Tooth and Tail
X
Forgot password? Recovery Link
New to site? Create an Account
Already have an account? Login
Back to Login
0
5.00
Edit
Lead the revolution with an army of flamethrowing Boars, mustard gas-lobbing Skunks, and paratrooper-puking Owls. Tooth and Tail is a Real-Time-Strategy game featuring Single Player, Online Competitive Play, Split Screen, Replays, and more. Build a base, lead your army, eat your enemies!
Steam User 11
The gameplay is great. Missions are short, so it keeps your attention. But the story is what you play for. Talk to EVERYONE! Seriously, I found the story and the details everyone shares incredibly disturbing and I couldn't get enough. This...this world is...the definition of dystopian. Talk about dog-eat-dog... its great
Steam User 4
Probably the best aspects of this game are everything but the core gameplay:
-The Soviet era story + animal farm references with carnivorous animals is awesome.
-The campaign manages to remain non-repetitive and engaging.
-The sprites and general aesthetic are very nice.
-The music does its job very well.
But the core gameplay remains obtuse, mainly because only being able to pick units as either a class or everybody makes it near impossible to properly move the units you want to attack with, while also defending the spots you want to defend.
It also becomes extremely annoying how even when you are bleeding resources, there is no button (that I know of) to stop the spawn points from constantly creating new units, so you might legitimately have moments where you can't capture a farm at all because your spawn points never let you accumulate 60 food, all while your current farms are about to dry out.
Basically, it's not TOO bad if all you want is to finish the campaign, it doesn't become too much of an issue until the latter half of the 3rd faction, and ultimately you can manage to finish it all without having to tryhard the game.
That said I recognize this might just be a "me issue" and maybe I simply failed to fully grasp what the devs expected of the player, after all, the game does have sort of a PVP competitive scene, which means other people managed to find ways to git gud at the mechanics.
Ultimately I can recommend buying the game during a sale on the quality of its campaign, story, and aesthetics, they are very much worth it, but you might have less-than-ideal moments due to the limitations of the mechanics.
Steam User 4
RTS but watered down for the common player. While the bar is lowered, the ceiling is still up there!
Story wise, I think they did a great job world building and its political commentary is superb. You have animals that are going hungry due to a plague so they resorted to eating each other! The civilized aristocrats declare that a lottery will decide who is butchered but others seem to suspect its rigged in their favor. They break off into faction and go to war.
Steam User 4
Deceptively simple. If you bring depth of strategy to this game, you will find it delivers depth of strategy. It feels a bit more like chess at times, since a lot of effective moves are "Material gains". It's impossible to fully protect your units in most cases, but they respawn quickly. So instead, it's about keeping your unit count above that of your opponent, and using your superior firepower to find new strategic footholds.
This game holds up, and on controller is very fun. I only wish I had it on my Switch!
Steam User 2
it's a very unique spin on RTS games however, I am not a huge fan of the vampiric drain that units have on your resources. So much as it can lead to a game over even if you still have units alive:( Also, it seems that the output of the farms themselves seem a bit lackluster. It seems like it prioritizes mass resource invading over keeping your units alive and defending the already invaded farms themselves.
That said aside, since I am a fan of unique RTS games... this has a unique campaign that makes you almost not feel bad for the main character, as he is willing to sacrifice others all in the name of avenging his son. Although, on the surface it seems like he is tied between forcing his people to obey him and trying to save his own people; it seems that he has bit off more than he can chew as he realizes that people are betraying his (un)just cause. This is my opinion, I think that the father is a bit of a jerk, and there's a part of me that wonders if he even notices that or if he is actually ignorant of it. The more he uses his own men, the less food he seems to be able to provide for them. It is kind of sad to think about, really. The setting and pace of the story reminds me of a darker version of the children's novel I read when I was 11 or 12 called "The Wind In The Willows" By Kenneth Grahame.
All-in-all, there aren't very many RTS games that don't have any annoying drawbacks (quirks) in their games so going by that, I am going to have to recommend this game as it is easy to learn but difficult to master. And the fact that you have to talk to people in the tavern in order to start your RTS missions is quite unique and I haven't seen that before, so props to the dev/devs for putting that in there! This has been another review by yours truly! -Tree
Steam User 1
One of the all time great hidden gems. Much past its time, but, with some friends, this still provides a quick and fun strategy game that puts you in the shoes of the commander on the battlefield, rather than an unseen outside force. With interesting mechanics, a surprisingly active comp scene, and a single player campaign that is both fun and tells a wonderful story, this one isn't a game to miss.
Steam User 1
Good for very quick games to scratch that RTS itch you get every once in a while.