Toukiden: Kiwami
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"Toukiden: Kiwami" is a hunting action game where players take on the role of a Slayer possessing unique abilities, and battle the Oni to save mankind from destruction.
To defeat these huge Oni, players band together to sever, pierce, and crush parts of the Oni using the Targeted Destruction System!
Multiplayer for up to 4 players is supported.
Sever! Pierce! Crush! -Targeted Destruction System-
Some of the Oni players will encounter are many times the size of a human. Defeating these require more than simply attacking. Players must sever a part from the Oni’s body, pierce it, and then crush it in order to destroy it. The appropriate use of blade or bow, and cooperation between friendly Slayers is the only way to successfully defeat an Oni!
Spirits of Heroes of Japan’s Past (Mitama)
When Oni are beaten, they release captured spirits called Mitama. These Mitama can take residence in weapons and aid the Slayer unlock certain special powers for use against the Oni. There are a wide variety of powers and players can enjoy creating their own original equipment. Also, each of these 300 Mitama from across time come with a special illustration and voice, making them fun to collect.
An Original World painted in Japanese history
The story is set in a world set apart in time and space by the power of the Oni. The player starts as a rookie Slayer in a Slayer village called Utakata and fights the Oni in areas that display characteristics of time periods ranging from ancient days to the early Shogunate.
Friends and Allies
There to show this new rookie around are the veterans Slayers of the Utakata village. These warriors, including Ouka, a swordswoman with no equal in the organization, will guide and train the player as together they battle the Oni and save the human race.
* The images are from an in-development build and may differ from the final version.
Steam User 4
很早之前的游戏了,补个票,小时候想着长大了换一个最好的游戏机,玩着就不会那么卡了,许多年过去,长大后,有钱了,用最好的电脑了,还是卡成PPT了,也算是朝花夕拾了.....
XD
Steam User 4
2024年能玩到这的可以去当玛莉卡了,所有怪物至少一半是换皮+两个新技能,最终boss甚至不如牛头有压迫感,主线最难的应该是那个单人忌速火。
动作还是比较少,稍微玩一会就没意思了。NPC特别猛,进去不用怎么操作都能打完,一般10分钟内就能打完一个公式化讨鬼。游戏里的部位破坏现在在猎魂觉醒那里有所体现,只有特定情况有点用。
剧情就是简简单单的日式王道rpg,最后拯救大家包饺子,有些地方还是比较感动的。支撑我玩下去的一方面是看剧情怎么收尾,另一方面是KT捏的女角色只能说确实(🦐头男)。角色和御魂(历史/神话人物)的立绘都挺好看的。
Steam User 2
回来了,一切的感觉都回来了!小时候拿 PSP 玩,憧憬着有一台自己的 PS3。虽然 PS3 终究只是幻想,但是在 PC 还是终于实现了高清化的梦想。而讨鬼传一些超前的现代设计,让十多年后的我仍然能够玩下去
Steam User 0
经典之作,依然好玩,战斗深度依旧不过时,好玩。圆梦儿时,入正以作纪念。
以及,那木是能同时成为我的母亲,恋人与挚友的女性......
Steam User 0
挺好玩的,剧情也不错,而且超级耐玩,任务是真的多,虽然都是重重复复的打相同的怪,但是就是想把每个任务都完成了。现在剧情完成了,然后无聊的时候打打怪就当放松一下了,直到我现在写这个评测也没有把所有关卡打完,我还买了DLC,有空时再慢慢玩了。
Steam User 0
52的售价虽然差评多但是进去游戏让我回到10年夏天假期的感觉。这是很多3a给不了我的一种感觉。或许只有史低这个游戏才值得购入吧。玩着玩着眼泪都会止不住的掉落那是我逝去的青春。
Steam User 0
补票。除了一开始默认集显折腾了一下、找了一下手柄键位以外,游玩体验都很顺畅,好久没有这样上瘾一口气打这么久游戏了
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忍不住回来吐槽,本传的鬼设计挺有多样性的,极的鬼到底是谁在设计,是有多爱四足壮汉啊!自凝这种是壮体格就算了,八千切就当你们狛犬本体就这样毕竟石狮子,连狐狸也宽得水桶一样,肌肉发达往那一趴像个人蜷着一样是不是过分了。。本传就有千切可以做参考,即使是哺乳动物体态轮廓也多了去了,不是只有粗壮的四肢着地绝望爬行的壮汉好吗好的。关键壮得一点力量或速度上的美感都没有,除了笨重还是笨重,捕食者的壮体格也是有基本法的吧
怨树坊又是瘦一点的人形壮汉还有风缝我都懒得讲,牛头金刚=丑一点的猪头壮汉+低配智障版炎魔,伤害动作歪的离谱,玩家经常站着不动都完全不会被打到,要不就是没人在他脚底下 ,他自顾自左脚踩完踩右脚玩嗨了。新做一个鬼的工程搞成这样还不如直接出炎魔2.0换皮算了
总之关于鬼的设计,体验到目前为止,极的新鬼就只冻波的二阶段有点意思,大魔缘的暗鬼换皮挺酷,大多数鬼都没活硬整。本传的鬼,什么乌龟蜘蛛挖地怪,即使是人形也有花样:腿是蛇的、只有上半身+多手的、肚子张嘴的……与此同时极的鬼:上半身发达一点的四足壮汉,石狮脸的四足壮汉,狐狸脸大体型四足壮汉……属于拉上灯草一圈都以为自己草的同一个人的程度。要不是查了一下独目鬼总算有点新奇,对新怪登场就一点期待都没了-. -