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Truberbrook

Truberbrook is a thrilling mystery-sci-fi adventure game. Enjoy an adventurous vacation to a 1960's parallel universe! A Sci-Fi-Mystery Adventure Game with handmade scenery. Imagine yourself on a vacation to Europe in the late sixties. Now, picture yourself as a young American scientist; Hans Tannhauser. While you're at it, think of Trüberbrook, a remote village in rural Germany. Because, that's where you end up after hitting the continent. But who cares, you won the trip in a lottery! Or at least, that’s how it seems. But don't fear, instead of getting some rest, you could find yourself having to save the world …
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Game Discussion

Review by Anonymous
Review from Steam

A bit different than the usual point & click adventure. Relaxing gameplay and atmosphere, perfect for the casual player. Graphics are great, 3D in a way that makes it feel like the regular P&C game. The way the interface works makes it a bit easier than usual. I have not yet finished the game but I am enjoying myself in the first 5 hours. A great game for those moments that you just want some kind of easy going fun to pass the dull moments of the day. It may not be suited for hardcore adventurers but I can recommend it to all who (like me) play to relax and love point & click adventures of all styles.

Review from Steam

The game lived up to the standards I was hoping for. I finished it around 9-10 hours (real playing time).
I recommend you play the game in German language, even if you can't understand that, you have the option for English subtitles.
This ads more to the atmosphere of the game which takes you back to the 60's in Small-Town-Germany.. The atmosphere of the game feels very good, you can experience they must have loved making it.
The story is good as well. Some very awkward twists and a some very funny moments you don't expect for a story like this. On the other hand it comes with the genre. I hope they will make another on.

Review from Steam

Pros;
-Pleasant Point & Click game
-Handmade settings give a unique and more personable feel
-Not too challenging
-Interesting story and (fully voiced) characters
-Some unexpected, but brilliant Easter Eggs
Cons;
-Shorter then I expected
-Had a bug which prevented progression, however restarting the game fixed that
-Wish there had been a notebook or journal with descriptions of items, notes on the stories your character picks up along the way etc.

Review from Steam

first let me say, this game is NOT worth full price lol. BUT it is a decent game, it kept me busy for a day and I enjoyed it. The story is a bit cheesy but it was tolerable. Over all I enjoyed it and do not regret playing it at all.

Review from Steam

TL;DR: 8.9/10I have never played a point-and-click game before Trüberbrook.If you look at my library: you'll see that I have other such games, but I'm going to assert that haven't actually played them yet.
This game's writing combines a sense of humor which can easily be described as typisch deutsch, which might seem esoteric for the average American playing this game, with an archetypically American way of exaggeration in a cartoon manner. In that manner, this game is German and American all the same. Set in the small village of Trüberbrook, Germany, in the 1960s, Trüberbrook follows the American quantum physicist Hans Tannhauser in his endeavors to pursue scientific advancements and knowledge.Name aside, the guy is from Washington, in the States.However, not everything is at it seems when he is recruited to aid the anthropologist, Gretchen Lemke, on her quest to locate an ancient cult which had existed some 2000 years before. The player is met with puzzle after puzzle in order to figure out the secrets of Trüberbrook.
At first glance, one may look at this game, and confirmation-bias may suggest one way or another that this game is either "American" or German." But this game is neither—or, more accurately, both—in that the observer should see one, and only one, perspective on the matter when examining the nitty-gritty details, but a duality of the two when looking at the bigger picture: Effectively, Trüberbrook is a direct parallel to one of the fundamental concepts of quantum mechanics in that electromagnetic light is neither a particle nor a wave, but rather a particle and a wave. Trüberbrook is namely neither German nor American, but rather German and American.
This game was not marketed to those who cannot understand science. But even less was this game marketed towards those who can understand science. Although it uses jargon, and although this jargon is being used correctly to my knowledgesubject to change, given that I have yet to finish this game, Trüberbrook does not go out of its way to out-"science" the player. But even less does it trivialize the importance of science: We humans are, by nature, curious about that which happens and why it should happen in such a manner. The Scientific Method is, at its fundament, the submission and subsequent testing of a hypothesis, whether such conjecture should be a correct assumption, and why such conjecture should be correct or respectively incorrect.
Only over the course of several millennia have we even become able to use computers to play games like this one on our personal computers, and Trüberbrook owes much of its success to the very advent of technology. Likewise, it owes its success to everything else from which it has drawn influence or inspiration. Accordingly, this game honors science in the pursuit of inspiring young players to become scientists just like Mr. Tannhauser, and in perhaps the most elegant way possible.
Therefore, I'd give this game's concept a solid 9.8/10.
As it goes for sound design, it's very solid, especially the ambience. However, I have noticed that much of the dialogue is too dynamic for casual play: Ranging from speaking loudly in a manner such that the voice is projected, to whispering faintly in a manner such that the player must strain his ears to even comprehend what's being said, this game could potentially benefit from an option which should reduce the dynamics somewhat, e.g. by means of a compressor, limiter, or similar audio filter. But since there's realism to it? 9.4/10.
Programming/scripting: 7.4/10. Minor bugs here and there. None are game-breakingyet, but I did pick up on them pretty quickly.
OST: 6.7/10. Whilst I opine that Trüberbrook would benefit from a more substantial soundtrack, it is my understanding that point-and-click games do not normally include such musically diverse repertoire as that of A Hat in Time. That's fine and well, though there are still some places where music simply should be yet isn't.
Too lazy to figure out how those should all be weighted. My verdictpending completion of this game: 8.9/10. Thank you for coming to my TED™ Talk.

Review from Steam

If this game was made in the 90's it would be considered a classic, but for now it gets lost in the sea of high quality adventure games. The game tries to fix common problems in adventure game design, but also falls into some logical nonsense and "What's the end goal of this puzzle?".
Graphics look great.

Review from Steam

I loved everything about this game. Some of the mechanics took a bit to warm up to and figuring out but overall the game is fantastic. If I had to change one thing, it would be the checkpoint save system. I prefer manual saves but I got used to it. I did suffer some technical difficulties, i.e., crashing on two different GPUs but once I moved to the rx6900xt I gave it another shot and haven't experienced any issues.
100% recommend, wish more were like it. Truly stunning game with light to moderate puzzles and engaging/immersive gameplay. Wish I knew about it when it was on kickstarter, I surely would've backed.