Time Idle RPG
Wishlist my upcoming Steam game!
Idle RPG is an idle incremental game with prestige and multiple layers of game mechanic unlocks. Each seconds that passes in real life is one second you can use in the multiple mechanics found in the game.
As the game mechanics unfold, you will find yourself making decisions on how to assign the Time that you have gathered so far to optimize your gains.
This game will gather Time and resources while not played.
Featured Mechanics:
500+ Unlockable Sacred Timeline Tree Nodes
(2) Layers of Prestige (Synchronization & Time Travel)
Gathering
Building
Capturing
Crafting
Combat & Experience
Equipment, Skill Runes, & Pets
Passive Skill Tree
Jobs
Endless Tower Combat & Talents
Derivatives
Timers
Raids
Permanent Daily and Hourly rewards
Cross platform save/loading (Steam + Android + iOS)
Cross platform leaderboards (Steam + Android + iOS)
Settings
Tutorial
Unfolding gameplay
Steam achievement
Local game achievements
Steam User 0
I see everyone else thinks the ui is un-navigatable, but it really isnt that bad. Sure very little time was put into scaling so everything always feels either really small or really big, but you get a feel for it.
So the gimmick of the game is time. Every second you spend in game or offline is added as a resource, and you allocate time into gather/craft/work/etc tasks to progress basically. Because of that the early game is unironically a lot of waiting. There isn't much active play so far and its more an idle background game-who figures. You realize that you're more capped by the "prestige/synchronization" cd than actual waiting, and most of the grinding is through the fighting mechanic. So far it's kept my attention.
So not everything gets explained while going though the "guided tutorial", and you are often left with questions, so you may need to look into the in-game wiki to figure out some whats going on. But all in all it isn't too complicated If you like games where you kind of set them and leave them pick this up
Steam User 2
Not seeing the issue so far.
I'm not claiming I'm amazed at what I'm seeing but it has to be a pretty low bar for a game that's free to be a negative review.
It's got an interesting mechanic, it has basic functions like a mute button but also has a cool music.
It's fluid, it's intuitive (not sure what everyone's complaining about the UI makes perfect sense) and it functions.
It hasn't asked me to buy something once. There is a menu for it but I could minimize it like every other menu and it hasn't asked.
People are whining, it's a fine idle game.
Maybe at 5 hours in it'll shatter in some crazy way but if I get 5 hours of okay experience with a new concept out of a free game, I'm happy.
Ignore them, try it if you're a huge idle fan.
Steam User 3
Not for everyone, but compelling once you get into it.
At first, I found it awkward and confusing. Gradually that changed to addictive. (You can get a long way into the game by just clicked every button that comes up. )
After many many hours, I read the various guides in the community section. That helped a lot. I highly recommend that you wrap your head around what happens when you Synchronize, and what happens when you Time Travel.
There is so much going on in this game that you can try all sorts of different strategies and approaches as your understanding of the game increases, and you aim for different goals. One strategy I tried mid-game was to ignore all fighting mechanics completely, and just focus on science.
You can hand-hold the game and fiddle constantly with the various mechanics, or you can just shut it down and allow it to play "offline". Both approaches have their advantages (I've noticed, for example, that Tower Levels increase offline in a way that can't be achieved playing manually)
It would be nice if there was some sort of end goal. You know, when you can actually say you won.