Total Conflict: Resistance
“In a tragic time, History elevates great people to the crest, but the tragedies themselves are the work of mediocrities.
At the beginning of the century, the island state of Cambridia was a densely populated, vibrant, wealthy state. It seemed that soon a golden age would come for Cambridia. How could it happen that only twenty years later this very Cambridia would be fragmented, that its elite was divided into warring parties, that the townspeople rebelled, that its people languished under an unbearable burden of taxes, that provinces fell one after another, that gangs of mercenaries they gave away the country to the flow and plunder, that the people openly laughed at the government, that money depreciated, commerce was paralyzed and poverty reigned everywhere, no one knew what tomorrow would bring him. Why did this state collapse?
Mediocrity! The mediocrity of its president, ministers and officials, their stupid vanity, their frivolity in state affairs, their inability to surround themselves with the right people, their carelessness, arrogance, inability to hatch great plans or even follow those that were borne before them. Everything perishes when stupid people are at the head of the state. On the ruins of greatness, unity disintegrates.”
The country is engulfed in civil war, chaos reigns everywhere, parties are at war with each other, gangs of marauders are devastating settlements.
Take part in events: command of units, create a full-fledged army, produce or purchase armored vehicles and weapons, build fortifications, outposts and settlements, manage combat operations from the 1st person or in tactical mode. Control different cars, armored personnel carriers, helicopters, tanks and self-propelled guns. Lead large-scale battles (up to 200 people at the same time) on tactical maps using a large selection of weapons. Create your own state, or join existing factions. Use diplomacy: make alliances, declare wars. Capture provinces. Make Cambridia great again!
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First person mode
Manage your squads in first-person mode with a large number of team functions. Orders at different levels: you can give an order to one fighter, squad, entire unit.
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Tactical mode
Give orders to your squads on the battlefield from a bird’s eye view. Units have many options, shooting and movement mode, weapon use mode, etc.
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Strategic Mode
Detailed map of the island, divided into provinces, as a separate game mode. Foreign and domestic policy, economy, industry, diplomacy. Political events, on the decision of which the future fate of the state depends. Various decrees and studies. Several nations and religions. Political factions of the left and right, democracy and republic, monarchy.
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Realism
A complex system of hit zones for infantry and vehicles. Ballistics, penetration, muzzle velocity for a bullet/projectile. Realistic graphics, sounds, physics, animations and effects.
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Small arms
About fifty types of various rifles, pistols, machine guns, rocket launchers. Modification of weapons for your troops in a special editor of small arms. Stocks, grips, magazines, sights, silencers, muzzle brakes and recoil compensators.
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Vehicles
Civil cars, armored cars, APC, tanks, self-propelled artillery and much more, with the ability to control any equipment from the first / third person.
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Soldiers customization
A huge number of various uniforms, camouflage, body armor and helmets, gas masks. Creation of “regular” / “special”, etc. uniforms for your troops in a special detachment template editor.
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Logistics and supplies
Load your trucks with ammo and weapons, food, medical supplies, fuel to use the supplies in battle. Deliver infantry and cargo to the front using several types of trucks.
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Air Force
Deal air strikes, plan landing operations, conduct reconnaissance.
Steam User 38
The game has gotten better with each Major update. Feels more and more like a BannerLord spinoff each time, in a good way.
Steam User 40
I really love this sandbox, it could be the modern Bannerlord. That being said, if this company abandons this project then ill be forced to buy, return and negative review everything they ever make... forever. Its called Freeman:PTSD and I refuse to be hurt again.
Steam User 32
I would recommend this game for someone who loves micro managing and the military industrial complex. The resource system alone in this game is carefully detailed. For example if I want to build a Bradly, i need to have enough steel and plastics in order to develop just one. I also have to designate a factory to build the ammo which you need metal to make the casings, and gunpowder. You need to have a fuel reserve so the Bradly can actually operate. Basically what I am saying is that this game goes into great detail on how things are built and run. It is the same for firearms when it comes to attachments and ammo. The same with uniforms as well. Everything also must be moved around with logistics it just doesn't show up in your city you actually have to move it there.
Now for the A.I. We will start with the campaign. They are extremely aggressive if they are right next to you. If you are far away they will leave you alone to deal with their own problems. Some of them act extremely funny (Don't know if its the devs poking fun on certain political beliefs) For example when I was a democracy fighting a communist neighbor I noticed that the A.I was overproducing A.P.Cs but no fire arms for the infantry. They also kept running out of food and had several rebellions which ended up crossing over into my territory which was the whole reason we went to war in the first place because it's rebel armies kept fighting me. When I got to their last city their big armored division came out to meet me only to stop just short because they ran out of fuel. So I pulled a German and went around them and took the city because their garrison just had pistols and double barrel shotguns. 11 out of 10 would dunk on a communist nation again.
Now for battle A.I. Now let me just make this clear. You can customize your soldiers from uniforms, helmets, weapons, and attachments. You can make your own specialized teams or standard rifle squads. That being said if you standardize and have a well equipped and supplied army it can wipe the floor with enemy combatants. Even if your force is outnumbered 5 to 1 you can hold off enemies without having to manually control your men. I recommend actually paying attention to how to set up your army at the early stages of the game because as soon as you get automatic rifles researched MASS PRODUCE THEM! Other then that the A.I will either be stationary and will want you to come to them. Randomly patrol, or just flat out full send at your force like it's the charge of the Light Brigade. If you have an air force just bomb them if they are stationary and the A.I will actually go "Oh Crap I need to move!" and start running/driving around the battle map. Your men will sometimes occupy buildings and sometimes get stuck in them or avoid them. Enemy A.I doesn't set up in buildings (hopefully that gets fixed)
Now lets talk about early access! I actually had to dig into this and find that this started as a one man project and to my knowledge being done by five people now. They are also not all in the same continent. The developer's first language is not English and I don't think anyone on the dev team speaks English that well. So some of the text is messed up. It's not terrible, but there are some things that grammatically don't make sense. The updates do keep rolling out with bug fixes and A.I improvement as well as new equipment, vehicles, and resources. They have not abandoned this game, and won't anytime soon. However, they are making DLC for certain units, and weapons before they finish the game which I understand if you need money to pay for a large dev team, but some things should be fully stable and fixed before you start throwing out DLC to the masses.
Do I recommend this game? Yes if you like very immersive strategy.
Does it need more time in the Oven? YES
Steam User 25
This game is in such early access its practically not ready to come out of the oven. But here I am still still ingesting too much hopium.
and yet they want you to pay for DLC. When there are still missing campaigns and vehicles.
For this ill state the problems with the game and just leave you with an idea of the state of the game at the time of this review. Skip to the conclusion if you want a summary of my thoughts.
The Map is honestly boring and too small, you even have countries not on the map who will attack and bum rush you.
Nation building is honestly a downer. you can make "Alliances" but that wont mean you have a faction. So you can be allies with 2 countries and they will go to war with each other and pretty much never actually end the war. YOU DO ALL THE FIGHTING UNLESS ITS A BUM RUSH.
Plus the AI is completely random with diplomacy.
Passing laws is suuuuuuuuuch a drag, think of HOI4 political power and national focuses but practically dumbed and slowed down. Honestly youll prolly never see your entire focus tree done.
I am not even sure what the end goal of the game is, conquer everyone? the game isnt clear on that, it just seems to be and endless game and again, YOU WILL BE BUM RUSHED by a country who is NOT ON THE MAP. So have fun fighting endless hordes of enemies who drain your resources, even if you manage everything perfectly.
Finally, the actual combat. Enemies can range from tarkov scav to sniper elite level accuracy but you have settings to change that. But dont expect deep FPS mechanics, think call of duty 3 movement with leaning. AI teammates are either dumb or so slow theyll be dead before they enter a building, even with strategic planning and execution.
Oh and all "art" and "portraits" for the game are AI generated. apperently theres only 3 types of generals/people according to the AI that made the portraits, White, brown, and obviously eastern european.
Now for the conclusion: Missing a few things, why are they charging DLC? please just use real countries and real camos and maybe real people, FPS combat is meh, need better nation building and political gameplay, use WAY less AI for art.
I have hope for this game but I fear that its false and the devs dont actually care. But yet I still recommend because Ill still play it.
Steam User 27
I like the game, but it has some real serious issues.
Basically, you run a production game with combat. Research "historical" weapons in whacked out timeline where you are in 2024 research the Kar 98....which was developed in 1898, then in 2027 you can research the M16, which was developed in the 60's...you get the picture. Each province has the same basic city types which each specialize in a specific production type. That's fine, but when you can only improve ONE building in your entire nation at a time, getting large is well and truly just screwing your economy. Control 3 provinces? That's nice, you need 3x the food but can only build 1 farm over 45 days or so, or you build a factory over 100 days and that's it. Complete waste to not be able to build in multiple locations at the same time.
Diplomacy sucks. Sign an armistice with someone and they attack you 3 days later. What was the point of the armistice? Go to war with one nation who has no allies, get attacked by 5 other nations because you're apparently an easy target when you are at war. Capture enemy cities, lose stability, get overrun by rebels as your fighting off 6 enemy nations. Oh, and if you build a halfway decent sized army, you run out of people and can't replace the losses.
Steam User 33
It is NOT a bad game. Neither is it a GOOD game. Total Conflict: Resistance has great potential. It is quite literally Mount and Blade Bannerlord meets Company of Heroes. The main issue is the AI. The AI is unnacceptably retarded and will many times just run entire armies into my Heavy MG. I bought this game today as a birthday present for myself for $40. The devs claim the game is in Beta, it appears more like an ALPHA. Borderns of the maps are floating low poly skyboxes. This game is not worth more than $15CAD in its current state. Highly recommend any prospective buyers to wait for a sale.
Steam User 15
There is a very real and very painful chance this game goes the way of its predecessor, Freeman: Guerilla Warfare. That game came into early access in 2014 and may as well be abandoned.
This dev team has however already delivered, in a tenth the time of what Freeman has, a more complete experience. The dream lives for a genuine FPS/RPG/RTS... for how long we shall see.
This review, although positive, is more about the fear of what might come. Thunder has good momentum and needs to keep hold of it. It is playable and they most certainly are on the right path. If you think the project is worth your time, mull it over if you have some spare change.