Total War: Warhammer II
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Total War: WARHAMMER II is a strategy game of titanic proportions. Choose from four unique, varied factions and wage war your way – mounting a campaign of conquest to save or destroy a vast and vivid fantasy world. This is a game of two halves – one a turn-based open-world campaign, and the other intense, tactical real-time battles across the fantastical landscapes of the New World. Play how you choose – delve into a deep engrossing campaign, experience unlimited replayability and challenge the world in multiplayer with a custom army of your favourite units. Total War: WARHAMMER II offers hundreds of hours of gameplay and no two games are the same. Engage in statecraft, diplomacy, exploration and build your empire, turn by turn. Capture, build and manage teeming settlements and recruit vast armies. Level up Legendary Lords and Heroes and arm them with mythical weapons and armour.
Steam User 58
小时候拿着父母的手机看阿姆西的视频被战锤的游戏画面感所吸引,上了大学后买了也为小时候的自己完成了一个梦想,感谢阿姆西
Steam User 14
尼玛鼠人不买dlc难度太大了,我占四分之三大陆一直被人类和暗精灵反推。本来想给差评的但奈何爱CA爱的深沉,希望你们能够少拆点DLC别跟被操了一样把游戏搞的四分五裂
Steam User 8
但比起原神,我觉得战锤还是略逊一筹
Steam User 7
白金封档。
能看到系列作品每一部都比前作更加优秀是一件非常幸福的事。
举例来说,在前作中帝国派系机制就只有一个给予领主职位获得被动强化的系统,非常的简单而且无聊,本作中则新增了选帝侯和影响力机制。前作中矮人的仇恨之书做为派系机制过于被动,缺乏主观能动性的同时大多数时候是做为影响玩家战略意图的负面效果存在,而本作中为矮人增加了装备回收和制造功能。从这两个例子就能看出工作室是有动脑筋基于前作的优劣之处进行改良的。
此外本作战役剧情比前作更加优秀。2024年AOS大角鼠封神,两相对照,相映成趣。后续dlc添加的派系也都设计了不同于主线的独立剧情,诚意满满,值回票价。
Steam User 3
十分适合喜欢回合策略游戏的人,缺点就是这类游戏特有的大量付费dlc
Steam User 2
好玩,锤2和3加起来有800小时了,小时候玩英雄无敌类型的平替,中古魔幻的律动
Steam User 3
锤完了,根本停不下来,已经锤到天昏地暗了,根本锤不完啊,这根本就锤不完??!。‘;’