Untitled Goose Game
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5.00
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It's a lovely morning in the village and you are a horrible goose. Untitled Goose Game is a slapstick-stealth-sandbox, where you are a goose let loose on an unsuspecting village. Make your way around town, from peoples' back gardens to the high street shops to the village green, setting up pranks, stealing hats, honking a lot, and generally ruining everyone’s day. Featuring: A horrible goose (that's you) A town full of people just trying to get on with their day (you hate them) A dedicated honk button (!!!)
Steam User 26
I play this game with my 6 year old daughter. We both have a blast playing as silly geese.
My daughter's review of this game: "My nickname is Goose. And this game is really fun. The funnest part is that I can do dances with the left trigger."
Steam User 23
I freaking love this game. Gained a mild obsession with geese due to other events, and decided to get this game. Exactly what I was hoping for, chaotic game where you terrorize people as a goose, 10/10 would recommend. I also really like that it gives you extra tasks to do after you complete the main ones.
Oh and it being in the category of "villain main character" makes me laugh harder than it should.
Steam User 24
Untitled Goose Game is a charming, offbeat, and surprisingly clever stealth-puzzle experience where you play as a single, chaotic goose let loose in a quaint English village. Developed by House House, the game flips traditional game structure on its head by giving players no heroic journey, no tragic backstory, and no need to save the world—just a to-do list and a goose’s burning desire to make life inconvenient for everyone. This simplicity is what makes the game instantly appealing. With its minimalist aesthetic, comedic tone, and intuitive mechanics, Untitled Goose Game crafts a unique identity that’s both absurdly funny and sneakily brilliant.
From the moment you waddle out of the bushes and honk your first honk, the game sets the tone perfectly. You’re not just a bird—you’re a troublemaker with a mission. The core gameplay loop revolves around completing a list of mischievous tasks that range from mildly annoying to full-blown sabotage. These include stealing items from picnic baskets, tricking villagers into misplacing their glasses, and locking shopkeepers out of their own stores. While the objectives seem simple, solving them often requires creative thinking, timing, and manipulating the AI of unsuspecting townsfolk. This turns the game into a blend of sandbox experimentation and light stealth, not unlike a feathered version of Hitman—if Agent 47’s goals were centered on embarrassing people rather than eliminating them.
Visually, the game is minimalist but beautifully stylized. The soft, painterly art direction gives the village a storybook quality that’s pleasant to explore but not too distracting. The characters have a deliberately stiff, almost puppet-like movement style that makes them perfect comedic foils for your schemes. Audio is used sparingly but effectively. The standout is the reactive classical piano score that rises and falls based on your actions—adding a layer of whimsy and slapstick charm to even the smallest interactions. There’s no dialogue, but the game doesn’t need it. Every moment is readable, expressive, and intuitive thanks to great animation and clever sound design.
The village itself is divided into interconnected zones, each with its own unique challenges and routines. As you progress, the goose's antics cause escalating levels of disruption, opening new areas and harder tasks. Despite its short length—most players can complete the main objectives in a few hours—the game packs a lot of variety into a small space. After the credits roll, an expanded to-do list becomes available, offering more challenging versions of previous tasks and encouraging replayability. There’s even a speedrun mode and a two-player co-op option added post-launch, which turns the chaos up exponentially and provides hilarious opportunities for synchronized honking and double-teaming mischief.
What elevates Untitled Goose Game from a novelty to something truly memorable is how it invites players to think like a goose. It’s not just about ticking off tasks; it’s about role-playing as a disruptive force in an orderly world. There's a subtle layer of social commentary underneath the chaos—how one unpredictable element can unravel routine and order, how power can be expressed through pettiness, and how games don’t need to rely on violence or grand stakes to be compelling. It’s a sandbox where the goal isn’t dominance, but mischief, and that’s a rare and refreshing take.
If there’s a criticism to be made, it’s that the novelty wears a bit thin during repeat playthroughs. The AI can be inconsistent, sometimes leading to solutions that feel more like accidents than clever strategies. Also, the small size of the world means that once you've figured out the puzzles, there's little incentive to return unless you’re aiming for perfection or co-op chaos. Still, the game is self-aware about its scale and never overstays its welcome. It’s short, but densely packed with personality.
Ultimately, Untitled Goose Game is a delightful subversion of gaming norms. It shows how minimalism in design, combined with a singularly odd concept, can create something that resonates widely. Its success lies not just in its humor, but in how well-crafted every element is, from the responsive controls to the dynamic music and environmental storytelling. It’s a game that makes you laugh not through scripted jokes, but through the sheer joy of being a goose doing awful goose things. Whether you play it once or return for more honking havoc, it’s an experience that’s hard to forget and easy to recommend.
Rating: 9/10
Steam User 43
---{ Graphics }---
☐ You forget what reality is
☐ Beautiful
☐ Good
☑ Decent
☐ Bad
☐ Don‘t look too long at it
☐ MS-DOS
---{ Gameplay }---
☑ Very good
☐ Good
☐ It's just gameplay
☐ Mehh
☐ Watch paint dry instead
☐ Just don't
---{ Audio }---
☐ Eargasm
☑ Very good
☑ Good
☐ Not too bad
☐ Bad
☐ I'm now deaf
---{ Audience }---
☑ Kids
☑ Teens
☑ Adults
☑ Grandma
---{ PC Requirements }---
☐ Check if you can run paint
☑ Potato
☐ Decent
☐ Fast
☐ Rich boi
☐ Ask NASA if they have a spare computer
---{ Game Size }---
☐ Floppy Disk
☐ Old Fashioned
☑ Workable
☐ Big
☐ Will eat 10% of your 1TB hard drive
☐ You will want an entire hard drive to hold it
☐ You will need to invest in a black hole to hold all the data
---{ Difficulty }---
☐ Just press 'W'
☐ Easy
☑ Easy to learn / Hard to master
☑ Significant brain usage
☐ Difficult
☐ Dark Souls
---{ Grind }---
☑ Nothing to grind
☐ Only if u care about leaderboards/ranks
☐ Isn't necessary to progress
☐ Average grind level
☐ Too much grind
☐ You'll need a second life for grinding
---{ Story }---
☐ No Story
☐ Some lore
☐ Average
☐ Good
☐ Lovely
☑ It'll replace your life
---{ Game Time }---
☐ Long enough for a cup of coffee
☐ Short
☑ Average
☐ Long
☐ To infinity and beyond
---{ Price }---
☐ It's free!
☑ Worth the price
☑ If it's on sale
☐ If u have some spare money left
☐ Not recommended
☐ You could also just burn your money
---{ Bugs }---
☑ Never heard of
☐ Minor bugs
☐ Can get annoying
☐ ARK: Survival Evolved
☐ The game itself is a big terrarium for bugs
---{ ? / 10 }---
☐ 1
☐ 2
☐ 3
☐ 4
☐ 5
☐ 6
☐ 7
☐ 8
☐ 9
☑ 10
Never question the goose.
Steam User 23
No bugs, perfect game. I love terrorizing idiot people as a "kind" goose.
(game given as a gift from my older bro)
Steam User 25
I only bought this horribly annoying game because my girlfriend Jessica spent an entire afternoon applying next-level psychological pressure — “it’ll be fun, trust me” — until I gave in.
Spoiler: it wasn’t. The game is irritating, boring, and feels like it was designed specifically to test both my patience and my controller.
Still, I decided to platinum it. Not because I liked it… but because every failure added another ridiculous moment to the collection: me complaining, her laughing, and me promising “one last try” for the 47th time.
She didn’t help me get the platinum (she only did the most important part: convincing me to buy it).
But somehow, she still ended up being the reason for the best laughs — because I’d always tell her the whole “war story” afterwards like it was a mission report.
In the end, the platinum is medium difficulty, the stress was high, my pride is questionable…
but laughing about it with my girlfriend Jessica was easily the best part of this platinum.
Steam User 15
Simple, understandable, and accessible for all players. Plus, you're a goose that ruins everything. What's not to like?