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Tyranny

Play an RPG with meaningful, world-altering choices, unique and memorable companions, and a new perspective on morality. Tyranny casts you as the arbiter of law in a world devastated by war and conquered by a despot. Will you work inside the system or try to dismantle it… and will it be for the glory of Kyros, for the good of the world, or for your own ambition? From Obsidian Entertainment, the team behind Pillars of Eternity, Fallout: New Vegas, and South Park: The Stick of Truth, Tyranny is a classic-styled RPG with a new and original story, shaped and molded by your actions. The very layout of the world will be altered by your decisions as you choose sides, make allies and enemies, and fight for your own vision of law and order in an immersive and reactive story. Branching, unique stories in an original setting: In a realm where the tyrant has already won, the player must decide how to reshape the world.
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Game Discussion

Review by Anonymous
Review from Steam

TLDR
Tyranny is a unique product that puts you in a counselling session with a white masked dude, a shadow assassin, a green smoke joker and 1 immortal stone cold purple general where you are tasked to bring peace to this realm, acquire towers by drawing puzzles on the floor in 1 mess up world filled with lunatics, beasts and banes.
Jokes aside, Tyranny is a product beyond its time. It is rich in story provided you know what you are doing and has plenty of politics/drama for you to enjoy.
Non-TLDR
Tyranny (T) developed by Obsidian Entertainment and published by Paradox Interactive. The PC version was released on Nov 10, 2016. As of this writing, metacritic (
An average meta score of 80 from 67 critic reviews
An average user score of 7.8 from 633 ratings
11 Most Discussed PC Game of 2021
#72 Best PC Game of 2016
#34 Most Discussed PC Game of 2016
Honestly, I am left speechless because its very hard to describe what T would offer. it is a rather odd but a brilliant product at the same time. What i can honestly say is that T deserves more love & recognition for what it wants to accomplish.
Controls, Audio, Visuals, Story/Writing
Visuals: Beautiful. Everything down to its details. So much work has been put into the level design, characters and the bosses stand out. +1 to the visual team
Audio: While not every character has a voice, those that do like your companions, the narrator, its been done wonderfully. The tone expresses their expression. There's not much emphasis on music though however you will go into battle unconsciously with the "battle music" playing behind. For that to happen, it means they got the music right to set the mood and feel while you are enjoying the game. +1 to the audio team
Controls: WASD and mouse. Nothing fancy.
If there's a complain, it would be at mid/late games, where your characters has amass skills AND spells that can get cluttered in that tiny UI.
Story/Writing: I'll make it simple. It's done brilliantly and properly. With 4-5 story paths you will be replaying to experience the journey however what pulls the story back is the design. More on this under mechanics. Each character has background/loyalty/questS/romance option. +1 to the story telling team
Mechanics
The game is about:
You
The people around You
What You want to build/destroy in this world
That includes a heavy relationship management between different factions and ultimately Kyross/your boss.
While many RPG has tried to deliver the "You/Your choice" matter in this genre, most of them you dont really see or FEEL the consequences. This is where T differentiates itself from the rest of the RPG - but - the cost is in its design. it is a double edge sword situation.
What do i mean? You start off by creating your world with a preset of questions. After that, the game locks you in that "world" and you are no longer able to deviate from it - and sometimes you trigger/miss events from it as well. Sometimes you change your mind and you just want to take/break the object right in front of you but you cant because this is the world you have set for yourself and you are not allowed to change it. This is the downside of the design.
However if you are able to embrace this design and it's little flaws, you are going to experience a game from different perspective, conflicts, journeys and decisions that challenges you and the world you want to build/destroy.
So as you progress through the game, you level up. You allocate stats, skills, skill tree and build/destroy relationships around you. Money is rather limited at first but if you dont buy stuffs like clearance sale, you will have a ton in late game and that comes helpful when you have 5 fully build towers - where you can research, build armour/weapon/artifacts/scroll/potions for you and your entire team.
The Towers is another unique feature to the game. It feels like an extension of you rather than having a castle/stores in a location/my city. The vibe is different. If you are someone who enjoys story rather than rushing through the content, you will appreciate the towers as it will give you a sense of a breather from this crazy war-torn world and be able to communicate with your team and build all sorts of wonders.
Leveling system is rather odd. You have your traditional stats allocation but also "skill" allocation that grows with how much you use it in the game.
Skill tree may seem limited but it actually offers more "depth" rather than superficial "more str" "more agi" "more int" type of skills and then you also have companion skill combo, faction skills, artifact skills xD
Spells are even weirder. You pick up spells from scrolls/sigils. and there's sub-class for the spells, they affect/change your spells behavior. There seems like 7 or more main spells - and then 8? sub spell options. While not every main spell will have all 8 sub spell allocation, this gives you the idea just how much more you can do with magic. Did they have to complicate magic in this manner? Hmm
Weapons. There are a ton of weapons but ultimately you will "feel" only a few types matter either because of enemy types/enemy armours. It's not simple to play as a range character in T as most enemies will rush to your face/hug your face and this makes the party strategy/companion build more important than you realized. Its even more apparent once you play solo aka the anarchy path.
Boss fights are rewarding. They give you some of the most unique weapons in the game and thanks to the game+ option we are able to import our character with all the stats, skills and weapon into a new world. Go and have fun.
My personal thoughts/My Summary
I feel Tyranny is an ambitious product. Its like game of thrones in 2D, RPG setting. The team had a vision however it is technically challenging and that is why it was designed in this semi-linear manner. is this good enough? for me a yes.
Because we do not have a system smart enough to have a dynamic "action and consequences" scenario & "relationship management" system. Yet. Maybe in years to come with more AI tech - and thats where i feel T will shine. Actually, i am impressed with the companion quests/behavior here if compared to Neverwinter nights (the game that i looked up to when it comes to 2d, rpg, strategy game)
I feel, to enjoy T, you have to get involved with its politics and know what type of world you want to create. Going in mindlessly, maybe you wont feel so much satisfaction. or you dont even know what you are missing out.
So, on the scale of 0 - 10, my personal rating Final Judgment for Tyranny is a complicated-but-well-deserving 8 out of 10.

Review from Steam

Wished this had a sequel game...

Review from Steam

After beating Tyranny twice (first on normal and then on hard) I feel compelled to share my thoughts to fans of CRPGs.
What I think a lot of modern RPG's are lacking is the ability for the player to actually role play. Yes, they may have some of the trappings of RPG's like level up systems and class trees, but they don't allow the player to craft their own character. Tyranny remedies this problem by having an excellent character creation page which focuses on background and narrative just as much as it does on skills and abilities. It separates you the person playing the game from the character you created, which is important, because this games often forces you to make very difficult decisions with no clear cut answer.
To provide an example, my first character, Gong, was a bare-knuckle brawler who rose to fame by being an undefeated pit fighter. This caught the attention of the court, who chose to educate Gong in history and letters. Now, despite his formal education, Gong only really cared about inflicting as much violence as possible. When deemed worthy of being a Fatebinder (essentially a representative of the court), he used this status to satiate his bloodlust, using violence as the solution to his problems as much as possible. For example, he invited the queen of an opposing faction to peace talks for the sole purpose of taunting her into combat. When the queen fell for this trap, Gong was delighted, because she provided him the perfect opportunity to kill her with his bare fits, sending a powerful message to enemies of the empire. This act of barbarism awarded him the title of Queenslayer, which was used as a slander by his enemies and an honorific by his allies. He remains loyal to his Overlord, Kyros, because she is the most powerful in the realm, but if anything were to change this, he wouldn't hesitate to turn on her.
All of this character building happened before the game even started. Yes, you fill some things in as you move along, but the structure is there as soon you hit play. Combine this with extremely strong world building, combat where you really feel the impact of your attacks (impressive for a CRPG), and an extensive magic system, and you have one of the best CRPGs in recent memory.
The biggest downside is that the final Act felt rushed, with certain character actions not really making any sense. However, on a moment to moment level, the story is very well paced and doesn't waste your time, encouraging multiple playthroughs. Companion AI was also less than stellar in my experience and I had a much better time after turning it off and managing them myself. This would've been tedious in a lot of combat heavy games, but fortunately, Tyranny doesn't bog you down with meaningless battles. Every fight serves a purpose, which speaks to the excellent pacing of the game.

Review from Steam

This game is kind of a hidden gem. No marketing whatsoever, and it still beats mainstream RPG's even from the same studio (yes, Pillars of Eternity, i'm looking at you) with novelty of it's concept. The only RPG i know where playing the villain can be immensly satisfying and also morally grey.
I recommend to buy it, even five years after release. We need to show that it CAN be beneficial to create something new, not just go with the trends.
Thank you, Tyranny!

Review from Steam

Hello friends,
Today i will be reviewing the game "TYRANNY". This game is about living after a all mighty force conquers the world, and you choose what to do next in this forsaken world. As the law of the new power, you are the judge, jury, and executioner of the belief towards them. Your choices really change how the game is and what way the world and how your friends and enemies view your character as. You meet some interesting companions, and the great storyline and lore really reels you into the game wanting more. Sadly, my biggest complaint is lack of content. If you decide to get the game, make sure to get the DLC's as this adds at least more story into it. Now for my PRO/CONS list:
PROS:
- Choices really matter in this role playing game.
- Nice character custimization.
- Similiar game to older games like baldur's gate 1 and 2.
- New Game + mode.
- Multiple endings.
- Great voice acting.
- Interesting companions.
CONS:
- The game is too short, even with the two DLC's that add storyline. You will see this when you beat the game.
- The lack of additional content really hurts this game. I played it alot and wanted more content, but sadly, there is no more content.
- Some minor bugs, including once getting stuck on loading screen, steam cloud save tends to also get stuck while saving the game. Some bugs also in quests info that gets stuck.
Recommended as it is a great game, even with my main complaint being the lack of content. MAKE SURE TO ALSO GET THE DLC's as otherwise the game feels even shorter than it already is. I am saddened i do not find out what happens next, and now am stuck in game limbo hoping for a second game..

Review from Steam

I'm gonna be super upset if Tyranny 2 doesn't pop up

Review from Steam

I don't think I have ever in my life before felt the same way I did while playing Tyranny, as I write this review, I find it hard to put my experience in words... There is something magical and magnificent about this game, the way it carries itself out, the way it speaks to you and the way it creates character, the way it creates the world which you are in, the way it creates the atmosphere, and the way it creates you, the servant of Tunon, agent of Kyros.
Kyros is a name out of legend. Kyros is mother and father. Kyros's word is the law and the only law there is. With those thoughts, you can start drawing a picture in your mind of what kind of world Tyranny takes place in and what kind of a ruler Kyros is.
Everything and everyone in the entire known world bows to him and you are his chosen to be sent. You are not to be questioned, you are not be denied nor argued except by the chosen ones like you and they are less than a very few, and that... that kind of setup from the game gave me such a feeling of power and importance that I have never felt before in a video game, it was a phenomenal experience and, as scary as what I'm about to say might be, the kind of experience that made the idea of being an unchallengeable, untouchable, almighty Tyrant so fucking entrancing.
The game adds on all that weight and greatness the Overlord's generals, his Archons, which are also a force to be reckoned with and the game pretty much takes place around them, and when they back you up, respect you and heed your orders for they are Tunon's orders and from behind him Kyros's, that was an addition of authority and respect to you for everyone to behold.
I enjoyed this aspect of the game so much that I could make the entire review about it, there is just something so special about the fact that you are the Overlord's agent and you can't be criticized or disputed, refused an order, intimidated, and whatever it is you demand happens and those who don't bow to you die, that was an incredible feeling of power Tyranny gave me.
With the part I enjoyed the most out of the way, let's get to the details:
The story is sick, the world is in chaos and so are those controlling it and it is for you to unleash hell upon or bring harmony and justice to every spot in Terratus, all your choice from the get-go. At the start of the game you will be giving the choice to build a backstory or rush it and get a prebuilt one or so, I highly, highly recommend that you take the time to read and see what's happening in the world and make whatever back story suits you the best, it really matters later on in the game to be on the same page with the world.
In your honorable (if you so choose) conquest, you will get the opportunity to recruit trustworthy allies who come from all different backgrounds and have all different kinds of goals and agendas, which turns out to be strangely interesting and entertaining, not only that you get to experience their stories and hear what made them who are they today, you will also get to build trust bridges between you and them or raise wrath and hatred walls between you and them, another significant part of the gameplay is the favor/wrath system, the more you ally yourself with a faction or a character they more they will like you, respect you and aid you in situations you couldn't imagine and vice versa, and it all comes together, in the end, to affect and put the final touches on everything you have done in your conquest, to establish the Final Judgment on you.
The combat is nice (I think well done even) challenging (especially at the start of the game), you can do combo abilities with your party members which are strong special attacks, plenty of weapons, and playstyles to choose from, and the combat overall felt satisfying and really fun and not annoying or irritating at all. Unfortunately, as you progress further in the game you grow in power and pretty much all fights become given, except boss fights or important characters fights I think. Though this might be different on the highest difficulty, I wouldn't know I prefer to focus on the story and have a balanced experience so I played on normal. But to think about it now on how powerful your character becomes in the late game it could be the embodiment of how strong you become story-wise, and that is very fitting.
All in all, I think Tyranny is a great game with many replayability options, consistent storylines, characters, and atmosphere, that all fall together to create Terratus, to create a just ruler, or to create a Tyrant.
This game is too good to be real.