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Tooth and Tail

Lead the revolution with an army of flamethrowing Boars, mustard gas-lobbing Skunks, and paratrooper-puking Owls. Tooth and Tail is a Real-Time-Strategy game featuring Single Player, Online Competitive Play, Split Screen, Replays, and more. Build a base, lead your army, eat your enemies!
Promote for 50G

Game Discussion

Review by Anonymous
Review from Steam

They are still balancing the game, amazing dedication from the devs.

Review from Steam

I recommend anyone who likes the idea of starcraft but hates its high execution barrier to give Tooth and Tail a shot. It requires your brain to be fast, but not really your fingers.
The main way Tooth and Tail accomplishes this is via the playable commander. Rather than the player being an omniscient third-party that can selectively pick and choose units to perform actions, you control a commander (wasd or analog stick controls) that is the centralized focal point of your game. Any action taken revolves around your position, be it placing spwaners, buying farms, or commanding units to attack and retreat. This makes it impossible to micromanage units to the degree you can find in starcraft, but it also has the added benefit of your commander being a free scouting unit, especially since if you die, you respawn after a brief waiting period. This makes the main strategy a tug-of-war between following your opponents' progress for information, and trying to amass an army in your own base, especially reacting to which units your opponent is playing to prepare an appropriate response.
The game only allows you to bring in 6 unit and/or trap types to each match. These units help to formulate your general strategy and speed of your game plan, while not being so limiting that the game is over if you wanted to be aggressive, but didn't get you the early victory that you might have hoped for. This is how the game emphasizes skill expression.
The major downside to this game is that the depth and complexity of Tooth and Tail is admittedly lacking comparatively to starcraft, but the mindgames and ease of access makes it worthwhile to me, as it allows many of my friends to enjoy playing the game more, and possibly even winning with fun, silly strategies.
The story is simple but compelling enough, and the dialogue has a strong sense of character. The heroic missions add a nice little challenge to certain missions which can be a bit annoying, but are ultimately optional if you don't really care about achievements.
Like I said, Tooth and Tail is enjoyable, and I would recommend giving it a try. I found myself liking it a lot more than I expected, especially given prior experiences with RTS games.

Review from Steam

I like it when the angry mice speak french at each other

Review from Steam

My newest favourite game about eating the rich

Review from Steam

A masterfully streamlined RTS, and one of the best games in the last decade. Games of Tooth and Tail will run you 5 to 10 minutes at most, yet have just as much going on in them as a two hour game of Starcraft.
It's an excellent competitive game. It's an even better party game. And it's story campaign is one of my favourite in recent memory. A rare triumph in a stagnant genre. Triple A should be looking in this games direction.

Review from Steam

Before beastars got popular: Explores what would happen if we were indeed all animals and acted on our baser intsticts and discarded the lesser members of our society
After beastars got popular: Basically if beastars was an RTS

Review from Steam

Tooth and Tail is another effort to make the RTS genre playable with a controller. Instead of using a cursor, you directly control the leader of your faction which acts as your "cursor". Controlling your other units is limited to "follow me and shoot everything" and "stop shooting and come here". However, the gameplay is cleverly designed around this limitation, and the campaign has a good variety in mission objectives. There's a decent story as well, and the 4 available factions all have some unique units and play style.
Still, being a veteran RTS player, the lack of direct control of my units frustrated me during the more difficult missions when they didn't do what I wanted them to do. The game also requires too much trial and error, because the information about the abilities, strength and weakness of each unit is sparse. Therefore, Tooth and Tail is only recommended when you're looking for a rather casual RTS experience.