Underhero
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Underhero is a 2D side-scroller RPG adventure game with timing-based combat. It tells an intriguing and mysterious story, full of silly characters brimming with personality, quirky dialogue, and lots of weird humor. STORY: Inspired by Paper Mario games and RPGs in general, it tells the story of a world where the chosen hero has failed and an underling of the main villain takes his place as the new “hero”. Join Elizabeth IV and a little Masked kid in a journey across the Chestnut Kingdom to once again, defeat the evil Mr. Stitches! Meet friends, foes and other weird characters in the mysterious world of Underhero. …Wait, once again!?
Steam User 4
This game is really good.
Story:
The story is super interesting. Playing as the minion who kills the hero is such an interesting concept and leads to some funny interactions with the rest of the minions. That said there is one flaw I find in the pacing of the story. World 1 is long and super boring. But the game really starts to pick up afterwards and especially once you hit world 4. Personally, I'm surprised it took me 11 hours. I thought it took longer.
Gameplay:
I really liked the gameplay. You have a stamina system that let's you use a variety of attacks. But if you run out of stamina then you can't block. Perfect blocking helps you recharge stamina. It's a nice little balancing act.
Overall, good game and great story.
Steam User 2
good game. pretty great story. underrated game. play.
Steam User 1
Great story, gameplay could've got more polishing but it was still fun, only minor bumps in the road. VERY recommended
Steam User 1
From a technical perspective, Underhero has quite a few issues:
- Resolutions are broken on 4K screens, one must manually select a 1080p resolution in Windows before starting Underhero. VSYNC is also broken: With VSYNC, the game is unplayably laggy, without VSYNC, there is awful tearing. Even NVIDIA overrides (force VSYNC/GSYNC) don't fix this.
- Controls are pretty floaty and unprecise, particularly with an analog stick gamepad. For instance, climbing ropes makes you inadvertently toggle sides, and one of the minigames regularly misses button presses---changing over to keyboard input fixes both problems. In a similar vein, collision detection (e.g. at platform edges) is quite glitchy.
- Usually, I am good at rhythm games (say, Crypt of the Necrodancer). Underhero does have some rhythm features (for critical attacks and one minigame), but I haven't been able to get them to work reliably. Luckily, the game still plays well if you ignore the background rhythm altogether.
- Pixel art varies greatly in quality, from okay-ish (main characters, worlds 2 and 3) to simple (wall tiles in world 1) to programmer's art (some enemy and background sprites). The combination of different pixel art resolutions makes the overall look yet more messy. Also: Who in their right mind comes up with the idea to rescale pixel art? Even with nearest-neighbor texel filtering, the results are horrible.
- There are some minor bugs and annoyances in scripting: At one point, the game tells you that you are locked in, but you aren't. Your low-health indicator keeps popping up during cutscenes. Some dialogue lines skip by without any input. You can backtrack, but there is nothing new to be found---while outdated and now unfitting dialogues still play (with Liz, mainly).
- The first world (up until the tree) is a long, boring tutorial that feels like the devs themselves were learning along the way.
Yet, in spite of all these issues, I still had quite a lot of fun with Underhero. The basic gameplay mechanics are simple, but fresh and enjoyable. The world building is interesting, the soundtrack fitting. Some of the events and ideas made me chuckle (the tree basement event, the graveyard, the special lava), some made me laugh harder than I'd like to admit (the puzzle guy, the chieftain's son, the hat story and its conclusion). The final boss fights and the ending scenes were heartwarming and gave the entire game a satisfying conclusion---quite a lot of games could learn from this!
Thinking about it, had I played Underhero on the SNES as a kid, it'd probably have been one of my favorites.
Steam User 2
This is game that sat in my backlog unfinished for waaay too long, i played the first chapter and temporarily dropped it due to other things, but i am so glad i went back and finished it!
The combat took a bit getting used to, but after you learn that parrying is key and not to focus too much on the groovy critical hits it becomes way more fun.
I would say that it gets better as the game progresses (i guess due to the secrets being revealed?), with the highlight being the ending, but it is quite fun throughout! I thought this game would have a "twist ending" since the start considering it also had a kind of "twist beginning", but it was so much more than i expected, i loved it!
Highly recommend if you enjoy games such as deltarune and iconoclasts!
Steam User 1
I like this game for what it is. It is not the best game but it is okay. It took me a little while to get into it.
Steam User 2
One of the best games I have played in a long time. Easy to understand yet the story is absolutely amazing. A real paper mario like experience. Hoping for more honestly.