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UBOAT

UBOAT is a simulator of a submarine from WWII era, yet different than all you have seen so far. It is a survival sandbox with crew management mechanics while its primary theme is life of German sailors. The boat is their home, but it can become their grave at any time. In UBOAT you control the crew in order to control the boat. You look after their physical and mental health, because if the sailors are hungry, tired and their spirit is low, there’s no chance of winning even a skirmish. The extensive damage system is a foundation of the game's survival elements. Unprecedented situations are bound to happen as the effect of received damage, testing player's creativity and ability to stay calm. You can try to save the whole crew or leave someone behind, to save the others. While your ship travels through the open seas, you will often find yourself being on your own. Use your management skills to spend resources taken on the trip optimally and in special cases try to recover them on the sea, by asking your allies for the help... or by looting wreckages of enemy ships.
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Game Discussion

Review by Anonymous
Review from Steam

Diet Silent Hunter
Bear in mind, this review is based on thousands of hours across Silent Hunter(s), and only 20hrs in UBOAT, so take this with a subsim bittervet pill.
This game will scratch your itch.
It's got it's fair share of bugs, and those bugs really can ruin your day, such as spending hours on a patrol, sinking off the shore of Britain, and sitting in the pitch black in a dead sub, methodically salvaging your last remainging scrap into replacement parts and hoping the repairs take less time than using your oxygen supplies... only to cripple your way back to La Rochelle to find out that the ladder is bugged and you can't interact with it, because the mechanic needs to climb down the non-existent ladder to fix it.
Little design flaw, but one that could easily mean you need to revert to the save you had pre-engagement at the shore.
Even if you saved after the engagement
Even if you saved after the heroic repairs on the sea floor
Even if you saved after you got within 1nm of La Rochelle
All those safety saves mean nothing if you can't actually get off the Sub when docked.
This is a First Person Only bug, which most of my gripes will probably be related to, because again... bittervet, i like my first person sub work.
Other little annoyances such as climbing the ladder to man the conning tower, you climb the first ladder, and then you need to step back, open the above hatch, and then carefully make sure you mouse over the ladder in front of you, every time.
going through hatch doors, sometimes shifts you camera sideways, sometimes you 360° moonwalk back through the hatch you just came out of.
Crews, storage, items.. that's a whole seperate situation that needs worked out.
First of all, Crews and Roles.
Each Officer can do a number of jobs, the title he has "Engineer/Radio/Leader" also contains within those roles, seperate job titles, Chief Boatswain, Mechanic, Medic, Quartermaster etc...
If i set my Second Radioman as a Medic, As Radioman comes with the level up skill perk.. medic, and I give him a Helmet and 5 Medkits for use in an emergency, he then decides to either a) go on vacation, b) be on a boarding party, or c) restock the ammo on the Deck Gun during an engagement, it's a complete roulette whether he'll put Medkits into the flak gun, lose them on holiday, or leave them behind on the boat he spent 12 seconds on, occasionally. he might leave just 1 in storage, carrying 4 himself, but those on him, and that 1 in storage or on the flak gun, becomes completely untouchable until they are sold back in port.
Second, and probably the thing that absolutely ruined my first save and i'm pretty sure they don't mention this in the tutorial AT ALL, the Chief Engineer does not load the torpedoes, so after sitting for what seemed like an eternity, then going through all the tasking with TAB, I resorted to googling and yep, you need to turn your Engineer with the title Chief Engineer, into a Mechanic, and then he'll happily go load the torps.
But hey, after all that, i continued playing, even if I did repeatedly say in my grumpiest old man voice "i'd never have this issue on Silent Hunter" but not once did I reinstall and subsequently get lost in the myriad of mods i'll use to make the SH games as good as they are.
Like I said, it scratched the itch
before long, i'd understood how to juggle the crews crazy demands, i'd figured out to save before i've done anything at all, before a mission, before embarking, arriving at your sector, on contact, after contact, and after setting and fine-tuning the schedule, I had a well oiled little dolphin squad and we were out wolfpacking convoys... even took down a Formidable Carrier, Boarded and questioned a neutral vessel, and dived for sunken loots.the latter two were not even an option in Silent Hunter, which was quite cool.
Overall, it's great, it's an awesome Sub Sim, and you can burn an entire day hunting down Freighters and enjoying the satisfying "She's Sinking!" jubilation from your crew, it has a few bugs, quite a few frustrations, but i'm sure those will get ironed out in time, also, it has a vibrant modding community and a lot of Subsim Forum users are working on it as well.
Is it worth it right now?
Yes, I'd say even with it's flaws, it's worth it right now, it's being updated, there is a roadmap and a lot of things are, and have been fixed, the devs are active on it, and i'm sure the community will keep it afloat (submerged?) for as long as possible too.
If you like the feeling of hunting ships on the open sea, you'll enjoy the game, if you can get past or workaround the bugs, you'll love it.
If you enjoy being able to see out of the conning tower observation station without your radar pole being right in your face, then you're out of luck, but hopefully that gets fixed.
Also: coming from Silent Hunter, the Enemy AI in UBOAT are absolutely dumb as bricks, so if you're already good with manual targeting, it's like shooting fish in a barrel, and with FAT/LUT it's as easy as aim into the mess of them and start blasting.
Helmets on everyone, Medics on Radiomen, Replacement Parts/Rebreathers on Engineers, GG
Anyways, my Rant is Over, I'm going back to the Black Pit, and i'm hoping, wishing, that someday we'll have a multiplayer wolfpack mode, because aside from the bits they can fix, as always, it's the only thing that every sub sim game is truly missing.

Review from Steam

My navigators fell asleep and we ended up on a beach. 10/10

Review from Steam

Captains log: This game is why my friends think I'm dead

Review from Steam

Never touched a submarine game in my life, after watching a youtube video I figured it's something I could get into, now I enjoy sinking ships and laying at the bottom of the ocean screaming in first person as my fate sets in, water pouring in. I really enjoy this game, if its something you might find interesting, buy it... but do some homework on how to play it properly, and don't quit when the going gets tough.

Review from Steam

This Sub sim shows a lot of promise. I used to play Silent Hunter back in the day, and this Sim has really expanded on a lot of aspects and implemented new aspects really well. I like that you can play the game in an arcade fashion without much management, or go full sim. You can be looking at the sub in external views, then zoom in and see a cut away section with you crew walking around and interact with everything, this is extremely good fun, and many sub systems are modelled such as charging your oxygen tanks and things like that. Silent hunter doesnt go into that much detail. Also you can take control of any officer and play in first person view which is great!. The missions seem quite plausible and realistic to me. Overall, development of the sim seems a little on the slow side. Updates are slow coming, but tbh, it's in a very good condition, and very playable.

Review from Steam

Is it fun, yes. Does it look good, yes, mostly. Does it sound good, yes. Are the controls intuitive, HELL NO! I need a printout just so I can remember things.
This game is still in development. Case in point, sinking a dutch ship with 4 torpedoes on target should result in the ship sinking, not in becoming the flying dutchman. Seriously thought that was an easter egg.

Review from Steam

I played the game for quite a bit, when playing I don't even notice how much time has passed. You can get really into it. First sub sim I've played and can say i highly recommend