Warring States
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Warring States: Tactics
- 15 Single-player Story Missions (each a unique map)
- 12 Battle-mode/Multi-player Battle maps (vs Humans or AI)
- 2-4 Player Local and Online Multi-player
- Original Soundtrack composed with the actual sounds of classical Chinese musical instruments
- Hex-based / Turn-based (IGOUGO) combat
- Unique Tactical Point system: Earn Tactical Points for making sound tactical decisions (flanking, spears vs cavalry, defending high ground, etc.) and spend them on devastating special moves
- 18 Special Moves
- Siege Warfare: Assault castle walls with siege towers or destroy their gates with powerful battering rams
- In depth terrain mechanics across 4 different environments
- No Building: Focus entirely on the combat and tactical choices
Warring States : Tactics is a turn-based battle strategy game set during the Warring States period of Ancient China.
The Warring States period is one of turmoil in China, where various feudal states struggle for control of all of China. Lead the forces of Qin through numerous historically-based missions as they challenge the other states for supremacy.
The story is told between missions as dialogue cut-scenes using beautifully drawn character portraits; as well as in game dialogue relevant to the battle at hand.
Also included is a fully composed soundtrack, which really helps bring the feeling of Ancient China to the game’s atmosphere.
Steam User 0
Gameplay Mechanics: 6/10
Narrative: 5/10
Graphics: 5/10
Sound and Music: 5/10
Replayability: 6/10
Innovation: 6/10
Warring States is a budget-friendly grand strategy game set during China's Warring States period. It aims to deliver a streamlined take on diplomacy, warfare, and empire-building in ancient China—but falls short in a few key areas.
Gameplay mechanics are functional, but fairly basic. You manage resources, move armies, and engage in diplomacy and warfare. It’s a lighter experience than something like Total War or Europa Universalis, but that also makes it more accessible for newcomers. Unfortunately, the mechanics lack the depth and polish to hold up over long play sessions. Score: 6/10.
Narrative is minimal. The historical setting is promising, but the game does little with it beyond faction names and brief flavor text. There’s not much storytelling or event-driven gameplay to bring the era to life. Score: 5/10.
Graphics are plain. The interface is utilitarian, the map is uninspired, and unit models are simplistic. It gets the job done, but don't expect visual immersion. Score: 5/10.
Sound and music are equally basic. There’s not much variation, and nothing stands out—though it doesn’t get in the way either. Score: 5/10.
Replayability is moderate. There are several factions to try, and the map plays out differently each time, but the shallow mechanics limit the variety in long-term play. Score: 6/10.
Innovation tries to shine through the setting. The Warring States period is underrepresented in strategy games, and the game deserves some credit for tackling it. But the execution lacks the depth and systems needed to really stand out. Score: 6/10.
Bottom line: Warring States is a decent entry point for players curious about ancient Chinese history in a strategy format, but it’s too limited in scope and depth to compete with more polished grand strategy titles. Worth checking out on a deep sale if you’re a fan of the era.