Void Scrappers
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PLAY OUR NEW GAME
the Game
Collect scrap dropped by your defeated enemies. Use it to upgrade your ship until it becomes unstoppable.
Fight and destroy bosses and grab the weapons they drop. Blast hordes of aliens with various projectiles, explosions and kinetic orbitals.
Unlock new characters with unique abilities and new weapon and upgrade types. Permanently upgrade your ship stats in between runs.
Void Scrappers is bound to appeal to fans of Vampire Survivors and other games in the horde survival / bullet heaven genre, particularly those that are looking for an injection of pace and smooth movement.
Steam User 6
Sideways thumb.
It's fun to have a little session now and then, but isn't hyper addictive to me. For starters, it could use a lot more weapon variety, but also finer details everywhere else.
The Unlocks progression is a little too slow for what is here too.
Gunlocked really set the bar high when it comes to a marriage of shmup & roguelike in a Vampire Survivors style. ..I'd play that one first if you haven't already.
Steam User 3
I got this 50% off and it was worth that.
You have a ship in space, it has insane acceleration and speed, plus it keeps momentum. A lot of the challenge of the game is just keeping yourself as stationary as possible, and letting the enemies come to you while you make micro dodges. You also have to collect the currency to upgrade your ship so that adds a bit of the chaos-factor because it's all about controlling your ship.
You also have the recharging Dash ability which can be upgraded to shoot weapons, have faster cooldowns, longer dashes, etc. Its nicely implemented and when used it get you to a safe spot with ample i-frames.
I don't want to get into the mechanics too deeply. But I think it's fair to say there's cool weapons with fun upgrades and lots of styles to discover.
In the end I feel the game started to wear thin around the 5 hour point. I played a bit more to see because it is a fun game but nothing really opened up after that point. By then I had perfect mastery of the ship and upgrade system, and how to exploit the Dash for maximum benefit, etc. So that's kinda also when I realized a run is primed for success or doomed for failure largely by RNG; Getting overwhelmed by enemies or fighting through becomes a function of whether you got good rolls on the upgrades.
I'm not complaining. This is the nature of games like this.
I'm a bit of a grinder so if I like a game up front I'll usually put several hours into it. I think most people will actually be bored in a few hours. But it's a fun game, a good game, smooth and bug free, so it's worth it on sale!
Steam User 2
Fun game and absolutely worth small asking amount. The game could be fleshed out a bit more (maybe status attributes for projectiles, ship speed altering affects, more weapons, different shot pattern changes.. blah blah, you get it.) Kudos to dev for fun game.
The music is great and one of the few I don't turn off when I'm playing.
Steam User 2
Surprisingly deep, and tense gameplay if you push your space flying abilities. this and Bore Blasters(by the same Dev) are great little games
Steam User 1
This is not a perfect game by any stretch of imagination - the weapons could use more variety, the barks don't react to the situation enough, the weird grid overlay is kind of distracting, and the permanent upgrades are kind of boring.
Despite these flaws, however, it's really quite fun; the characters mostly feel quite different, the upgrades can make a huge difference in how different play-throughs feel, and the zippy feel differentiates it from most bullet heaven games.
Steam User 1
A fun game with plenty of upgrade paths. Also, boosting through enemies to suck up loads of XP is always fun.
Steam User 1
Great risk/reward balance, , good learning curve, very tight controls that make you feel like you're at the edge of death as you dodge and weave between enemies at last seconds. Once in a while breakable, which is quite fun, but not to degree most of this genre usually does by the end.
100%'ed achieves rn after 18 hours so it definitely doesn't overstate it's welcome. If anything - the opposite.
End-game might become samey to a degree but the resulting builds are never quite the same.