Touge Shakai
Touge Shakai (Mountain Pass Society) is an online Touge Racing Game based on Japanese car culture in the 90s. With an emphasis on balance between realism and fun gameplay, the physics are tailored for competitive drift racing, while giving a challenge to all players.
The driving physics are mainly simulated, but not to the extent of hardcore racing simulators. The driving characteristics of each car is tailored to be distinctly different from each other, and require drivers to master different driving styles to bring out the best in each car. The objective is to be fun while remaining believable. However, there’s a twist to the driving physics: Drifting is faster than grip driving for most rear-wheel drive vehicles.
Features
- Unique sim-cade driving physics designed for Touge Battles
- Time Attack against local and online ghosts
- Multiplayer lobbies for free roaming and impromptu battles
- Cosmetic car customization – Body kits and custom liveries
- Unique Touge racing modes
- Steering wheel support with Force Feedback
- In-game music player – Load your own tracks into the game
Coming later
- Progression – Unlock new cars and parts as you hit objectives
- Virtual Reality Support
- Different weather conditions – Rain, fog
- Online matchmaking and ranking
- Driver and team profiles
- Replay camera editor – Setup race cameras using key frames
Game modes
Time Attack
Race against the clock with various cars and courses to improve your pace and compete on the leaderboards. Players can also challenge the “ghosts” of other players, which are apparitions of their previous runs to learn from their driving. Medals are awarded with target timings, and provides progression for customization for each car.
PvP Battle
Classic touge-style battle. Battles rules include “First to finish” and “Cat and Mouse”. Cat and Mouse has a leader and a chaser, with the leader trying to pull away and the chaser trying to keep up. The leader wins when they finish the course by a fixed distance from the chaser, while the chaser wins if they manage to overtake by the finish. The race moves on to the next round in a draw, with their positions reversed. Cat and Mouse mode is recommended as it provides the fairest battle, as overtaking is difficult and dangerous on the touge.
Team battles consist of multiple PvP Battles ongoing at the same time, with the team with the most wins coming out on top.
Free Ride
Practice, socialize and start impromptu races with others on the touge and just have fun! Learn from others and enjoy the course without the pressure of winning or losing. Showcase your rides and hang out with other racers and teams.
Steam User 9
Experienced on the Meta Quest 3
You can view my VR Beta gameplay & early impressions here:
Yes, Touge Shakai has VR support, although it is still in Beta. To play it in VR, simply start the game, then choose VR beta from the menu. The game will then start in VR if you have your VR headset ready. Please note that VR motion controllers are NOT supported. You can play with KBM, gamepad, or wheel support (limited).
This is a fun game for what it is. It's budget-priced so don't expect it to compete with $60 priced racing games. However, for the budget price, it's cool. I like the focus on 90s Japanese car culture. The maps are pretty. The game does focus on drifting. However, it's not a sim car racing game, it's a simcade.
The physics work for what it's going for. I found it fun. It's challenging to drift, but not too challenging. When I was able to drift around corners, it was thrilling, but to be honest, I am not very good at it still.
Anyways, it's an easy recommend for me. I had no performance issues on my RTX 3080. I had fun simply playing the time attack and choosing either day or night, uphill or downhill, and the weather (clear, foggy, rainy).
Rate 7/10.
I bought this game! If you enjoyed my review, please consider joining my Steam Curator group Oculus Rift Reviews.
Steam User 12
Touge Shakai (Toogay Shaka'in my pants right now simulator)
>Boot up touge shakai thinking youre about to be the next Initial D protagonist
>Choose any track except myogi (cause no one likes highways)
>Timeattack.exe
>Lockedin.exe
>You face reality and accept youre gonna hug the guardrails harder than your ex ever did
>Fml.dll
>Repeat.
Gameplay (grip? never heard of her):
-Its your time to ♥♥♥♥♥♥♥ send it like a madman and still be fast cause this game allows you to drive like your drunken father.
-If you don't like sending it, there's still cars for you sissy ♥♥♥♥♥ like the GTR (How the ♥♥♥♥ does a brick with 4 wheels do well on technical tracks? DEVS)
-In all serioussness very rewarding gameplay system and some cool (still unrefined in some places) driving techniques -> Practice makes you good.
Multiplayer (if I see another myogi lobby im commiting war crimes):
-Some lobby crashes, no matchmaking system (yet), some rubberbanding issues (as of this update netcode got a bit worse)
-Get ready to be rammed by a random french guy!
Customization (not my thing I suck at making liverys):
-Cool addition to the game unless your livery making skills are like mine and you just slap random decals hoping it will be awesome.
If you do love touge culture and touge racing I highly recommend giving this game a try (when I mean try, please spend more then 5 hours on the game PLEASE)
final veridict- git gud or git rail'd
Steam User 8
I don't think I've ever had this much fun in a racing game. Nice physics, nice dorifto, eurobeat. Best PvP battles in a racing game. Small but dedicated community with a league for teams to compete
Steam User 6
its like racing but the car hates you and the road hates you and the guardrail hates you and the game devs hate you
Steam User 7
I feel like this game is easy to misunderstand. The store page talking about how the cars are 'simulated' gives players the wrong idea. This racing game does not play like any other racing game you've played before.
This is a hero shooter of racing games. Each car has it's own personality and driving style. They've been balanced in such a way that they all can generally achieve the same lap time on all the tracks. It's obviously not realistic. That personality is set in stone; you have no control over the car's setup nor do you earn any performance upgrades. You can only cosmetically modify the cars.
The game splits vehicles between those that drift and those that don't. When drifting, a magical force pushes the car inward while cornering. The force increases with speed and drift angle. This leads to some very interesting cornering. The racing line is not at all what it seems.
To balance the drift cars, grip cars understeer a lot. You can still get the back to slide out, but it will slow you down a lot.
These characteristics force you to drive with precision. To master grip driving, you have to make use of braking and lift-off oversteer, weight transfer, partial throttle and braking control, and hitting the apex of the corners at just the right moment, and getting back on the power not too soon or too late. Drifting is similar; knowing how fast you can throw the car into the corner, maintaining your speed, knowing when you should drift and when you should try to prevent sliding, etc.
It's frustrating to play at first, but eventually the physics 'click' and then it becomes very satisfying to hammer out lap times, pushing the car to the limit on each run until you achieve a 'specialist' time.
I recommend it because it is satisfying to play. But....
It's pretty barebones. There isn't much to do besides the singleplayer time attack. There's a 'tofu run' mode but it's pretty much unplayable unless you have a wheel. The game itself does not work well with just a keyboard, you'll really want a gamepad at the minimum.
For a game that began as "Initial Unity" it's a cardinal sin to not launch into early access with Mt. Haruna (Akina) or Irohazaka. Of the maps included in the game, some of them are community placeholders. Development has been pretty slow too; there weren't enough sales for the developers to work on the game full time.
Other than that, the cars are beautifully modeled. There's a good base soundtrack. (also a sin to be missing Running In The 90s) There's multiplayer freeroam which is fantastic for chilling with other drivers and practicing. And you can customize your cars with vinyls or bodykits.
Steam User 5
To say the least I've put 500 hours into a 15 dollar game so whoever reads this might as well try it. Solid physics and good controls once you get used to them, don't give up in the first hour because you're not good, it takes a while but its worth it.
Steam User 4
Mountains are meant to be conquered.
Game has good bones, it's cheap, and if you want more there is another great team modding more content into the game. Car customization is BADASS, and having a good battle in multiplayer is exhilarating.