Tooth and Tail
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5.00
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Lead the revolution with an army of flamethrowing Boars, mustard gas-lobbing Skunks, and paratrooper-puking Owls. Tooth and Tail is a Real-Time-Strategy game featuring Single Player, Online Competitive Play, Split Screen, Replays, and more. Build a base, lead your army, eat your enemies!
Steam User 11
This game is so slept on. Charming art, beautiful game design and fun little animal noises when while trying to outsmart your enemy and getting wrecked by flanking hammer-whacking moles or exploding toads you didn't catch in time.
It's a blast to introduce it to others - if they have RTS experience or not. It's all about building up your farms for resources, capturing gristmills to expand your territory and countering the enemies units.
The shorter rounds and limited amount options to build make it way easier to look past the classic RTS frustration of messing up early on or losing a fight further into a round and just waiting to be destroyed when all hope to recover is lost. They also take off the pressure to experiment and play with different unit combinations and see if you can make them work together. It made me appreciate and have an easier time parsing the more complex games in the RTS genre like Age or Empires or Tzar and sometimes wishing for a more streamlined design where i didn't have to click through a billion menus to get my army going.
The singleplayer campaign does a fun job at building the world and has some variety to offer aswell while teaching you about certain strategies that you can instantly apply in PVP matches.
If it's been a while, grab a friend and give Tooth and Tail another honest try!
Steam User 7
Love this game. It gets to the core of what I ever loved about RTS games and leaves out needing skills that don't add to that experience (for example; no jumping back to order more units). Also, the quick matches (5-12 minutes) mean that its like a game of pool and you play best of 3 or 5 whatever and you're not stuck playing out lost games, wasting hours of you life. Instead you finish, watch the replay, and think about it. There's a great community on Discord and great examples of good matches on Twitch, well worth checking out. Its a learning curve but a fun one. Come join in.
Steam User 4
RTS but watered down for the common player. While the bar is lowered, the ceiling is still up there!
Story wise, I think they did a great job world building and its political commentary is superb. You have animals that are going hungry due to a plague so they resorted to eating each other! The civilized aristocrats declare that a lottery will decide who is butchered but others seem to suspect its rigged in their favor. They break off into faction and go to war.
Steam User 4
The gameplay is great. Missions are short, so it keeps your attention. But the story is what you play for. Talk to EVERYONE! Seriously, I found the story and the details everyone shares incredibly disturbing and I couldn't get enough. This...this world is...the definition of dystopian. Talk about dog-eat-dog... its great
Steam User 3
Probably the best aspects of this game are everything but the core gameplay:
-The Soviet era story + animal farm references with carnivorous animals is awesome.
-The campaign manages to remain non-repetitive and engaging.
-The sprites and general aesthetic are very nice.
-The music does its job very well.
But the core gameplay remains obtuse, mainly because only being able to pick units as either a class or everybody makes it near impossible to properly move the units you want to attack with, while also defending the spots you want to defend.
It also becomes extremely annoying how even when you are bleeding resources, there is no button (that I know of) to stop the spawn points from constantly creating new units, so you might legitimately have moments where you can't capture a farm at all because your spawn points never let you accumulate 60 food, all while your current farms are about to dry out.
Basically, it's not TOO bad if all you want is to finish the campaign, it doesn't become too much of an issue until the latter half of the 3rd faction, and ultimately you can manage to finish it all without having to tryhard the game.
That said I recognize this might just be a "me issue" and maybe I simply failed to fully grasp what the devs expected of the player, after all, the game does have sort of a PVP competitive scene, which means other people managed to find ways to git gud at the mechanics.
Ultimately I can recommend buying the game during a sale on the quality of its campaign, story, and aesthetics, they are very much worth it, but you might have less-than-ideal moments due to the limitations of the mechanics.
Steam User 4
Great design, be it art, unit design or voice acting. Easy to pickup, quick matches or more longer ones if you want. RTS done just right to have a great time.
GREAT GAME TO PLAY WITH FRIENDS.
Steam User 2
it's a very unique spin on RTS games however, I am not a huge fan of the vampiric drain that units have on your resources. So much as it can lead to a game over even if you still have units alive:( Also, it seems that the output of the farms themselves seem a bit lackluster. It seems like it prioritizes mass resource invading over keeping your units alive and defending the already invaded farms themselves.
That said aside, since I am a fan of unique RTS games... this has a unique campaign that makes you almost not feel bad for the main character, as he is willing to sacrifice others all in the name of avenging his son. Although, on the surface it seems like he is tied between forcing his people to obey him and trying to save his own people; it seems that he has bit off more than he can chew as he realizes that people are betraying his (un)just cause. This is my opinion, I think that the father is a bit of a jerk, and there's a part of me that wonders if he even notices that or if he is actually ignorant of it. The more he uses his own men, the less food he seems to be able to provide for them. It is kind of sad to think about, really. The setting and pace of the story reminds me of a darker version of the children's novel I read when I was 11 or 12 called "The Wind In The Willows" By Kenneth Grahame.
All-in-all, there aren't very many RTS games that don't have any annoying drawbacks (quirks) in their games so going by that, I am going to have to recommend this game as it is easy to learn but difficult to master. And the fact that you have to talk to people in the tavern in order to start your RTS missions is quite unique and I haven't seen that before, so props to the dev/devs for putting that in there! This has been another review by yours truly! -Tree