Vanguard: Normandy 1944 Screenshot 1
Vanguard: Normandy 1944 Screenshot 2
Vanguard: Normandy 1944 Screenshot 3
Vanguard: Normandy 1944 Screenshot 4
Vanguard: Normandy 1944 Screenshot 5
0
1
Edit

Vanguard: Normandy 1944

Lead your team to victory by suppressing the enemy and using squad-based tactics to win the fight. With its real-world battlefields and painstakingly recreated weapons, equipment and uniforms all rendered in the stunning CRYENGINE, Vanguard: Normandy 1944 challenges players to fight and secure historic WWII objectives during the most ferocious and intense battle of modern history: D-Day. It’s June 6th 1944 and the Allied Invasion of Europe has begun. Take and hold crucial objectives as members of the elite Airborne Division, or hold the line as the fierce German Wehrmacht in this tactical multiplayer squad-based shooter. Gameplay Vanguard: Normandy 1944 immerses players into the intensity of online close-quarters infantry combat. In our Raid gamemode, every life matters; hold the line as the defenders, take up ambush positions with your squad, and critically stay alive to hold the objective.
Promote for 50G

Game Discussion

Review by Anonymous
Review from Steam

TLDR
The game is in a pretty rough and unpolished state as of now, but that's to be expected from indie developers. The core framework is there with proper game mechanics/maps/game play flow, and depending on which direction the developers choose to take the game, it can turn out to be pretty damn good.
Game play
The game play flows smoothly with a sort of "Rush" style a la the Battlefield series with an attacking team and defending team. Each team, with their own historic weaponry, vie for supremacy in a six-man "squad" format with four classes shown below:
Respawns are tied in to the squad system and done on a "wave" style basis. As such, wait times can be a bit high if the attacking team plays slow. However, this is a necessary evil to ensure the game is true to it's style of team-based objectives.
Controls
One of my largest gripes so far is the lack of key binding and action support. For an example, if using a MG34 or Bren LMG, I saw no way to deploy the bipods on to my surroundings. This causes classes like the LMG to lose their effectiveness and purpose as a support role within a squad and instead turns it into a rifleman with an automatic weapon.
Furthermore, the lack of a prone ability in a semi-realistic shooter is a bit much. I understand why the developers most likely chose to leave it out of the game play, but the game flow wouldn't necessarily suffer from being able to go prone to use weapons more effectively. A list of controls can be seen below:
Graphics/Models/Animations
On a scale of 1-10, the overall quality of graphics is probably sitting at a six or seven. Model collision seems unfinished as you will notice player models holding weapons incorrectly or clipping through weapon models. An example of this is below:
Behind:
Front:
Animations are also unfinished at best. Whether it be the speed of animation like throwing grenades or recoil from rifles or the transition from melee animation back to normal player state, all of them could be done much better and leave something to be desired that ultimately pulls you out of the experience any time you see them.
On the other hand, the dynamic lights as well as tracers fired from weaponry feel and look very good. This is amplified even more so on the darker maps that introduce farm fields littered with trenches and bunkers.
UI
Just like animations, the UI seems like a placeholder for work to come in the future. It's simple and to the point, but lacks player customization files that should most likely interact with a client-side configuration or ini file. I have no doubt that the UI will only improve in the future.
All and all
In a world where steam users have access to realistic or competitive WWII shooters such as Post Scriptum, Hell Let Loose, and Battalion 1944, one could wonder where Vanguard: Normandy 1944 has a place to live and thrive on it's own two feet. This can only be determined by how well Pathfinder Games is able to turn their squad-based rush adaptation game play into the next addictive realistic or competitive mode. Despite issues, for $12.74, I think the game is worth supporting. The devs have a vision and a solid foundation and I'm personally interested in seeing where it goes.

Review from Steam

add bots pls

Review from Steam

Lots of potential with this one.
The game is in a early state with limited maps, factions, weapons and features.
But the Graphics and the day / night maps are on point. And the rain is beautiful.
The developers are actively fixing crashes and glitches in the game. And working on lots of new features.
If you don't like the game in the current state its a good investment into the feature.

Review from Steam

Game has very great potential. Disappointed about all the negative reviews it's getting. The Devs didn't make any promises that they didn't come through on.
"Please note: with our first release on Early Access, the game will have a limited scope consisting of 2 factions, 3 maps, 6 main weapons, and 1 gamemode. With your generous support, we wish to use this Kickstarter to enter into Early Access with the ability to create more content, continue improving the game and make it the best and most fun it can be." - (Taken directly from the Kickstarter.) It was gonna be pretty bare-bones.
I recommend this game for it's potential. Review bombing will only discourage a player base from growing.

Review from Steam

In my opinion, this is a game that is just tragically underrated. Even though this game is in early access it most certainly has a lot of potential.

Review from Steam

Edited Review
Well, after my original Review, the developers reached out and sent my community a bunch of keys, so I could get some people in, and see what the game is like with ACTUAL players. So, heres a Breakdown!
Video Updated Review:
Pros
- Optimized pretty well. (i7, 6800K, GTX 1080, 32 GB Ram)
- Graphically Pleasant (CryEngine)
- Decent amount of content for $15.00
- Network Performance seemed smooth
- VOIP is clean and Quality
Cons
- Objective Based Designs need improvement
- Weapons need slight Tweaking, especially with the SMGs
- Spawn Distance to OBJs need work as well
Original Review
Well, I purchased it on Day One. Not a single person was playing. The game has no AI Bots, and the developers didn't think this would be an issue? Another game DOA because of lack of promotion, and lack of bots.
Video Review:

Review from Steam

Squad up on the Tactical-Gaming.net server!
Join us on the Discord to find out about play events!
So far I love it! VERY pleasantly surprised for Early Access I was expecting a lot worse. This game runs smooth for me no crashes or anything and the graphics aren't bad I really like the lighting. Obviously because its early access there are many changes to come and it can only get better from here. The OST is beautiful as well. Such great music.
If you enjoy tactical shooters especially along the lines of Rainbow Six and Ghost Recon (the older ones) only in the epic setting of WWII then this is for you!
The player base will grow as word of mouth gets out. So far its even less buggy than Battlefield V lol.
I like the simplicity of this game. Its like hardcore mode of BF4 but yet combining elements of those shooters above with old school feeling like Medal of Honor Allied Assault or Call of Duty United Offensive.
I will support this game at my Discord at tactical-gaming.net as well if you are looking to play.
As always people don't understand what Early Access (beta) even is they buy games and expect them to be full releases lol then these same low IQ self entitled spoiled brats leave bad reviews on games that don't deserve them. I myself am an old school tactical gamer who values the work dev's do and I'm also a level designer myself. So I appreciate the work the team has done so far! VERY worth checking out.
Well worth the price I paid for Early Access. And that is saying a lot as I've been disappointed lately by games like Rising Storm 2 and Post Scriptum (Optimization etc) and Ground Branch (Optimization and many other things) or Hell Let Loose which I had higher hopes for.
See you on the battlefield!