Tribe Of Pok
Tribe Of Pok is a tribal survival strategy game featuring a deeply simulated environment. You manage a tribe of hunter-gatherers, helping them survive and thrive in a savage world. As you become more prosperous, rival tribes will take notice. At first they will judge you based on appearances, but you can change their opinion based on the actions you take.
Simulated Natural Environment
The natural environment is heavily simulated. Water flow, ground saturation, evaporation, fertility, temperature and humidity all contribute to shaping world. Cut down all the trees and eventually they will stop regrowing. Use up all the water in a pond and it will be dry until the rains return.
Day/Night and Seasonal cycle
Temperature and humidity are affected by the time of day and season. Winters can be harsh with below-freezing temperatures, so keep the camp fires going to prevent hypothermia.
The Circle of Life
Plants and animals adhere to the circle of life. Plants absorb organics from the soil as they grow, produce fruit during maturity and return organics upon death. Animals travel in herds around the map trying to fulfill their own needs. For predators, this means hunting other animals when hungry. For prey, this means running away from anything that views them as dinner.
Nature is the Ultimate Provider
Almost everything you need will come from nature. Plants are harvested for their produce, animal carcasses are butchered for materials and rocks are broken down to make tools.
Procedural World
Each time you start a new game, the world is procedurally generated. You can select which biome you want to embark on, which will affect yearly temperature and rainfall patterns, animals and plant species, and the ground layers that make up the world.
Craft the Tools of Survival
Craft spears to defend against wildlife and other tribes, axes to cut down trees and awls to make clothing. Some tools are even capable of performing several tasks. The stone knife speeds up fire creation, but can also be used as a weapon in a pinch.
Stop the Decay
Food left in the open decays very quickly. Build pits to slow down this process. Don’t place it too close to camp, or the warmth from a campfire will speed up decay. If the pit gets wet, any food inside won’t last very long either. It’s all part of the deep simulation that drives Tribe Of Pok.
Build Monuments
Guide your tribe to prosperity by building monuments of the Stone Age. Arrange individual stones however you like, we provide the pieces for your designs!
Take Charge in Combat
When danger approaches, quickly take control of Pokian Warriors in Combat Mode to deal with the threat. In Combat Mode, you can select and order Pokians around just like in a real time strategy game.
Diplomacy & Discovery
A unique diplomacy system where foreign tribes will initially judge you based on appearances. As they learn more about you, other factors will come into play that influence your relations. If your actions annoy them too much, watch out for raiding parties that will come to destroy you.
Steam User 15
This is only a first impression.
Dwarf Fortress Light with heavy micro management. The interface can be a bit clunky, but the AI of your tribesmen is very transparent and easy adjustible, since the tribesmen just go to the next task on the list.
The game feels well-priced and overall I'm satisfied with what I got. Bear in mind that I've only tried the early game so far.
Steam User 26
This is my first review on steam, because most games that I find noteworthy either flounder without comment or get a trove of people giving feedback within a few days.
What it is, what it isn't
Tribe of Pok is a simulation game about controlling a primitive tribe, and whatever that means to you. They can starve or prosper at your whim, or by your ignorance. That being said, like many modern simulation games it is made in a popular niche of the genre. The most similar, currently popular, game in my opinion that is in this same niche is Rimworld.
That being said, there are several more established games that it bears similarities to, such as Dwarf Fortress, that I won't put in the same bag because they have been around for a long time and have a huge establishment of fans and supporters who help update it and make it accessible to new players.
So, going back to Rimworld as the most apt comparison ; It isn't. Rimworld had a very, very, very long pre-beta/pre-alpha (Not really because then it would typically be unplayable but that's the common marketing language for "not finished") phase before it came onto steam, which immediately marks it as unfair competition. It was shown to the public before widespread release, and got feedback before hitting major sellers. So, on the developmental scale it is not a fair comparison. The popular Rimworld that most people know is far past Tribe of Pok, and was by the time most people got it.
An apt anology would be if someone showed you two tapes of basketball players, but one was from the NBA and the other was from their nephew's middle school. Yes, they're both basketball players. Yes you got them presented to you in similar time. But they were not given to you at the same time in the player's progression, you know that the NBA player had to have had middle school experience, but you didn't see it and you didn't look for it beforehand.
So now that the development and gameplay comparison is out of the way, compare the graphics between Tribe of Pok and Rimworld ; you can't or at least not fairly . Games are a largely artistic medium, granted they're an interactive one but they're one regardless. As such you can't hold them in the same standard based on your views. I can't say that red is a bad color because my favorite color is green. The two games did not try to have similar graphics, and so they can't be compared. You might like one, you might hate the other, oh well that's subjective. I personally find both charming for different reasons, Rimworld is more sleek, but Tribe of Pok feels more cutesy in its simplicity. This, in my mind, makes me expect more from my colonists in Rimworld and berate them when they fail, but I end up cheering for the tribespeople because they feel simpler. Most people get a feel for the world by the graphics, and if the world looks sophisticated I want sophisticated behavior from the people.
Tribe of Pok by its own merits
I have approximately 4 hours in Tribe of Pok at the time of writing. I didn't delay on the menu or pad my time artificially, this was all in play time. That being said I only JUST finished the base tutorial, I'm right at the diplomacy unlocked point. I could've beelined the tutorial but I spent a lot of time not making shirts and instead building up a larder and digging trenches to collect rain water.
In these four hours I have not noticed any issues, everything I tried to do I could do without an issue on the game's part. What Tribe of Pok tries to do, in my opinion, it does well. It doesn't try to make you build a giant fort with the expectation that you are willing to lose a hundred times just for the one time you survive your first month in game. It doesn't expect you to build a giant wall and cower inside of it until your stomach growls. It expects you to want to guide a tribe of neolithic people, and be almost directly responsible for the story that unfolds. On that part, it succeeds.
TL;DR
Tribe of Pok is not like similar games in the genre when compared in context. It simulates a lot of things in a very narrow scope, instead of few things on grand scale. This narrow scope means that the developers have no choice but to notice any glaring bugs and stomp them out before an update, and fine tune minor features later.
What it does, it does well in my opinion.
Steam User 9
Don't come into it expecting this to be a new caveman Rimworld, or a Dwarf Fortress. While it has some similarities, that's not what this game tries to be, and it would be unfair to suggest otherwise.
The basics of the game revolve around you trying to lead your tribe of cavemen to greatness. This isn't done by advancing through ages and research or anything like that, but instead by building up your little settlement. More houses, monuments, vast storage areas filled with goodies, well equipped tribesmen; all are hallmarks of a successful tribe. The more prosperous your tribe, the more people will want to be a part of it, etc.
The game as it is is fun. If you like management games, you'll be at least somewhat familiar with this, though there's a lot of focus on having a dynamic environment; more so than most anything else out there. Rivers and ground can freeze over in winter, making it not only cold, but harder to get water. Spring rains can flood areas of the map, etc. This affects your settlement in more than just the obvious ways too. If water builds up in your storage areas, things can go bad quickly. Same goes with storing food out in the heat, and so on. While it's not overbearingly harsh, it might may you take a second longer to consider how you'll plan things out.
Not everything is rosy though. The game is certainly lackluster when it comes to graphics, and the user interface is pretty clunky. Those are honestly the biggest complaints I have for it though, other than no multiplayer. :p
The price point seems pretty fair as well. It's a game you could easily sink a few hours into, possibly on a few occasions, but it's not going to consume your life for weeks on end.
Tribe of Pok is what it is, and it's a pretty decent game if that's what you're expecting out of it.
Steam User 1
I like this game it show deep protencial of the game but Why you not update it? Please keep update and add more content in the game.