You play as Weldon, a robot of small stature but big heart. Weldon gets captured by an evil entity called ARC. Stranded on an eerie and hostile world, Weldon must stage a heroic escape in order to survive! - Twinstick Platforming: Master the physics of rocket-jumping to traverse intricate 3D environments. There's no speed limit and no jump button! - Seven Environments: Travel across vibrant worlds, through 65+ levels, with epic backdrops and unique level mechanics. - Robo-Bosses: Face-off with seven epic bosses for the ultimate test of your rocket-jumping skills. - Leaderboards: Tinertia saves your best times and scores on global leaderboards. Compete with your friends or take on the best in the world for any mode. - Replay System: Relive epic moments with different camera angles and slow-mo! - Boss Rush Mode: Take on each boss in Weldon’s escape, with only one life, to earn a spot on the leaderboards.
Steam User 33
VR version review
There are yet plenty of reviews about the game, I'll focus mine just on the VR porting they made for SteamVR devices. I'm honestly surprised about the overall quality, I would say flawless and polished in any aspect.
The camera, my main issue being Tinertia very fast in multidirectional scrolling, is just perfect. They filtered and soften their speed, something similiar in what we saw in Lucky's Tale: in VR you can and will follow the action with your head, so you don't need to be shacken up and down at full speed. They also managed to turn 90° the world in a clever way than is fine for your stomach. As an averagely sensible user, this game is totally comfortable and looks like a fine tuned VR product.
Tinertia is a speed platformer, a good one. Where a 2D game could seem weird in virtual reality, you saw everything with an extra wide field of view and real world proportions, with planets around you, walls like skyscapers and so on. Boss fights, for example, are absolutely amazing and on a whole new level from the monitor version. And we are talking about a "real" game, with lot of contents, unlockables, game modes... something rare and valuable for VR. At a very fair price!
If you are barely interested in platform games, and own a pad and a VR headset, Tinertia won't disappoint you.
Steam User 13
Tinertia is a game about rocket jumping and going fast. The game mechanics are simple enough to pick up quickly, but you'll spend a long time figuring out the finer points and mastering all the levels to unlock the medals. The movement is immensely satisfying and fluid and the difficulty curve is fairly even. In-game leaderboards let you track your best times and there's plenty of replay value in speedrunning and climbing the ranks. The music is great and the art style is clean and easy to look at. The game does get difficult in places, but it rewards skill and drives you to be a better player. Definitely worth grabbing.
Edit: I also want to give a special mention to the bosses in this game. They are excellent because the levels are still about going fast. You don't have to fight anything and it's great because it doesn't break the flow of the game.
Steam User 14
This game is a really impressive (and difficult!) platformer. It's a beautiful, refreshing take on the genre and it's pretty addictive, even when you die about 100x in a row while people watch your suffering on twitch. Can't wait for the rest of the worlds!
Steam User 15
Platforming games are an interesting beast. They can be a relaxing and fun game to kick back with after a long day at work, or they can be difficult enough to crush your soul into a fine powder. There are very few games that have what it takes to be both at the same time, but Tinertia is most assuredly one of them. You control a tiny robot who cannot jump. Luckily he comes equipped with a rocket launcher, unlimited ammunition, and the ability to rocketjump without taking damage. You will blast yourself around the various stages, avoiding obstacles on your way to the finish. There are a multitude of action-based puzzles that are sure to wrack your brain, even after solving them your reflexes and speed will still be tested to actually make your way through. In addition, there is a par amount of missiles for each stage as well as a finish-time. If you are compulsive like me, many hours will be spent trying to get all the flashy little medals on the character profile that (currently) nobody else can view. Tinertia is a great likeable game, with very few flaws. It certainly isn’t scared to turn up the heat, and for that I love it immeasurably.
The aesthetic in the game is really something to behold. Levels are broken down into 10 sections but are actually all interconnected, as can be seen when you go to the level selection screen. Each stage also has an extremely unique aesthetic to it. The Core is a giant recycling scrapyard, and the background is alive with hunks of metal being melted down for reuse. The Mines are technologically advanced, but have apparently been abandoned. There are slums and sewers to rocket yourself through, and the levels and backgrounds all seem to embody not only the basic idea for the area, but the lost and forlorn feeling of a little robot left to his own devices on a mostly abandoned planet of trash. The music is great especially for the boss stages, and while most of it is ambient the emotions being portrayed are captured perfectly almost every time. Sound effects serve their purpose for the most part, but when you are trying to perfect a speedrun and resetting the first section of a stage 20 times, eventually the sound of your rocket exploding or a certain laser powering on will work itself into your brain like a splinter. None of the sounds are terrible or overwhelming, just somewhat repetitive. Turning the sound off felt weird, so I attempted to concentrate on the music instead.
The gameplay is just undeniably likeable. Your bashed up little bolt-bucket might have smashed into the same pillar of lava 30 times, but dammit 31 might just be his lucky number! The game is intuitive, and although there are a couple of tutorial points, the game largely lets your experiment and figure out the best course of action for yourself. This is something that should certainly be applauded in the age of tutorials that last until the end of the game. Once you’ve learned the basics, you will begin to apply logic to what you’ve learned and expand. Is simply falling not giving you the speed you need to beat the clock? Blast a rocket into the ceiling and give gravity a hand! The freedom allowed makes for an almost infinite skill-curve. Replaying a level, even after just an hour of practice will probably yield some impressive results. What seemed like an insurmountable task before turns into something relatively routine, something to be conquered beyond any shadow of a doubt. This is a lesson that I’m not sure whether or not the game meant to teach, but it will certainly stick with me in my personal life.
Tinertia presents a great package with very little to nitpick. The story isn’t extremely fleshed out and could do with some more in-game presentation. The repetitive sound of the rocket is probably just me being crazy, but after a couple hours it can really start to drive me bonkers. I did have a little trouble firing my rocket to the bottom-left initially, but this was remedied by a conscious effort to make a full, complete flick of the stick. I would also really like to see a global par/time scoreboard so I can show off my awesome score and rub my friend’s noses in it without needing to take a screenshot. Haha, that’s just a joke. I don’t have any friends. Am I projecting my feelings onto this poor little robot? Maybe I watched Wall-E one time too many. I bet the little guy has a full and happy social life and is just too polite to correct me. Erm, anyways… Big thanks to Candescent Games and Section Games for making an extremely fun platformer that is certainly worth replaying more than a couple times. I look forward to more games of similar quality.
Gameplay:
Controls- 8/10
Fun Factor- 10/10
Difficulty- 10/10
Replayability- 7/10
Innovation- 8/10
Aesthetic:
Graphics- 8/10
Music- 8/10
Sound FX- 3/10
Story/Lore- 1/10
Level Design- 9/10
Final Score: 74/100 for replayability, graphics, and artwork.
Summary: Rocketjumping platformer featuring a very likeable little robot on an abandoned planet. Wall-E? Nope. Even better.
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Steam User 29
Surrounded by the metal wastelands of the planet Tinertia you assume the role of a small and scrappy little robot alone and stranded at the Core, armed with nothing but your trusty self-propelling rocket launcher. Only the watchful eye of the rogue A.I. known as A.R.C and his recycled minions stand inbetween you and your freedom. Tinertia features a simple, effective and intuitive Rocketjump oriented platforming mechanic utilizing only twin-stick controls and no jump button. The gameplay itself however is anything but simple pitting you against a harsh dystopic landscape of the most treacherous of hazards and its maze-like passages each protected by deranged titan-like bosses.
Tinertia is exceedingly easy to pick up and play, yet manages to be deceptively difficult enough to keep the most refined platformer fans retrying stages for hours before things really click and gravity-defying skills are fully employed. Remember the excitement of discovering rocket jumping in Quake or the aerial excitement of concussion maps from Team Fortress Classic? If you've ever wanted to see those concepts applied to another genre as badly as I did, this is the game for you.
The gameplay features a concrete combination of the fiendishly difficult and precise platforming of Super Meat Boy with the over-the-top acrobatics and visually stimulating polish of Trials: Evolution, but most importantly retains the strongest element of both; speed-running and record setting. The levels are short and sweet and the physics add a lot of variation to the challenge, making it perfect for pushing yourself to learn the workings of each one inside-and-out in order to shoot for a speedrun of an entire stage. The more you fail the more you learn, and the better you become with an end result of blasting through complex stages with style in record time and feeling great.
Although your ammo is infinite and you're free to blast around the stages willy-nilly, getting a good score depends on keeping under the Par number of rocket boosts allowed. This means that to play competitively you'll need to learn to use each rocket to its full effect and place your shots as accurately as possible. This leads to a very high skill-ceiling and some ridiculous amounts of replayability, in the same way that Trials would keep you repeating the same track over and over in order to smash that last best time.
The game contains 8 variously themed stages all taking place throughout the recycled metal planet, starting you off in the heat of the magma-filled core. These are some of the more simple and enjoyable courses that mostly get you into the motion of placing your rocketjumps accurately and avoiding the burning hot edges of hot obstacles. Ending the first stage is a massive chainsaw-fingered boss, the first of many, pushing from left to right with its threatening arm of blades forcing you to escape at incredible speeds.
The stages are pretty damn difficult at this point, and had me attempting several times before a successful run and never under par time at first. As you delve into the second area, the mines, you're faced with strips of timed lazers which force you to shred through the stages at a consistent speed. This is where things start to take a lot of practice and patience as you learn to cope with the split-second hazards denying you your right to take a moment and breathe.
Tinertia looks and sounds great, with some of slickest visuals around for a platfomer that are even more eye-popping in combination with the fluid and destructive physics filling your screen with bits of particles after each blast. The electronic and ambient soundtrack is also catchy and fits the scrapped metal planet and its aesthetics more than perfectly. Overall what you have is not only the most explosive and fast-paced action around for a platformer, but a complete package with all the audio and visual sugar-coating needed for an awesome experience.
Even with Tinertia in Early Access it's a feature complete game that already includes all of the mechanics and solid gameplay that you can expect on release, with lots of new stages, levels, features and bosses you can look forward to during its early period. With an incredibly novel concept and lasting playability Tinertia is a game I'll continue to come back to over and over.
Steam User 11
This is a wonderful game if you like, rockets, and explosions, and a challenge, and speed running!
Rocket jumping is awesome. Controls are easy. levels are good looking.
Update 327 hours later: Still playing Tinerita. As of right now 62/66 #1 high scores for SpeedRuns. Haven't even started trying to match all the rocket pars. Haven't tried beating BOSS RUSH mode yet. Haven't completed all the SpeedRun modes. Still so much more to do. Still an amazing game full of Rockets, and explosions, and challenges, and speed running, and lasers, and mecha dragons, and robots, and ROCKETS!
Steam User 7
Okay, I'm gonna start off by saying two things;
1) This is only game I've (semi)actively followed since it started in Greenlight because I believed it had potential
2) This game is a bitch
Tinertia is, in essence, a pretty little indie platformer, with 2 major attributes. You cannot jump, only rocket-jump; and it is incredibly hard. (Okay, not INCREDIBLY hard, but it is certainly difficult, and as much as you may rage in several levels, the feeling when you finally beat it is awesome.)
Even in the earliest public release, for $15 you certainly get your money's worth even if you aren't the biggest fan of platformers.
TL;DR: Tinertia is awesome, buy it