Toukiden: Kiwami
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"Toukiden: Kiwami" is a hunting action game where players take on the role of a Slayer possessing unique abilities, and battle the Oni to save mankind from destruction.
To defeat these huge Oni, players band together to sever, pierce, and crush parts of the Oni using the Targeted Destruction System!
Multiplayer for up to 4 players is supported.
Sever! Pierce! Crush! -Targeted Destruction System-
Some of the Oni players will encounter are many times the size of a human. Defeating these require more than simply attacking. Players must sever a part from the Oni’s body, pierce it, and then crush it in order to destroy it. The appropriate use of blade or bow, and cooperation between friendly Slayers is the only way to successfully defeat an Oni!
Spirits of Heroes of Japan’s Past (Mitama)
When Oni are beaten, they release captured spirits called Mitama. These Mitama can take residence in weapons and aid the Slayer unlock certain special powers for use against the Oni. There are a wide variety of powers and players can enjoy creating their own original equipment. Also, each of these 300 Mitama from across time come with a special illustration and voice, making them fun to collect.
An Original World painted in Japanese history
The story is set in a world set apart in time and space by the power of the Oni. The player starts as a rookie Slayer in a Slayer village called Utakata and fights the Oni in areas that display characteristics of time periods ranging from ancient days to the early Shogunate.
Friends and Allies
There to show this new rookie around are the veterans Slayers of the Utakata village. These warriors, including Ouka, a swordswoman with no equal in the organization, will guide and train the player as together they battle the Oni and save the human race.
* The images are from an in-development build and may differ from the final version.
Steam User 10
虽然讨鬼制作组都解散了,有生之年是见不到讨鬼传续作了
但是真的很好玩,又有自己的风格,对比怪猎的一众仿品我最喜欢的就是讨鬼了
诚然,这游戏有一些缺点,后期比较肝,武器招式单一,但同时期的怪猎P3也存在这些问题
可惜只有怪猎活了下来完成了进化,讨鬼噬神者荒野之心灵魂献祭全部折戟沉沙
现在别的厂商也做不出来怪猎仿品了,这类游戏动作模组和怪物量得多,做出来后还得跟怪猎抢市场,完全吃力不讨好
讨鬼2做个半成品出来把自己作没了,荒野之心就是EA纯SB,可怜光荣做的还挺好玩的,就差临门一脚优化
我要有钱该多好,立马成为光荣大股东明年就给我出讨鬼3
为自己的童年补个好评,那个时候,我不仅有龙可猎,我还有鬼可讨
Steam User 3
"从千年前就注定的相遇,为了在今朝连结我与你与这八百万的灵魂"
经过了47个小时的游玩,终于将本篇的剧情补完了,本来仅仅是为了情怀补票的一部作品,真正通关的时候还是难免感慨,作为十多年前的作品,在游戏机制、动作设计、画面确实已经没有什么太多可以讨论的空间了,今天就来简单从人设和故事来说说我为什么如此喜欢这部作品。
本作的主要主题便是 连结 ,人与人的连结,人与死者灵魂的连结,正因为彼此紧紧的连结在这片大地上,才能幸免于 鬼 的吞噬,连结为我们带来了可以走下去的力量与在乱世之中活下去的勇气,作为主角的“ 武士 ”为泡沫之里带来了新的转机,游戏将每一位的NPC的故事穿插与主线的发展之中,战斗不再是没有意义的过程,被赋予了拯救在途中迷茫伙伴的意味,我们随着故事的不断发展,一同成长,一同拥抱,为了在这昏暗的世界寻求一线阳光,好的故事就是这样,无需太好太多的文笔刻画,用最简单的架构也能写出来最栩栩如生、最鲜活的角色、写出最为动人的故事,正如我之前在女神异闻录5的评测中所说的 “这就是羁绊的最高体现:一切都是有迹可循的” 待到黑暗驱散,光明重见,再让我们彼此连接,一直走下去吧,不要害怕,不要悲伤,此刻的我们都已寻到了活着的意义,那便是人与人的连结。
Steam User 4
23年买了个过气游戏呢,素质一般,问题是作为psv游戏,我对它是有情怀加成的,既然卡顿已经修好了,就给个好评吧
Steam User 2
童年补票