse the vast open world of Wartales as a band of up to 4 players, planning tactics and devising a strategy before confronting some of the many hostile inhabitants that roam these mysterious lands and defeating them as a team.
Share money, loot, resources, and end the day with a delicious meal around a roaring campfire with your loyal companions, building camaraderie and forging unbreakable bonds that will help you overcome any obstacle.
Chief 0
Started playing it since early access. Now it was just recently released. I have to say it was worth to get it even during early access - the game has to offer very nice content and engages in its activities.
Nicely it has many different things to do and they vary in gameplay (this is important).
Steam User 29
一个dlc一份钱,游戏是好游戏,只是制作组吃像太难看,一个骑砍220,天国拯救238,这破游戏加dlc,快三四百了!何德何能?你说你好好更新,完整得做完来卖,我觉得还能接受,挤牙膏一样,做一点,卖一点,真的恶心到了。希望制作者不要消耗玩家热情!
Steam User 28
城里强盗横行守卫不管,就专门逮着玩家追,想必和那贼寇是一伙的,只能全杀了。
Steam User 34
能玩很长一段时间但各方面又都很烂的奇妙作品。
游戏整体分为经营部分和战旗部分。先谈经营的部分吧,这部分无疑是比战场兄弟要丰富很多的,食物,人物关系,营地设施,你既可以自己打造一套基本装备也可以自己煮饭来提供团队增益,营地设施也让这帮小人除了打架平日里还能找点事干,在团队经营这块的确算是有意思。但这游戏毕竟是个战棋,经营是为了打架,而这个游戏涉及到打架的经营部分就完全是一坨狗屎了,敌人的数量会随着你人数增加而增加敌人的整体等级会随着你升级而升级,结果就是在绝大多数的时间里你扩建你的团队完全是负面收益,赏金任务的报酬更是完全以恶心玩家为出发点来设计的数值,报酬只跟任务类型有关,无论等级和难度报酬只有这么多,一个任务150块在极限难度下连初始的工资都开不起,敌人的掉落几率有低的惊人,你接的任务越难杀的敌人越多反倒收益越低。一顿操作下来游戏最主要的玩法变成了角色养成,你的目标不是组成一个互相配合的强大团队而是集合团队资源凑出几个超模怪物来。当然,看着自己的小人不断变强这点很有意思,但是武器没有伤害数值而是直接加主属性这个设计真的非常糟糕, 我能接受一把好刀比一把普通的刀更锋利,但我不能接受一把好刀会让他的使用者直接变成大力士。
而战棋部分呢,非常遗憾,作为最核心的战棋部分是这个游戏最糟糕的地方,敌人的属性全面高于玩家人物的属性同时数量更多,而极限难度下技能消耗增加更是导致不超模的技能根本不配使用,且因为释放技能使用的勇气点是全队共享,导致你人越多反倒越难打,最终的结果就是变成了利用超模成型BD来超越属性和数量上的劣势。说实在的角色养成的确是这种游戏的乐趣之一,但你直接把排兵布阵部分舍弃了作为一个战棋游戏怎么都说不过去吧。防御跟护甲绑定血量脆如纸直接导致了体质变成了最没用的属性,而少数精英杀全场的玩法更是让移动属性的重要性大幅度提升,看似升级有一堆属性给你加看似有一堆职业区分但实际所有人都是移动暴击意志15。
以及魔幻背景没有绿皮没有巨魔,别给我说什么真实感,那个悍兽和群居的熊有任何一点真实感存在吗?
最后说一句DLC不打折别买,而黑坑竞技场DLC打折也别买。
Steam User 20
优点:
1. 前中期的游玩非常棒,可以体验到:同伴招募、装备制作、世界探索、人物养成、回合战斗等元素。
2. 建模、渲染走的中世纪写实风,很对我胃口。
缺点:
1. 没有什么重玩价值,基本玩到30~40h就完全腻了。
2. DLC内容不多,但价格死贵,买了第一个海上DLC,就彻底失望了。
3. 独狼or小队伍玩法不受待见,为什么不能一人身兼数职:既是厨师,又是铁匠呢?官方逼迫玩家壮大队伍人数。
4. 对上一点的补充:敌人人数随着己方队伍人数增加而增加,但我不想一场战斗跟便秘一样很长时间。
5. 即使到了后期,也必须操纵庞大的队伍,和庞大的敌人队伍进行手动战斗,耗时耗力。中后期没有一键战斗机制,败笔。
总结:
在40h以内,毋庸置疑是个好游戏,可以趁打折入手游戏本体体验。
原价172的话,不值得入手。
Steam User 18
前期有趣,中期不错,后期乏味的游戏,开创意工坊让游戏内容自己长出来不好吗?
PS:人物真的是……太丑了点……
Steam User 13
241小时终于通关了~游戏是好游戏,不过最好玩的内容还是在前中期的开荒阶段,探索和任务流程还是挺吸引我的。但是后期战斗太过简单而且重复,像割喉盗贼、百夫长哨兵之类的角色装备毕业后可以秒杀大量敌方单位,甚至可以一回合结束战斗。地图任务同质化也很严重,几乎每张图的都是主城-废弃村庄-古墓-强盗据点-墓门-监狱,有几张图除了风景不一样其他都一模一样。并且大量的内容通过是DLC拆开来卖的,像酒馆和黑市这种凑数DLC价格偏高且内容匮乏,攻城战也只给我一种又臭又长的感觉。希望制作组后期可以平衡下角色强度,推出新的玩法,不要再出哪些无聊重复的DLC了。
推荐打折入手。
Steam User 12
中世纪神界原罪,回合制骑马与砍杀。优点和前两神作类似,缺点一个是DLC太贵,一个是后期有点无聊,重复性内容很多。还有由于人数限制做的不好,后期随便一个遭遇战打半小时,建议优化下人数限制。