Vampyr
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London, 1918. You are newly-turned Vampyr Dr. Jonathan Reid. As a doctor, you must find a cure to save the city’s flu-ravaged citizens. As a Vampyr, you are cursed to feed on those you vowed to heal. Will you embrace the monster within? Survive and fight against Vampyr hunters, undead skals, and other supernatural creatures. Use your unholy powers to manipulate and delve into the lives of those around you, to decide who will be your next victim. Struggle to live with your decisions… your actions will save or doom London. BE THE VAMPYR – Fight and manipulate with supernatural abilities FEED TO SURVIVE – Be the savior and the stalker SHAPE LONDON – A web of interconnected citizens reacts to your decisions
Steam User 212
(Spoiler-free)
Vampyr is a role-playing game with an open world set in 1918’s London. The game is also a combination of many elements from other genres which greatly benefits it. It took me years to finally give it a try and I am amazed. The climate, the narrative and the characters made an enormous impression on me. I personally think that this is the best Vampire RPG game out there. It is a must-try for vampire and role-playing games enthusiasts.
When you launch the game, in the lobby you are going to hear an amazing violin song that’s already very climatic. It is a real pleasure for one’s ears. You begin the game with a prologue which introduces you to the story as well as to gameplay basics. The prologue itself lasts around an hour and is very, very climatic. The dark streets of London at night and an amazing audio accompany you throughout the whole experience. I don’t think that you can actually make someone’s first impression better. That’s a prologue done right. It absolutely bought me and made me want to continue playing the game.
In this game we play as Jonathan Reid, a distinguished British gentleman who is also a doctor. The man is hard to not like. The story is deep and keeps you engaged until the end. It is actually a really nice and well-written story (with few exceptions). The characters are explicit, well expressed, all different from each other and very likeable. You will find interactions with them interesting. Well, not all of them are likeable. Some you will like, others you will hate but when you hate someone, what actually stops you from embracing them? Absolutely nothing. You have a lot of freedom in this game and all choices belong to you, however, every decision leads to some consequences. Those can be either harmless or catastrophic.
There are communities in this game and a few interesting mechanics connected to them. You see, we discover hints (information) about people as well as their stories. At least half of them will have separate quest lines connected to them. The more you know about the person, the better reward for killing them will be. There is no faster way to get stronger in this game other than feeding on members of the community. Before that can happen, you have to keep them alive and safe from diseases. When a person is ill, their blood will be affected, granting much less experience than when they are healthy. It can even lead to their death. You will spend a lot of time talking, healing and doing investigations for the citizens but that’s an enjoyable part of the experience.
In summary, the game is great and definitely worth trying. There are some amazing mechanics behind it as well as an interesting story, characters and the climate. The only thing I disliked about this game was combat. Fortunately, it was easy to learn and intuitive. Once I learnt how to fight, it no longer was an issue but it was dreadful at times. I also encountered a few minor glitches that did not affect my experience. Overall, I played an exceptional game and I can recommend it with clear conscience.
You can find more detailed reviews on my curator page Malfour's Choice.
Steam User 55
Love this game and would have loved to have seen a sequel but sadly it seems im one of the few.
did no one else enjoy this story as much? yes the combat is janky and the world small but it so rich that a sequel would have polished to perfection given the chance.
please make another one, petition=1 any takers?
Steam User 71
THIS GAME IS FOR YOU IF:
You like pretty graphics with moody lighting.
You like very well written dialogues with superb voice acting.
You dislike huge skill trees. The game offers managable and easy to understand skills.
You like uncomplicated gameplay, go in and out for an hour or two of gaming.
You like dark, gloomy and slightly depressing atmosphere (London, War times, Vampires, moody appropriate music).
You like to stick to the main quest without being thrown into unnecessary side quests (but to be fair, you will have to do some work on the side to gain XP for the main quest, it doesn`t fell though like your typical "fetch quests", it is all connected to the main plot in a way so it is fine)
You like a good, not just average main story.
You don`t like huge maps which you can easily get lost in. The world progression is fairly linear as you steadily "unlock" new areas.
Steam User 45
Overall, Vampyr is a good game and worth playing multiple times. There are very few games where the player takes on the role of a vampire
1-Story
✅ Positive Points
-Dr. Jonathan Reid is a compelling main character, struggling with guilt, logic vs. emotion, and personal responsibility. His inner conflict gives the narrative emotional weight.
-The story slowly reveals layers of vampire society, secret factions, and hidden agendas
-Decisions you make—like who to kill or spare— or who turn vampire(only main characters )
-Many NPCs have their own backstories, secrets, and relationships
❌ Negative Points
-The story can feel slow at times, especially in the middle chapters, with too much dialogue and backtracking between districts.
-While most dialogue is well-written, some conversations feel dragged out or overly formal, which slows the momentum.
-Jonathan sometimes says things in cutscenes that contradict how you've played (e.g., expressing guilt even if you didn’t kill anyone).
2-Movements
✅ Positive Points
you can teleport only where scripted
you can short dash
you can dodge
❌ Negative Points
-you can't freely teleport
-you can't jump
-you can't Crouch or Sneak
-you can't climb ledges or scale buildings
-you can't vault over low walls
-you can't swim
3-Combat System
✅ Positive Points
-level up system
-The combat system uses a tri-resource mechanic (Health, Stamina, Blood)
-You can unlock and upgrade a variety of supernatural powers—such as Blood Spear, Shadow Veil, and Claws
-Biting Mechanic , Staggering enemies lets you bite them mid-fight to regain blood
❌ Negative Points
-Fights often follow the same pattern: hit, dodge, stun, bite, repeat & repeat
-Poor Hit Detection & sometimes miss even when they visually connect
-No Combo System or Advanced Tactics
-You can't use the environment during fights
-weapons most feel similar in use, and there’s little reason to switch between them
-Limited Weapon Customization
4-Enemies & Enemy Types
✅ Positive Points
-Enemy Factions Have Unique Themes & combat
-Enemies can inflict effects like burn, bleed, or stun
-Some areas have higher-level enemies, which pushes you to explore the world carefully and return later when stronger
-Enemies are placed logically based on their lore
-Enemy factions fight each other without your involvement
❌ Negative Points
-Enemy types are limited and start repeating quickly
-Some enemies—especially bosses or elites—feel unfairly strong, not due to smart design but due to inflated damage or awkward AI behavior.
-Enemies respawn quickly in certain areas
-when enemies fighting each other if one enemy see you , all enemies making ally to kill you
-The designs change slightly, but their behavior doesn't.
5-Traveling & Movement Between Districts
✅ Positive Points
-no loading screens between districts.
-As you progress, you can open gates and doors that make revisiting places faster, somewhat easing backtracking.
❌ Negative Points
-There’s no fast travel at all. You're forced to walk across large areas repeatedly, which becomes tedious
-Jonathan walks and runs at a fairly slow pace, and there’s no mount, sprint boost, or teleport for long distances
6-Citizens & Citizens Menu
✅ Positive Points
-The menu shows how citizens are connected to each other (family, friends, lovers, rivals)
-You can track hints you've unlocked for each citizen, which improves their blood quality and helps with decisions.
-The menu shows the overall status of each district (e.g., Stable, Critical, Hostile), helping you manage the world’s balance.
-Unlocking citizens’ secrets and backstories gives real gameplay benefits (more XP if embraced), encouraging you to talk, explore, and investigate.
-you can eavesdrop on Citizens for gathering information but There are only a small number of eavesdropping moments in the entire game
❌ Negative Points
-There’s no way to sort citizens by health status, XP value, or missing hints. A filter/search feature would have made it much more user-friendly.
-The menu is mostly static text and icons. It lacks dynamic visual feedback or character animations that could enhance immersion.
-You can't directly use the menu to trigger missions, mark citizens, or fast-locate them on the map—it’s only informational.
-some citizens don’t really affect the world even if they’re linked to others.
7-Loot & Economy
✅ Positive Points
-You can collect ingredients like reagents, chemicals, and parts that are used for crafting medicine, serums, and weapon upgrades
-Loot is hidden in drawers, chests, alleyways, and homes, encouraging you to search every corner of the map.
-Traders sell upgrade materials, medicine ingredients, and weapons. It gives a reason to visit specific merchants, especially in later chapters.
❌ Negative Points
-Money isn’t very important.By mid-game, you’ll often have more money than you need, removing urgency from purchases.
-After a few hours, you’ll mostly find the same items over and over—grease, screws, opium, etc.—which makes looting less exciting.
-Whether you play as a killer or pacifist, loot remains the same
Steam User 41
Vampyr embraced a very ambitious concept – a story-rich game with dark atmosphere, souls-like combat and moral dilemmas, where you can choose to kill every civillian or no one at all - …and then the game stumbled a few times upon delivering its heavy scope. It’s not a perfect game, with a lot of flaws and missed potential, but still I think it’s one of the best vampire stories in any medium, with an intriguing idea of a doctor-turned-vampire embedded in every layer of the gameplay.
Two things you should know before you play:
1) Your choices affect game’s difficulty - fights become harder if you choose to play more like a protector than a predator. That’s because a blood of civillian NPCs gives a huge boost and by refusing to kill them you become a famished vampire, encountering enemies sometimes even 10 levels above you. If you want both a less dark ending and easier fights, you can choose Story Mode, but you have to do that AT THE START of the game – it’s impossible to change it later.
2) Be careful about your choices – some of them may heavily and irreversibly affect the state of the world. Vampyr has a quite complex system of consequences, but gives players only subtle hints how it works. Learning it by doing mistakes, you might cause an entire district - or even the entire city - to collapse, which is still a valid way to play this game. If you are a player aiming to always achieve the best possible outcome, you might want to check a guide for the most important choices, just to make sure you understand what they lead to (for some hints, see below).
The city is divided into four districts and their status shifts every time you go to sleep, according to your actions (or the lack of them - you can doom London by simply staying in your bed for a few nights in a row ;) ).
A district’s status is affected by:
- RPG choices, especially the ones concerning community pillars of each disctrict.
- Dishonored-like chaos, which rises every time you kill civillians or people keeping them save (including vampire hunters, who are hostile towards you). More chaos attracts more monsters, who will slowly take over the streets if not taken care of.
- Pandemium-like spreading of illness, which as a doctor you can keep at bay by distributing medicines. High chaos and doing any harm to people vital to a public health (like nurses, other doctors, philantrophists etc.) will results in more outbreaks.
When it comes to killing for blood, there is an interesting rule here – the more people trust you, the more you learn about their secrets, the more their blood is worth to you (killing anonymous people gives only a small amount of EXP). As ‘a leech doctor’, you can play anything between two extremums:
1) Kill every civillian NPCs – like a wolf in a shephard’s clothes, ensuring your ‘flock’ is trusting and healthy. Get to know more about your victims and their role in the world, then bide your time for the optimal moment to maximize your gains while keeping the downsides to a minimum. Some people might notice their missing friends and become suspicious, some others might die because you killed a person they depended on.
2) Don’t kill any civillians – staying true to your Hippocratic Oath as a good doctor would, sustaining yourself on rats. Fights would be much harder, but overall there would be less encounters if you manage to keep low chaos. Most vampire hunters can be avoided by Shadow Veil skill / alternative routes, but some fights are necessary to progress the main plot and side quests.
Overall, I really enjoyed this game in Story Mode. Jonathan Reid was an interesting protagonist – a man of science and rational thinking dragged by a neck into a world of a supernatural, that defied his beliefs. The dark and gritty atmosphere of post-WW1 London ravaged by an epidemic of a spanish flu was just amazing, enhanced by brilliant music by Olivier Derivirere.
Steam User 65
Interview with the vampire, but you are the vampire, and you interview everyone.
You spend at least double the time talking to people than fighting enemies,
10/10, would interview again
Steam User 106
after checking out bloodlines 2, Vampyr is probably the closest thing you will get to a vampire the masquerade type of game. its not perfect but its a lot better then bloodlines 2