Viola: The Heroine’s Melody
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Über das SpielAfter failing at violin practice for the hundredth time, Viola gets trapped inside her instrument’s fantastical world. She’s joined by a set of strange, colorful friends, as she journeys through the lands of magic, monsters and music… Searching for her way back home.
- Play as the young Viola, who is trapped inside the fantasy world of a magic violin.
- Create your own party from a colorful cast of 10+ characters!
- Platforming and RPG battles seamlessly combined in a beautiful pixel art package.
- Play musical instruments to unlock passages, secrets, and more!
- A humorous and emotional story about learning to love yourself.
- A labor of love made by a single person!
Viola: The Heroine’s Melody pulls inspiration from many classic JRPGs. Lufia, the Mario & Luigi series, Final Fantasy, and even modern indie takes on the genre such as Undertale and Lisa. Turn-based battles, a ton of recruitable characters, and a personal story to sink your teeth into: Viola has all of this and more. However, Viola is not a passive RPG. Attacks require the player to time their button taps, and to unleash spells you’ll have to follow a series of rhythm game-esque inputs.
On top of being an RPG, Viola: The Heroine’s Melody is a side-scrolling platformer! With wall jumps and triple jumps, springs and cannons, you can explore each level and uncover every little secret. Find more potions, or gems to equip and customize each character’s stats! And don’t worry about random encounters: each monster is visible in the level. Don’t feel like fighting? Just jump around and find another path!
Music is key to Viola. Every character in your party has their own instrument, and they’ll eagerly play along with the songs you learn along your journey. All the songs have their own magical effect, like summoning a bird, creating a magical campfire, unlocking secret pathways… If you’ve ever played a Zelda game, you’ll feel right at home.
Viola: The Heroine’s Melody is about Viola’s journey. It’s one of strange characters, powerful monsters, fantastical locations and plenty of laughs. But Viola’s journey isn’t just about going home: it’s also about learning. That it’s okay not to be perfect. That it’s okay to grieve. That you deserve love, and that sometimes that love starts with learning to love yourself.
Many people are unable to see themselves in the things they watch, read or play. Viola is filled with characters of all kinds: different colors, different loves, different ideals. If you’ve ever felt out of place, and like you couldn’t connect with the characters you’ve seen before, Viola is for you.
Steam User 1
I'm probably ending up writing a fast review tonight.
I played the game update after update and enjoyed the idea of the rythm based/ button combo like battle system. I really enjoy the big boss theme but believe the game might could have used another track or two, an extra one for normal and boss battles.
I haven't tried the new difficulty options yet but with the save that I played I thought I was to strong for the game. While having a not so impressive level for other games it seems like I didn't needed to fight everyone I met in the game.
Long story short, what I believe to be normal mode would be to easy for my taste but it probably doesn't make the experience any less fun.
I usually like longer games but for the price it's a nice middle long game, enough keeps happening before it seems to get boring.
The game has really likeable characters and a shipping that I don't completely aprove of, but I can't hate anyone in the game. However I definitely had my favourite team.
I can't say really anything bad other than that the game was a little easy for me even if I kept forgetting the combinations everytime I came back to the game.
Otherwise I only seems to have the usual little graphical bug like effect in these type of games which could be intended to be that way. It seems to be something on my end and I still try to figure that one out.
I had made a tread about that if someone should want to compare a potential problem to mine.
Steam User 0
Viola ist ein kurzweiliges RPG mit Plattformer Aspekten. Die kurze Zeit die das Spiel einem gibt, füllt es gut aus. Die Musik ist ansprechend und die Kämpfe angenehm fordernd mit vielen Möglichkeiten zu agieren (Angriff, Verteidigung, Spezial-Attacke, Magie, Tränke; halt alles was ein RPG so braucht). Die Charaktere sind liebenswürdig und unterhaltsam geschrieben. Es gibt sogar ein Freundschaftslevel zwischen den Charakteren, welches man pflegen kann.
Chapeu an den Entwickler, für dieses wundervolle Spiel.
Einziger Kritikpunkt ist die für ein RPG doch recht geringe Spielzeit.
----{Grafik}---
☐ Studio Ghibli
☐ Hervorragend
☑ Gut
☐ Schlecht
☐ Paint.exe
---{Gameplay}---
☐ Sehr gut
☑ Gut
☐ In Ordnung
☐ Eine Wand anschauen macht mehr Spaß
☐ Einfach Nein.
---{Audio}---
☐ Ohrgasmus
☑ Sehr gut
☐ Gut
☐ Nicht so schlecht
☐ Schlecht
☐ Vergewaltigung der Ohren
---{Zielpersonen}---
☐ Kinder
☑ Teens
☐ Erwachsene
---{PC Anforderungen}---
☐ Schau, ob du paint.exe starten kannst
☑ Kartoffel
☐ Anständig
☐ Schnell
☐ Sonic's PC
---{Schwierigkeit}---
☐ Einfach ‚A‘ drücken
☐ Leicht
☑ Normal
☐ Leicht zu lernen / Schwierig anzuwenden
☐ Schwierig
☐ Dark Souls
---{Grind}---
☐ Nichts zu grinden
☐ Nicht entscheidend
☑ Durchschnittliches grind level
☐ Zu viel zu grinden
☐ Du wirst ein zweites Leben zum grinden brauchen
---{Spieldauer}---
☐ Lang genug für eine Tasse Kaffee
☑ Kurz (für ein RPG)
☐ Durchschnittlich
☐ Lang
☐ Ein Leben langt dafür nicht aus
---{Preis}---
☐ Kostenlos, Yeeey!
☑ Seinen Preis wert
☐ Wenn du grade Geld übrig hast
☐ Warte auf einen Sale
☐ Du könntest dein Geld auch verbrennen
---{Bugs}---
☑ Nie davon gehört
☐ Wenig Bugs
☐ Können nervig sein
☐ ARK: Survival Evolved
---{Story}---
☐ Ich lösche meine Festplatte damit ich sie nochmal erleben kann!
☐ Nonverbal & unverständlich
☑ Do your best / Aufbauend
☑ Gut gemacht
☐ Klischee
☐ Wtf die macht nicht mal Sinn
☐ Twilight Niveau
☐ Keine Story
Ein (ziemlich schnell geschnittenes) Let's Test habe ich zu dem Spiel auch gemacht:
Steam User 0
Viola ist ein Mix aus Rollenspiel und Plattformer mit rundenbasierten Kämpfen. Die "Zauber" werden im Kampf durch Quicktime-Events verstärkt, machen wenig Schaden oder schlagen fehl - je nachdem, wie gut man sich anstellt. Wer das nicht mag, der kann im Schwierigkeitsgrad "Story" spielen.
Einen ersten Eindruck gibt's bei mir im Video: