Vampyr
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London, 1918. You are newly-turned Vampyr Dr. Jonathan Reid. As a doctor, you must find a cure to save the city’s flu-ravaged citizens. As a Vampyr, you are cursed to feed on those you vowed to heal. Will you embrace the monster within? Survive and fight against Vampyr hunters, undead skals, and other supernatural creatures. Use your unholy powers to manipulate and delve into the lives of those around you, to decide who will be your next victim. Struggle to live with your decisions… your actions will save or doom London. BE THE VAMPYR – Fight and manipulate with supernatural abilities FEED TO SURVIVE – Be the savior and the stalker SHAPE LONDON – A web of interconnected citizens reacts to your decisions
Steam User 210
(Spoiler-free)
Vampyr is a role-playing game with an open world set in 1918’s London. The game is also a combination of many elements from other genres which greatly benefits it. It took me years to finally give it a try and I am amazed. The climate, the narrative and the characters made an enormous impression on me. I personally think that this is the best Vampire RPG game out there. It is a must-try for vampire and role-playing games enthusiasts.
When you launch the game, in the lobby you are going to hear an amazing violin song that’s already very climatic. It is a real pleasure for one’s ears. You begin the game with a prologue which introduces you to the story as well as to gameplay basics. The prologue itself lasts around an hour and is very, very climatic. The dark streets of London at night and an amazing audio accompany you throughout the whole experience. I don’t think that you can actually make someone’s first impression better. That’s a prologue done right. It absolutely bought me and made me want to continue playing the game.
In this game we play as Jonathan Reid, a distinguished British gentleman who is also a doctor. The man is hard to not like. The story is deep and keeps you engaged until the end. It is actually a really nice and well-written story (with few exceptions). The characters are explicit, well expressed, all different from each other and very likeable. You will find interactions with them interesting. Well, not all of them are likeable. Some you will like, others you will hate but when you hate someone, what actually stops you from embracing them? Absolutely nothing. You have a lot of freedom in this game and all choices belong to you, however, every decision leads to some consequences. Those can be either harmless or catastrophic.
There are communities in this game and a few interesting mechanics connected to them. You see, we discover hints (information) about people as well as their stories. At least half of them will have separate quest lines connected to them. The more you know about the person, the better reward for killing them will be. There is no faster way to get stronger in this game other than feeding on members of the community. Before that can happen, you have to keep them alive and safe from diseases. When a person is ill, their blood will be affected, granting much less experience than when they are healthy. It can even lead to their death. You will spend a lot of time talking, healing and doing investigations for the citizens but that’s an enjoyable part of the experience.
In summary, the game is great and definitely worth trying. There are some amazing mechanics behind it as well as an interesting story, characters and the climate. The only thing I disliked about this game was combat. Fortunately, it was easy to learn and intuitive. Once I learnt how to fight, it no longer was an issue but it was dreadful at times. I also encountered a few minor glitches that did not affect my experience. Overall, I played an exceptional game and I can recommend it with clear conscience.
You can find more detailed reviews on my curator page Malfour's Choice.
Steam User 55
Love this game and would have loved to have seen a sequel but sadly it seems im one of the few.
did no one else enjoy this story as much? yes the combat is janky and the world small but it so rich that a sequel would have polished to perfection given the chance.
please make another one, petition=1 any takers?
Steam User 71
THIS GAME IS FOR YOU IF:
You like pretty graphics with moody lighting.
You like very well written dialogues with superb voice acting.
You dislike huge skill trees. The game offers managable and easy to understand skills.
You like uncomplicated gameplay, go in and out for an hour or two of gaming.
You like dark, gloomy and slightly depressing atmosphere (London, War times, Vampires, moody appropriate music).
You like to stick to the main quest without being thrown into unnecessary side quests (but to be fair, you will have to do some work on the side to gain XP for the main quest, it doesn`t fell though like your typical "fetch quests", it is all connected to the main plot in a way so it is fine)
You like a good, not just average main story.
You don`t like huge maps which you can easily get lost in. The world progression is fairly linear as you steadily "unlock" new areas.
Steam User 45
Overall, Vampyr is a good game and worth playing multiple times. There are very few games where the player takes on the role of a vampire
1-Story
✅ Positive Points
-Dr. Jonathan Reid is a compelling main character, struggling with guilt, logic vs. emotion, and personal responsibility. His inner conflict gives the narrative emotional weight.
-The story slowly reveals layers of vampire society, secret factions, and hidden agendas
-Decisions you make—like who to kill or spare— or who turn vampire(only main characters )
-Many NPCs have their own backstories, secrets, and relationships
❌ Negative Points
-The story can feel slow at times, especially in the middle chapters, with too much dialogue and backtracking between districts.
-While most dialogue is well-written, some conversations feel dragged out or overly formal, which slows the momentum.
-Jonathan sometimes says things in cutscenes that contradict how you've played (e.g., expressing guilt even if you didn’t kill anyone).
2-Movements
✅ Positive Points
you can teleport only where scripted
you can short dash
you can dodge
❌ Negative Points
-you can't freely teleport
-you can't jump
-you can't Crouch or Sneak
-you can't climb ledges or scale buildings
-you can't vault over low walls
-you can't swim
3-Combat System
✅ Positive Points
-level up system
-The combat system uses a tri-resource mechanic (Health, Stamina, Blood)
-You can unlock and upgrade a variety of supernatural powers—such as Blood Spear, Shadow Veil, and Claws
-Biting Mechanic , Staggering enemies lets you bite them mid-fight to regain blood
❌ Negative Points
-Fights often follow the same pattern: hit, dodge, stun, bite, repeat & repeat
-Poor Hit Detection & sometimes miss even when they visually connect
-No Combo System or Advanced Tactics
-You can't use the environment during fights
-weapons most feel similar in use, and there’s little reason to switch between them
-Limited Weapon Customization
4-Enemies & Enemy Types
✅ Positive Points
-Enemy Factions Have Unique Themes & combat
-Enemies can inflict effects like burn, bleed, or stun
-Some areas have higher-level enemies, which pushes you to explore the world carefully and return later when stronger
-Enemies are placed logically based on their lore
-Enemy factions fight each other without your involvement
❌ Negative Points
-Enemy types are limited and start repeating quickly
-Some enemies—especially bosses or elites—feel unfairly strong, not due to smart design but due to inflated damage or awkward AI behavior.
-Enemies respawn quickly in certain areas
-when enemies fighting each other if one enemy see you , all enemies making ally to kill you
-The designs change slightly, but their behavior doesn't.
5-Traveling & Movement Between Districts
✅ Positive Points
-no loading screens between districts.
-As you progress, you can open gates and doors that make revisiting places faster, somewhat easing backtracking.
❌ Negative Points
-There’s no fast travel at all. You're forced to walk across large areas repeatedly, which becomes tedious
-Jonathan walks and runs at a fairly slow pace, and there’s no mount, sprint boost, or teleport for long distances
6-Citizens & Citizens Menu
✅ Positive Points
-The menu shows how citizens are connected to each other (family, friends, lovers, rivals)
-You can track hints you've unlocked for each citizen, which improves their blood quality and helps with decisions.
-The menu shows the overall status of each district (e.g., Stable, Critical, Hostile), helping you manage the world’s balance.
-Unlocking citizens’ secrets and backstories gives real gameplay benefits (more XP if embraced), encouraging you to talk, explore, and investigate.
-you can eavesdrop on Citizens for gathering information but There are only a small number of eavesdropping moments in the entire game
❌ Negative Points
-There’s no way to sort citizens by health status, XP value, or missing hints. A filter/search feature would have made it much more user-friendly.
-The menu is mostly static text and icons. It lacks dynamic visual feedback or character animations that could enhance immersion.
-You can't directly use the menu to trigger missions, mark citizens, or fast-locate them on the map—it’s only informational.
-some citizens don’t really affect the world even if they’re linked to others.
7-Loot & Economy
✅ Positive Points
-You can collect ingredients like reagents, chemicals, and parts that are used for crafting medicine, serums, and weapon upgrades
-Loot is hidden in drawers, chests, alleyways, and homes, encouraging you to search every corner of the map.
-Traders sell upgrade materials, medicine ingredients, and weapons. It gives a reason to visit specific merchants, especially in later chapters.
❌ Negative Points
-Money isn’t very important.By mid-game, you’ll often have more money than you need, removing urgency from purchases.
-After a few hours, you’ll mostly find the same items over and over—grease, screws, opium, etc.—which makes looting less exciting.
-Whether you play as a killer or pacifist, loot remains the same
Steam User 65
Interview with the vampire, but you are the vampire, and you interview everyone.
You spend at least double the time talking to people than fighting enemies,
10/10, would interview again
Steam User 37
Vampyr, developed by Dontnod Entertainment (the creators of Life is Strange), is a unique and atmospheric game that leans heavily on storytelling and character development. Set in 1918 London during the Spanish flu epidemic, it offers a haunting and immersive narrative experience where choices have real consequences. While the game has its strengths, particularly in its story and setting, the gameplay itself feels somewhat lacking compared to the engaging narrative.
Story and Character Development
One of Vampyr’s biggest strengths is its deep, story-driven approach. You play as Dr. Jonathan Reid, a renowned surgeon recently turned into a vampire, struggling to balance his Hippocratic Oath with his newfound thirst for blood. The game is largely built around the moral dilemmas Dr. Reid faces, which add a compelling tension as he interacts with NPCs throughout London. Each character you meet has a story, personality, and background that you can uncover through conversation, and your choices shape not only your character but also the fate of each district of the city.
Character development is top-notch, and Dontnod does a fantastic job of making you care about the people you meet. The consequences of your actions, whether you choose to embrace your vampire side or resist the urge to feed, add weight to every decision. Killing an NPC can give you more experience points, making you stronger, but it could also destabilize the community, leading to its collapse. This moral complexity keeps the story engaging and makes Vampyr a standout in terms of narrative-driven gameplay.
Atmosphere and Visuals
The visuals in Vampyr are striking, especially in capturing the dark, eerie atmosphere of early 20th century London. The city streets are shrouded in fog, with gaslights casting ominous glows, creating a beautifully gothic setting that feels perfect for a vampire story. While the graphics may not be the most advanced, the art style and attention to detail bring a haunting beauty to the city, from the rain-soaked alleys to the dimly lit interiors.
The visuals add greatly to the immersion, making you feel like you’re truly navigating a grim, plague-ridden London. The city feels alive, or rather, on the edge of death, with NPCs coughing in the streets and tension hanging thick in the air. Each district has its own vibe and unique NPCs, which adds to the overall richness of the setting.
Gameplay and Mechanics
When it comes to gameplay, Vampyr falls a bit short. Unlike action-focused RPGs, Vampyr is designed more as a story-driven experience than a combat-heavy game. The combat system is fairly basic and, while functional, lacks the depth and polish seen in other action RPGs. Fights can feel repetitive over time, with limited moves and abilities, and they don’t match the intensity or complexity you might expect in a game centered around a vampire character.
The gameplay is mostly about exploration and talking to NPCs, fitting with Dontnod’s strength in storytelling rather than action mechanics. Much of the game consists of running around London, investigating clues, and interacting with various characters to unravel the story. For players who enjoy story-based games like Life is Strange, this narrative focus will feel familiar and satisfying. However, if you’re looking for a combat-focused vampire game, the gameplay may feel too slow or simplistic.
Pros:
Rich, immersive story with moral choices that impact the game world.
Well-developed characters with complex backstories that make the world feel alive.
Beautifully dark atmosphere that captures the eerie feel of London in 1918.
Choice-driven narrative where decisions matter and have real consequences on the world.
Cons:
Mediocre combat system that lacks depth and can feel repetitive.
Gameplay is limited mostly to exploration and conversation, which may not appeal to action-focused players.
Some pacing issues in terms of quests and travel between locations.
Final Thoughts
Vampyr is a game that shines in its storytelling, character development, and atmosphere. It’s a deep, narrative-driven experience that draws you in with its moral complexity and haunting setting. However, the combat and gameplay mechanics feel underdeveloped, which might not appeal to everyone. If you’re a fan of story-based games and are looking for an immersive vampire tale where your choices truly matter, Vampyr is worth the journey through dark London streets. But if you’re seeking a high-action vampire RPG, this game’s slower, more story-focused approach may fall short.
Steam User 31
This is not the game I thought I was getting into. You are a vampire but in your past life you were a doctor. As a vampire you have a conscience still and you still wish to help people and be a doctor so you join a local hospital and start helping treat the patients there. Although you work at the hospital you also are on the hunt for whatever bloodsucker turned you into a vampire in the first place. They are making short work of the civilians around town and you want to put a stop to it.
Rating 10/10 No complaints here. This game is very unique. It doesn't just let you drain blood from just anyone. You need to be able to mesmerize them first and take them to a secluded place to do it, each person in the game has a mesmerize level and if it's higher than yours you can't mesmerize them.