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Underhero

Underhero is a 2D side-scroller RPG adventure game with timing-based combat. It tells an intriguing and mysterious story, full of silly characters brimming with personality, quirky dialogue, and lots of weird humor. STORY: Inspired by Paper Mario games and RPGs in general, it tells the story of a world where the chosen hero has failed and an underling of the main villain takes his place as the new “hero”. Join Elizabeth IV and a little Masked kid in a journey across the Chestnut Kingdom to once again, defeat the evil Mr. Stitches! Meet friends, foes and other weird characters in the mysterious world of Underhero. ...Wait, once again!?
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Game Discussion

Review by Anonymous
Review from Steam

Disclaimer: This is a spoiler free review.
My gametime says 0.1 hours, but it's because we played it on my wife's account because she wanted to play it. Our actual gametime is 22 hours
Short Review/TL;DR
Underhero is a very fun game with a turn-based combat system that is quite unique to it from the ones I've played. I loved the story and the characters, and very fun and unique boss mechanics. However, its greatest downfall was the last worlds and the ending feeling a bit dragged out, and for those that don't care for it, very dialogue heavy.
That being said, Underhero offers a skip-dialogue option taught at the beginning of the game that will make these parts feel less long for those that don't care for the story. For its price, and the experience, I'd definitely recommend it!
Underhero: Quick Overview
Underhero is a turn based platformer game where you play as an underling of the main villain. After the Hero of the story perishes, it is up to you to return the three key items every hero gets to face the final boss. With a unique and very fun take on turn-based combat, Underhero quickly became a very fun and rewarding game to play, and one I cannot wait to play again.
Combat: 8/10
The combat was very interesting albeit a tad difficult at first. Enemies give a visual hint to an attack they are going to do with which you can choose how to go about it: Dodging by jumping if it is a ground attack, ducking under aerial attacks and blocking or parrying with your shield. These little hints make the combat difficult at first due to the fact that you don't originally understand what it is hinting at, but it gives a feeling of progression through understanding how they move and how you can react to every given enemy. Often getting the expertise to parry the enemy which gives you a couple of free hits.
Your attack consists of three different weapons. The sword, your bread and butter. Quick, medium damage. Your slingshot, what you use against ranged enemies that cannot be hit by terrestrial attacks. And, your hammer, which is the one that does the most damage with the longest charge time that gets interrupted by being hit.
You depend on a stamina meter that raises at a steady pace to attack. This meter goes down with each attack, your sword and slingshot taking 3 of the stamina, your hammer 6, and your shield 1. Once you reach less than 3 stamina your character gets exhausted and can no longer dodge, neither ducking nor jumping. Giving the game a nice strategic side to it, choosing your attacks wisely.
The other way to fight is by bribing your enemies into letting you go, which nets you less experience and costs some of your coin, however sometimes offers some extra dialogue in exchange. Sometimes, even hints as to what to do or for exploration areas being given with these dialogues making it worth it to bribe at times.
Dialogue: 9/10
A lot of what charmed me with this game was its dialogue.
The characters were funny and lovable, (at least some of them) and there was a lot of dialogue.
At the beginning of every fight, you can talk to your enemy (granted you make part of their same team) offering a lot of dialogue due to this aspect. My wife and I decided to selectively choose who we bribe (or how we called it, spare) and adding a unique and nice element to the game.
We laughed a lot with some of the characters, and the story overall felt nice albeit a tad dragged out near the end.
Exploration & Worlds: 6.5/10
The exploration of the game was very fun, but some of the levels started feeling a bit annoying and plain out confusing. Something that wasn't my cup of tea. My wife and I explored the world through and through, looking through every nook and cranny trying to find every upgrade, and the platforming didn't feel clunky, however it isn't as polished as games meant for platforming specifically.
That didn't stop us from exploring and seeing what we could find, of course. It was just a mild hindrance.
Ambience (Graphics, Audio & Music): 8.5/10
The graphics and music are two-piece, giving a mild retro feel. With some really lovable tracks, and easy to learn which meant I'd catch myself humming along with them after a while, take that as good or bad, according to how you feel about learning songs from games.
I liked the music so much, that me and my wife have agreed to purchase the game's soundtrack, if not just to support the developers of the game and throwing more money at them.
And the audio, the little ques like the hero's voice when jumping and the sounds on the game overall were good. Nothing crazily immersive, but certainly some nice details we got to listen to once we placed our headphones which were much appreciated.
Verdict: 8/10
Underhero was a game that me and the wife enjoyed a lot. The combat felt unique and very fun to master, not mindless at all which were my worries. The exploration and some of the worlds were rather lacking, but the dialogue and overall atmosphere of the game made up for some of the lacking aspects.
It's a game I'd definitely recommend, and if it's just a tad out of your price range, a discount is definitely worth it. It's a game I loved and didn't expect to like as much as I did.
Achievement Hunting
Keep in mind: This is an honorary category that I add because I love achievement hunting that does not impact the overall score of the game.
The achievement hunting in the game mostly consists of completing the game and exploring. None of the achievements felt unachievable nor too difficult nor taxing and can easily be done in one playthrough.
However, I'd advice to follow a guide of missable achievements due to the fact that some things can be missed. And keep in mind that near the end sequence just before fighting the final boss the game locks. So please do all of your achievement hunting before finishing the game, lest it locks and you have to create a whole new save file.
EDIT: The developers have left an answer stating that to go back to a previous save file, you must click load rather than continue and it will take you outside of a locked area! Pretty awesome to see developers looking at the reviews, Paper Castle are awesome, you should definitely buy their game.

Review from Steam

Underhero's a weird game. It's got a lot of strong points, but a lot of weak points as well. I'll try and go over them relatively quickly.
THE PROS:
-The art style of this game is thoroughly charming. Colorful, excellently done pixel work that deserves commendation.
-The writing of the game is also a lot of fun. There's quite a few jokes that made me legitimately laugh, even now.
-The core concept of the gameplay style is really cool! Having faux-turn based gameplay where you react in real time to dodge/parry/etc. is a natural extension of the Mario RPG combat the game's clearly inspired by, and the bosses also adding platformer elements along it is rad.
-The music is pretty darn good. No all-time great, but there's a few standout songs that might stick with you.
-There's moths, and I'm a big moth fan, so if you're also a moth fan that's great news for you.
THE CONS:
-The actual fighting, however, is... sluggish. None of your weapons feel particularly exciting - your sword is just okay, your slingshot feels cumbersome, your hammer is painfully slow, and your Rush Mode super move is massively underwhelming. The "bonus damage when landing hits to the rhythm" is frustratingly difficult due to the lag on your attacks and how badly signalled it is, so... eh.
-Beyond that, the meat of the gameplay is pretty simplistic in general. Almost every enemy only has two attacks, and the platforming is fun enough, but never really reaches a particularly complex level.
-The game doesn't really have much side content beyond the main plot, so if you want to explore and try and 100% things, don't expect much beyond a few 'here's a power up for doing this very simple side quest' occurrences.
-The "haha weird 'savages'" trope in the third area felt gross, honestly. (And that's coming from me, a white woman!)
Overall... it's not a perfect experience, but Underhero is a pleasant enough RPG experience to be worth checking out if the Mario and Luigi games and the "quirky indie rpg" genre are up your alley.
(Not to be confused with Undertale.)

Review from Steam

Highly underrated gem that is perfect for anyone looking to fill that Paper Mario and/or RPG-platforming void. I did encounter a few bugs however, none were game-breaking. While great all-around, the conclusion of the Underhero narrative is what brings it to another level.

Review from Steam

If I could select one word to describe Underhero, it would have to be personality.
It's really hard to do a game like Underhero justice in a review, on paper it seems like another RPG where it does pull off inspiration as it state from Mario RPG. And starting off, I really thought it would be that way.
Except, that wasn't the case at all. While the concept was a bit intriguing, I started to get pulled in more and more by the game's charm and personality. The game really does feel like simple RPG but the more you go in, the more the characters intrigue you and the more the mysteries of the game pulls you in, while I slowly made my way through the first two worlds I sped through the last few simply craving more of what the story has to offer.
Underhero is going to be something that will stay in my mind for a while, each character has so much charm and really stands out in their own worlds, a lot of thought was put around designing each world and character. I strongly recommend this game to anyone who wants to have a genuine experience with a story that keeps ramping up to an incredibly climatic end.
That's a game worth remembering.

Review from Steam

This game is pretty good, but I cannot give it much more praise than that. The art style, music and story are very charming and well-done; however, the puzzles, combat and systems fall short of my expectations. I enjoyed playing through the game, but there were times where I was groaning because the upcoming segment was just ... too much at the time.
I definitely recommend it as a quick fun play (10-15 hours including collectibles) - especially if you snag it on sale - but don't expect to pick up a contender for your top 10. Also, don't pick up this game because it is "like Paper Mario." The level-up system is similar, and the dialogue has the same silly style, but beyond that you are going to get a very different game.

Review from Steam

Like Paper Mario, but not quite. There were fun moments and many twists. I enjoyed it.
I wish there had been more emphasis on battling. It was like 60% platforming - 40% battles.
There were also some questionable design choices, but overall, it's a good game.

Review from Steam

It's a game that bleeds creativity. The art style drew me in at first, but I stuck around for the compelling story, and I personally don't think there were many if any low points. The charm persists throughout the whole adventure, and even the surprising final boss. If you want a game that you can beat under twenty hours and will leave a lasting impression, I'd recommend It.