Unknown Fate
Set off on an amazing journey through Unknown Fate, a strongly story-driven first-person adventure with many puzzles to solve and enemies to beat. Become Richard, who suddenly passes seamlessly from the real world into a surreal universe. You’ll encounter strange characters, unfamiliar artifacts and scenes resembling Richard’s former life, of which he has lost all memory. Yet, he knows that this is not where he is supposed to be. The world he has come to inhabit is strange and distant. Engulfed in mystery, you take cautious steps deep into the unknown, only to have your mind swept away by yet more questions, nibbling at your grasp of what you think is real and true – your certainties will start to crumble. With no way back and a strong urge for answers beating in your temples, you push on, striving to get a grip on the odd difficulties surrounding you, eagerly awaiting the moment your mind will become untangled when the thread of your journey finally unravels all the way.
Steam User 66
In A Nutshell
🔵 Pros
+ Atmospheric setting that blends well abstraction and reality.
+ Possibility of playing with or without VR.
+ Mysterious narrative with several hidden meanings and allegories.
+ Good voice acting and soundtrack.
🔴 Cons
- Below average graphics lacking in detail, polishing and complexity.
- Inconsistent quality of level design, ranging from good to poor.
- Puzzles and combat are way too simple, posing basically zero engagement.
- Presence of level-breaking and collision bugs on occasion.
Unknown Fate is a very surreal story-driven game, that I somewhat enjoyed playing, as some of its elements such as storytelling and setting, are pretty good. Still, some other issues and design choices prevented this game from being really good: for starters, atmospheric games like this, often based on a short but engaging experience, make of graphics one of their strong suits to impress and convey the narration at best, but this is not the case, as graphics are generally underwhelming, with significant lack of detail not suitable for current standards, even in Indies.
Secondly, as much as combat should not be hard in games like this, the one proposed in Unknown Fate is way too simplistic and becomes stale very fast, also because there is only one type of enemy for the entire experience, except a "boss" encounter which honestly was just pitiful. Puzzles should instead be at least engaging if not challenging, but also in this, expectations were not met, with very few sections giving out a remotely passable challenge. The presence of level-breaking problems such as not being able to reach a level critical item anymore if restarting from checkpoint, are also an issue, but luckily quite rare.
Overall, let me say this is not a bad game, but it's not a really good one either. It sits on that very fine line in-between, making it a suitable purchase right now only for fans of the genre, which i'm sure will enjoy this as I did, but for the average player just casually interested in this, i'd say to wait for a sale and a few patches to get better experience and value.
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In-depth Feature Analysis
🎮 Gameplay
The gameplay of Unknown Fate revolves around the usage of a device known as The Artifact, available after passing a few regular platforming sections. As the adventure progresses, you will acquire more powers for the Artifact, eventually allowing it to shoot orbs of light to activate devices, stun enemies with flashes, move and rotate specific objects, and even locally slow down time to pass dangerous areas.
Mostly, you will be spending your time performing classic, not particularly intriguing platform sections, aided by your supernatural trinket, stun and kill the occasional group of enemies that honestly are more decoration that a threat, and explore the levels in search of additional Memories, red crystals unlocking additional lore about your past. There is nothing else apart these to find around levels, exploring every corner accurately will result in just a waste of time, sadly.
Even for a story-driven experience, the proposed gameplay is fairly dull, not enough to be outright bad of course, but could use a good spicing up to step up the game.
📖 Story
The strong suit of the title, Unknown Fate's story is well-narrated, riddled with allegories and hidden meanings, and most of all, full of mystery and events which interpretation is left in the hands of each player. It may not be the most clear of stories, or the most complex, but has definitely its charm and be pleasant to follow.
👊 Combat System
Combat is not expected to be a major point in a game like this, granted, but even with this premise, it is laughably accessory and trivial. Only one enemy type is present, whose pattern consists in slowly walking towards you to strike. Your artifact can stun and attack enemies with its basic power, killing them in three hits, very few considering the fire rate.
A "boss fight" is present, but is aswell trivial and more a puzzle than anything else, getting killed in it will really take effort. The fact that the "main enemy" of this title is not a proper boss at any point, is quite a letdown.
💰 Content & Pricing
Priced at 15€ as base price tag, and offering 3-4 hours of average-ish quality content without replay-ability, i'd say this is a good purchase, i repeat, only for fans of the genre right now, while for everyone else, wait for some improvements and maybe a sale.
🔗 Balance & Challenge
Challenge level, as expected, is set on low standards.
Technical Analysis
🎥 Graphics
Sufficient, but nowhere near as good as it would be expected from this kind of game in 2018. Many textures are of mediocre or very low quality especially up-close, props in many occasions are evidently resized, bloating polygons and textures in unpleasant ways. Lighting effects and shaders are quite basic. Particle effects are mediocre and few. Overall it passes the mark but barely.
🔊 Sound
Good voice acting and soundtracks will ensure better immersion in the experience.
🔩 Performance & Stability
Nothing to report, performance is acceptable.
💻 Artificial Intelligence
Enemies just use a follow and attack pattern, there is not real AI to speak of.
🏠 Quality of Life
A sound options menu is missing. Graphical options could use a bit more settings such as disabling of DOF, Bloom and Motion Blur. For the rest, nothing else.
🐛 Bugs & Issues
A critical issue currently can lead to progress reset if the ENTER key is pressed more than once when selecting Quit to close the game, as the game will wrongly read inputs and start a new game! Apart from this, levels can be bypassed or broken in several occasions, but most of the time you really need to want to do that in the first place.
Conclusion
Unknown Fate is a sufficient story-driven platformer with some good elements to it, while some other mediocre and poor ones. It's a mixed bag really, being on that tiny bit in-between good and bad games.
RATING: 6.0 / 10
Steam User 14
needs a lot more work, combat is like someone brought me to the 90s and if you ignore this and all the voice acting it can actually be interesting, plot is.. wierd to say the least.
No audio sliders, no mouse cursor to select settings. Feels a bit rushed and some scenes are out of place, but some story concepts meshed well together!
Steam User 7
I somewhat enjoyed this game, the graphics and sound was amazing but the game play was lack luster.
The combat first of was un-enjoyable its right click then three left clicks and there is only 1 enemy that's more just there to fill in the space between the story cut scenes or the puzzles.
The puzzles aren't overly hard the only thing I found difficult was clipping through the platforms you jump onto and the physics sometimes throwing you around.
The story is enjoyable but also confusing.
The game on sale is a fun few hours of gameplay but I would not recommend you pay full price for this game.
You can always check out my play through here if you aren't interest in paying the full price!
Steam User 8
More like known fate
First of all this game is available for both VR and non VR and I only played the non VR version. Between the music, sounds and linear paths with some secondary roads to get distracted it's easy to know what the structure of the game is, go here and there without knowing why, we will try to confuse you and tell you the truth at the very end. Not saying that this is bad, but is predictable.
Gameplay
Scenario
The developers don't know who to change one scenario to other so we are teleported from one place to another with a flash light covering it all after a change of events is made. Even the character is asking himself how the hell is everything happening, mostly the feeling of the player at that very moment.
We will swap between vision of our real life remembering past memories and the new realm we will mostly play in, trying to guess what is happening in this world.
Sound
The game use frightening sounds whenever it pleases either for intimidate or create stress to the player, anyway the music used won't reach a scary level and it's overused (music and sounds in the background all the time) so after the first 10 minutes you won't care about the music at all.
Also for VR users this can make a very exhaustive experience since having weird music running through the ears 24/7 can ruin the gameplay.
More deeply
Enemies
Enemies or hostile creatures exist in this game, this evil but weak creature will try to hunt you as soon as they see you, but you will be able to defend yourself with some ancient weapon that you will be given during the gameplay.
Hostile characters in this game are really simply and generally based on the same mechanics and combat style, stun them using light and defeat them with three shots, anyway, if you let any of them get too close to you, they will consume you and you will be sent to the last respawn point.
Graphics
Could run the game at max settings with 60 fps with no freezing, so performance is not a problem, the game uses a dark theme most of the time using the topic of light and dark sides fighting for that little space in the screen. Apart from that all the environment is very well detailed with abstract elements that may get meaning throughout the game.
Characters and environment
The game sets you in a closed environment where your movement is limited to solve certain puzzles and go straight forward, with secondary paths as exceptions using collectibles shaped as memories of our character.
But even being a closed environment can make you get lost if you don't pay attention to the dialogue or, take a rest meanwhile as well as you can miss some important pieces to unlock your way.
We are an human being who was been teleported to another dimension to complete a task, first without even knowing our name, kinda like that anime series called RE:ZERO.
Rating
Pros
• Difficulty friendly: Most of the puzzles of this game will be easy to complete and sometimes we will be given hints about how to deal with them.
Cons
•With our second perk we will be able to manipulate elements and move then whenever we want, if we move one too much we can mix it with another element and make it get stuck, ending in a level restart and in a frustrate shriek with all the people around us wondering what went wrong.
Final thoughts.
A good game to play on free time or between pauses since it's divided into several chapters of no longer than 30 minutes each. Being one of that games that need to be played till the end to get the full meaning of the story. I had the opportunity to play the game with a friend with VR and I really recommend it if you are a VR user (but lower the music), play something you like and everything will be fine because as I said it can be a little very annoying.
And also a good point of this game is that I consider it family friendly, so even with the dark themes and the painful music people from all ages can play the game.
Steam User 0
Oyunda bazı eksikler yok değil; bazı yerlere ışınlanma yaptığınızda (VR Başlık ile oynarken) ekran kararmaları ve ışınlanmanın tam anlamıyla elinizdeki izleyicilere entegre edilememesi ve oyun her zaman önünüzde değilde tam arkanızda başlaması gibi. Ama yine de oyun oynanabiliyor her halükarda. Geçmişimizi bir nedenden dolayı unutmuşuz ve hafızamızı geri kazanmak için bize yoldaş olan doğaüstü yaratıklar ile bir kızın silueti yardım ediyor. Diğer boyutta bazı taşlar mevcut ve bu taşlar bize hikayenin tamamı için gerekli yoksa hikayeyi tüm başarımlar ile bitiremediğiniz gibi hikaye az buçuk eksik kalıyor. Final bölümünde bu parçalar eksik kalsa da az da olsa neyin gerçek neyin yanlış olduğunu anlayabiliyoruz.
Steam User 2
The game has really nice graphics and sounds.
The puzzles were interesting but could have been much more difficult.
It has an interesting story but I liked it.
I recommend this.
Steam User 0
Disclaimer: I cannot provide anything regarding the VR experience.
Very easy to 100% without a guide - Also, the game was a little bit of a mess. A unique, interesting, flawed mess. Using a controller for this game is not a great idea. You can certainly complete the game in a 4-5 hour window with one, but yeesh. Clearly its is mapped to mouse and keyboard control. Not so good there. So go KBM! (or VR?)
The design of many of the characters and elements are very interesting. I believe this game does achieve creating enough of a unique, well thought out environment to call this game "atmospheric". If you like that sort of thing - Also: platforming, light puzzles, strange broken story, high school theatre voice acting by protagonist - then you could play Unknown Fate.
Speaking more on the "strange broken story"... It is a bit confusing, with no real answers or much coherence throughout the plot, potentially even by the the very "what a twist!" end. By no means does this mean a no, if again, you are into that sort of thing. I was able to piece together and understand enough of this to enjoy, albeit not entirely satisfied. If this sounds like a review that should not be recommending the game that is understandable. It is close to 50/50 - maybe 63%.
It is definitely noteworthy that this game had a lot of TLC (tender love and care) put into it, and so it can be fun past the frustrations.