Lead the revolution with an army of flamethrowing Boars, mustard gas-lobbing Skunks, and paratrooper-puking Owls. Tooth and Tail is a Real-Time-Strategy game featuring Single Player, Online Competitive Play, Split Screen, Replays, and more.
Build a base, lead your army, eat your enemies!
Steam User 23
I've never spent so much time and had so many hours of enjoyment from a video game.
This game provides lots of strategy with just a few and simple controls.
The APM is equal for all players of all levels. There is no difference between the mechanical skills of a top players versus a beginner. What separates the two will be game sense, knowledge and efficiency,
Graphics and music are charming, the community is incredibly friendly, the devs are very involved in keeping the game fresh.
I absolutely recommend this game.
Steam User 15
Tooth and Tail has an excellent multiplayer mode. The game has lots of strategy, the units are well-designed, and the balance between army tactics and economy management is well-tuned. It's a very fun multiplayer experience.
The single-player campaign tasks you with doing normal RTS-campaign things like "defend multiple positions" and "gain control of several locations". In mouse+keyboard RTS games, you can split your forces up to handle these objectives, but that isn't always possible in Tooth & Tail due to the control design. It was difficult to shake the feeling that if units could be split into control groups or told to hold their position, much of the campaign's difficulty would evaporate.
The writing in the single-player campaign had a lot of goofy jokes. Goofy jokes aren't a bad thing, but amid a super hardcore campaign about anthropomorphic animals justifying warfare and cannibalism with religious zealotry and economic extremism, the goofy jokes were a little weird. The writing overall wasn't very good, but it was still better than most RTS campaign writing.
The studio really deserves praise for designing a controller-playable RTS that offers enough strategy and control to provide fun and engaging multiplayer games. That's a tough problem to solve, and they did a great job with it.
Steam User 9
Tooth and Tail is a nice strategy game with 4 factions and an interesting unit roster, challenging missions and cute artstyle.
❤️️ Pros ❤️️
If you're into pixel art stuff, you'll like this!
4 factions which have a unique feel to them with all of them having certain strengths and weaknesses
You play as the leader which is also the "cursor" to issue commands and build stuff. It's interesting to face the challenge that you're only able to issue commands at one place at a time. You cannot be at the battlefield issuing commands and building on your economy at the same time (you can easily teleport home though, just not back to the battlefield).
In singleplayer, missions are diverse and often have different rulesets to make it a bit more challenging
❌ Cons ❌
The difficulty in the missions varies. Some I could breeze through while others I had to retry often in often to achieve a very close victory. I'd have liked a better buildup in difficulty.
Playing with a controller is possible, but for good micromanagement using a keyboard is better. You'll notice this especially during multiplayer matches, but I went through the entire singleplayer game using a controller without problems.
Final thoughts
This game has a relatively steep price but went 90% off last summer sale. I'd say, get it then. It's a fun game to mess around a little with the four factions and try out the missions. Multiplayer isn't booming but once you find a match it'll be fun times.
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Steam User 9
Tooth and Tail is an unbelievably ingenious real-time strategy game: extremely simple on the surface, very complex at its core.
It is a great game in every aspect:
1. French Revolution aesthetics and thematics draw you in greatly.
2. Detailed pixellated graphics combined with hand-drawn art do wonders.
3. The gameplay is slick, solid and balanced.
4. The multiplayer is generously supported with regular tournaments and patches.
5. The singleplayer has an amazing campaign which acts both as a tutorial and a limited-ability testing ground - not something you expect to see in an indie strategy game.
6. The writing and the story are very good by strategy standards. The ending is simply the best.
If you ever touched a single RTS in your entire life, do yourself a favor and pick it up - you won't regret it.
Steam User 7
Alright, the game is really REALLY fun for me, I love the concept, the art, the story. Only drawbacks for me is,
The A.I. clearly has buffs to make them actually able to handle the player but in doing so they are frustrating at times to fight
Heroics aka bonus objectives and achievements unlock cool designs for your banners however most of the Heroics especially late in the game directly take enjoyment out of the level, to the point where I honestly wish Heroic bonus objectives weren't in the game, as it will make a fun level become a tedious annoying one with those, an example is sage marro speaks. that level will take you between 45 minutes to 4 hours to complete the bonus objective since you have to play mostly the waiting game then slowly widdle the enemy down for the bonus. The last level is heavily based on abusing certain units and luck to get the bonus objective done. I personally recommend that you go through the game once just playing it casually then do it again for achievements and objectives. All and all I loved it and really crave more of it and would absolutely recommend it especially to people just looking to play it casually without achievement hunting.
Steam User 9
I was quite surprised at this game, I stumbled across it on steam one day and the aesthetic reminded heavily of Redwall. I was expecting it to be along the same degree of content. I waited for a good sale and I should not have. I should have bought this game straight away.
The storymode is fantastic, from the revolution storytelling to the interactions with the characters, this does feel like a cannibalistic civil war. The interactions are believable given the circumstances and the characters help the world feel lived in.
The gameplay itself is like a cross between Command and Conquer and Dota2/LoL. A champion, or commander, controls the troops that are bought from burrows that autospawn troops based on available resources to a certain population cap. The controls themselves are simple, left click to summon all, right click to summon a specific kind, and WASD to move the commander.
My one grievance is that the resources feel like they exhaust too quickly, but maybe that's a limitation of my own playstyle.
The art is fantastic and the character design is unique, from flamethrower boars, sniper foxes, gas trap skunks, it feels like a Russian revolution with animals.
I give this game a 9/10. If you don't like RTS's this is a game that may help you learn to enjoy the genre.
I went into this knowing very little about the game, expecting a mediocre indie game experience. This does not feel at all like an indie game. It feels like a mainstream RTS from the early 2000's.
This game, despite the animal aesthetic is not a kids game. The discussions between characters, as well as the way certain characters are treated definitely lend to a more mature player base.
Its still fantastic and this needs to be played more than it is now.
Steam User 6
I have bought almost every RTS on steam, this is maybe the best one you can just buy and jump into. Other games in the "age of empire 3" style really aren't my jam, since matches are slow paced and take so long. TnT is more like a starcraft style game, in that it is really about condensed second-by-second timings. Game seems to have enough activity you can find a ranked match in a few minutes most times of day, which is impressive considering its a small game released several years ago. The unit choices have a surprising amount of depth (you pick 6 of 24 at the start which takes a lot of strategy in itself) and the randomly generated maps add an element of strategy that isn't present in games like starcraft. For instance, some maps will have a bottleneck after the opponents main base or natural expansion, which means you can try a containment strategy where you block them off from the map at the chokepoint, something that isn't viable at all on open maps. Super cool game.
If I had to highlight something negative, I would say the story mode isn't hard enough to be interesting if you are an RTS veteran, although that is usually true in this type of game. I would also say the simplified unit controls don't allow for micro as much as I would like, but micro is possible.