Wartales
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About This Game
A century has passed since the fall of the Edoran Empire at the hands of an unprecedented plague that swept the nation. Now, the land is rife with mercenary work, banditry and thievery, with honor having become an almost entirely forgotten virtue.
Now, prepare to lead a group of unscrupulous characters in a massive open world where combat, death and a thirst for riches will dictate your day to day life. You are not the hero of this story, destined to usher in a new era of peace. Your goal is solely to survive and thrive in this harsh and hostile world, by any means necessary…
Only the bravest and most ambitious can hope to see their story written in the Wartales!
Lead a group of mercenaries on a dangerous quest for riches and recognition in a medieval world ravaged by destitution and greed, recruiting new companions with numerous unique specializations, skill sets, weapon preferences and personalities.
Customize your group’s skills, equipment, and appearance with an intuitive RPG progression and crafting system, while developing your camp with luxuries, tools, and equipment to help your team endure and recover from the hardships each day brings.
Journey through a vast, open world in your quest for notoriety, wealth, and recognition, immersing yourself in lively villages and remnants of a bygone era. Explore abandoned mines, tombs, and camps as you piece together the history of this harsh world.
Collect bounties and take on contracts. From protecting the innocent from petty thieves to defeating the land’s most notorious figures, there’s no such thing as a profit too small to take.
Overcome your foes with a tactical turn-based combat system that rewards careful planning and strategic thinking, selecting the best combination of characters, equipment, and tactics to succeed in each unique battle.
Traverse the vast open world of Wartales as a band of up to 4 players, planning tactics and devising a strategy before confronting some of the many hostile inhabitants that roam these mysterious lands and defeating them as a team.
Share money, loot, resources, and end the day with a delicious meal around a roaring campfire with your loyal companions, building camaraderie and forging unbreakable bonds that will help you overcome any obstacle.
Chief 0
Started playing it since early access. Now it was just recently released. I have to say it was worth to get it even during early access - the game has to offer very nice content and engages in its activities.
Nicely it has many different things to do and they vary in gameplay (this is important).
Steam User 71
很多人第一眼看《Wartales》,都会觉得它像“中世纪版 XCOM + 雇佣兵模拟器”。从截图和系统上看,这个判断也不算错:回合制战斗、小队管理、装备词条、技能搭配,一个不少。但真正玩进去之后,你会发现它的重心其实很偏——它不急着让你变强,而是一直在逼你为活着负责。
这点和很多战棋 RPG 非常不一样。
在《Wartales》里,你不是在带领一支“注定成功”的小队,而是在硬撑一个随时可能散伙的佣兵团。钱不够会出问题,食物不够会出问题,士气低了会出问题,甚至你跑得太勤快、不休息,也会出问题。它把“管理”这件事压得非常实,你永远都不可能只盯着战斗本身。
战斗系统本身其实不算复杂,但非常讲究位置和节奏。它不是那种“堆数值就能赢”的类型,尤其在中后期,站位失误、目标选择错误,都会被迅速放大成团灭风险。好玩的一点在于,它并不追求极端对称的战场平衡,而是鼓励你用手里的这点破条件想办法活下来。
你会慢慢习惯这种节奏:
有的战斗赢得很干净;
有的战斗赢了,但代价不小;
也有的战斗,你一看局势不对,干脆选择撤退。
而这些结果,都会直接影响你接下来一整段时间的状态。这种连锁反应,是《Wartales》最让人上头、也最让人疲惫的地方。
角色成长方面,它走的是“慢而杂”的路线。每个角色的定位并不是一眼就定死的,你可以在玩法允许的范围内不断调整方向。但与此同时,成长成本是真实存在的,你为一个角色投入得越多,就越不舍得让他倒下。这种情绪上的绑定,会让你在战斗中变得格外谨慎,也更容易紧张。
我个人很喜欢它对“失败”的态度。《Wartales》并不急着惩罚你,但它也不会帮你兜底。你犯错了,世界就按这个结果继续往前走。你可以补救,可以硬扛,但很少能彻底抹掉代价。这种设计会让游戏显得不那么“友好”,但同时也让每一次抉择更有分量。
当然,这种风格也并不是所有人都能接受。
游戏节奏偏慢,流程很长,而且很多快乐并不是即时反馈给你的。有时候你会连续几个小时都在“稳住局面”,却没有明显的飞跃感。如果你更习惯那种清晰的阶段性目标,比如“这一章结束我就毕业了”,那《Wartales》可能会让你感到疲劳。
另外一个比较现实的问题是,它真的很吃耐心。
不是操作难,而是你得接受反复计算、反复权衡、反复纠结。这不是那种开着玩、边聊天边刷的游戏,它会不断要求你做决定,而且这些决定没有标准答案。
但如果你能适应这种节奏,《Wartales》的沉浸感是非常强的。你会开始记得队伍里每个人的来历,记得哪一仗差点翻车,记得哪次因为贪心多接了一个任务导致整个队伍差点崩盘。这种“经历感”,是很多系统更复杂、画面更精致的战棋游戏反而给不了的。
我不会说《Wartales》适合所有战棋玩家。
如果你想要的是爽快的战斗循环、明确的成长曲线、漂亮的胜利反馈,那它可能显得太冷、太慢、太累;
但如果你喜欢那种一切都靠自己扛出来的过程,喜欢在不完美中维持秩序、在压力下慢慢滚雪球,那它真的很容易让人沉进去。
玩到后面你会发现,《Wartales》其实并不在乎你最后变得有多强,它更在乎你这一整段路是怎么走过来的。
这种设计很固执,也很真实。
它不是一款让人“玩得很爽”的游戏,但它是一款会让你记住很多细节的游戏。对我来说,这已经足够成为推荐它的理由了。
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Steam User 27
7日更新后,突然中文界面就都是????,什么文字都不显示,卸载重装也不行,语言切成英文可以显示
Steam User 14
本体是好游戏,然而dic的质量跟屎一样。只推荐购买本体
Steam User 9
布里加的荒野在布里加之墓,任务打破禁忌,穿过废墟,找到野兽的巢穴,打跑野兽之后,要求逃离墓穴,人物到达逃离区域,没有逃脱按钮,无法逃离的BUG
Steam User 8
游戏是好游戏,真正玩下来,体验没有给差评的那些玩家那么差,甚至对于战棋爱好者而言,属于不折不扣的精品,只是dlc的价格属实难绷……不过谁叫战棋小众呢?同类的好游戏实在没多少,只能趁着打折把本体和dlc打包带走咯
Steam User 14
回合制战棋游戏,以我玩过的游戏打比方,战斗方面基本上是简化版的神界原罪2,单个角色养成方面更是简化版的神界原罪2。但该游戏并非像神界原罪2那样是个走剧情游戏,玩家扮演的是个类似骑砍那样的自负盈亏的“战团”,实际上该游戏的rpg元素大多体现在对这个“战团”的养成而非局限于战团的某个成员。而在游戏的玩法方面,同样是类似骑砍那样的自由探索,这一点我很喜欢。
该游戏可操控角色比神界原罪多得多,完全能够弥补单个角色养成方面的不足。到了后期一大堆人打一大堆人,玩起来实际上还要比神界原罪2费神不少。
本游戏的最高难度也具备相当高的耐玩性,我一周目耗时170+h也才打完本体不带任何dlc内容的2/3左右,完全可以称得上量大管饱。
故此推荐对回合制战棋类游戏感兴趣的玩家游玩本游戏。
Steam User 7
好玩 但是dlc里荒野的那个古墓有bug 差那个bug就打完了 修一下吧官方 别度假了