Undershadows
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5.00
编辑
Undershadows is a Point&Click Role-playing Game for Windows.
Existing features:
- Play as a boy or girl! I drew everything twice…
- A dark story with twists, which come to a head over time [20+ hours of playtime]
- A completely hand-drawn world [800+ fully animated scenes]
- A real-time point and click combat system
- Huge boss fights over several phases
- A trainable shadow that can be evolved [over 20 transformations]
- A semi-open world, everything can be traveled again later [fast travel]
- Complete side quests that are way deeper than they look
- Solve puzzles and uncover the secrets of an ancient culture
- A strange companion that just can’t shut up
Steam User 11
游戏很棒,画风和氛围都挺棒的,bgm也很好听,希望可以推出中文,哪怕是机翻也好
The game is great—both the art style and atmosphere are amazing, and the background music is really nice too. I hope a Chinese version will be released, even if it's just machine translation.
Steam User 5
游戏游戏,玩才是根本。玩家能否感到乐趣是评价一款游戏最重要的指标,否则它就是不合格的。
这款游戏最严重的问题即是它很难让玩家理解自己该做什么,正在做什么。在一头雾水的情况下,面对缺乏丰富色彩的画面,很难沉浸进去。游戏叙事理应紧凑,直插主题,先掲示亮点,引发兴趣。
这游戏其次的一个问题就是画面风格不统一,并且特效与风格不适配。而且突然从手绘切到RPGmaker这点比较难绷,特别割裂。风格统一是基石,真不能乱来。
也许这个游戏最大的亮点就是音乐了。抛开技术层面不谈,音乐都挺入耳。如果这样的音乐配合绣湖那样的统一的手绘风格,加个短小精悍的邪典故事,我认为至少还有可玩性。可至少现在,这游戏很难获得市场认可。也许它能吸引某些邪典游戏受众比如梦日记玩家那样的?我不知道,至少我没这个耐心。制作者可以试着把作品扔到那些平台论坛试试
我觉得比较重要的是保持这种音乐质量的情况下好好思考下到底是要市场还是要表达,以及经营一个自己的游戏社群真的非常重要!
-Game is about to play. One of the most important standard for a game is that whether players can enjoy playing it, otherwise it is hard to tell if it is a good game.
-This game has a serious problem. Players is hard to understand what they should do and what they are doing. Under this situation, players is hard to enjoy and keep playing. Players expect a clear goal, theme and highlights of the story in the first 10 minute of the gameplay so that they will be interested in the game content.
-Another issue is that their are too many art styles, and conflict with some visual effects. Switch doodle style into RPGmaker is quite strange, feels bad about it. Art style should stay same, this is a fundamental principle.
-I think the musics are really good, catching, I like them. If the art style stays the same like Rusty lake series, bgm stays the same, and the story is short but fine arranged, maybe it will attract some players. For now, I don't think it will sell many. ----
-Maybe it could attract some cult-game player such as Dream Diary? I don't know. I don't really have the patience. Game creator can try to upload to those cult-game forums or platforms.
-I think it is important to think carefully about which one creator wants, money or expression. Also, have some friends and group to communicate is really important.
Steam User 0
个人风格非常浓烈的一款游戏,能够感受到制作人的热爱和用心,美术风格很独特,很多场景荒诞而诡异,但也有很多场景很可爱。游戏的氛围营造得很好,音乐恰到好处,刚开始被追杀的氛围很紧张很可怕。因为故事主题的原因,如果没有理解错误的话(英语非母语,游戏当中很多内容会有很多自动的部分可能会跟不上),主角被游戏夺走了灵魂然后一直被追杀,这样的故事设定让这个游戏很像一个meta游戏。一开始好像可以选性别,选女生的小辫子特别萌。
游戏内的迷题看起来还挺多的,因为不擅长英文所以只玩到了一部分,玩得特别慢。但是很多内容都很有趣,一开始很吓人,后来和小面具聊天给我整乐了。这个游戏的缺点很明显,缺少引导,以及很多时候分不清什么时候是动画演出什么时候应该操控,因为氛围很紧张所以一直在摁鼠标。但就我目前的感受,虽然它的故事是很老套的那种套路,但剧情应该会很有趣,黑色幽默那种,游戏后来的ui也很有创意力。在多次死亡之后,怪物会换着花样的说我,也会有一些提示帮助游戏继续进行,非常的有意思且方便。感觉这是一个收集奇奇怪怪的死法的游戏,哈哈哈,很可爱,很多机关和内容都是初看不明所以,细看很有道理的那种。没有玩到后面战斗的部分,所以不知道多难,但就解密这部分我还是很喜欢的我觉得很有趣。
这种非常强烈的个人风格,和作者手绘和自制音乐的努力,我还是非常喜欢和敬佩的,希望更多人发现这个好游戏。
No Responsibility Review,只根据个人喜好进行评测: 无责任评测