Thief of Thieves: Season One
In Thief of Thieves: Season One you play as a cat burglar using stealth, social engineering and team members to pull off some high profile heists across the world. Based on the award winning comic book series by Robert Kirkman , Thief of Thieves: Season One is a story of heists and the people behind them. It’s time for Celia, protege of master thief Redmond, to make the leap from apprentice to master. A botched job takes Celia to Europe, where she joins a new team of criminals for a crime spree. Get to know your team, choose your approach on the field, but be careful – the choices you make may have drastic consequences. A new continent and a new team, will you make the cut? The story is told via comic frames and gameplay, where Celia makes her way through scenes ranging from cocktail parties to construction yards by using her skills in social engineering and sneaking – never violence
Steam User 2
Quite a nice game actually. I wasn't expecting much, but had a lot of fun. Great story, nice characters.
I'm a bit sad there is no season 2, and at this point I doubt there is ever going to be one.
Still, it doesn't feel unfinished. The story is a whole, and with these 85-90% discounts it a good price for the game :)
Steam User 1
Cute game, love the style, reminiscent of TellTale Games. Played it through in one sitting. A little awkward on keyboard controls but I'm usually more of a console gamer so that might be a me problem. Would recommend and would have loved a season two!
Steam User 1
Thief of Thieves: Season One, developed by Rival Games and published by Skybound Games, is a story-driven stealth adventure that adapts Robert Kirkman’s comic book of the same name into an episodic interactive format. It places players in the role of Celia, a skilled thief and former apprentice of the legendary Conrad Paulson, known as Redmond. The story follows her journey from a promising protégé to a professional criminal orchestrating her own heists across Europe. Much like the source material, the game focuses on the moral ambiguities of a life built on deception, trust, and loyalty. It’s a game that aims to balance narrative immersion with stealth gameplay, attempting to blend comic book storytelling with cinematic tension, but the results are a mix of stylish ambition and uneven execution.
The visual presentation of Thief of Thieves is one of its most striking elements. Rival Games uses a cel-shaded art style that feels directly lifted from the pages of a comic, with strong linework, saturated colors, and panel-inspired transitions between scenes. Every location—from Italian villas to high-security vaults—is painted with an expressive, stylized flair that captures the feeling of reading a graphic novel in motion. The character animations are deliberately minimal but effective, maintaining the illusion of comic panels coming to life. This aesthetic extends to dialogue sequences, where conversations are presented in cinematic camera angles reminiscent of television crime dramas. The voice acting, too, adds depth to the experience; performances are delivered with confidence, giving weight to Celia’s world of suave thieves, nervous allies, and double-crossing partners. The soundtrack supports the game’s tone perfectly, blending jazzy, noir-like compositions with subtle ambient cues that enhance the tension of each mission.
The gameplay in Thief of Thieves: Season One centers around stealth and choice-based progression. Players are guided through a series of heists that unfold as semi-linear missions. Each mission offers opportunities for sneaking, reconnaissance, and minor puzzle-solving—such as disabling alarms, distracting guards, and finding alternate routes. The mechanics are easy to grasp: crouch to stay quiet, use cover to avoid detection, and interact with objects to progress. While these systems are functional, they lack the complexity or freedom found in other stealth-focused titles. The levels are structured in a way that prioritizes story beats over player-driven exploration, and as a result, the stealth sequences feel more like scripted set pieces than open-ended challenges. Guards have predictable patrol patterns, and the detection system is forgiving to a fault in some areas yet punishingly strict in others. This inconsistency makes it hard to find a rhythm, turning moments of tension into occasional frustration.
Where Thief of Thieves succeeds most is in its narrative design and character development. Celia’s journey is written with nuance, exploring her internal conflict between loyalty to her mentor and her desire for independence. The supporting cast includes a colorful mix of professionals and opportunists, each contributing to the web of lies and alliances that define the story. The writing does a good job of giving every character a distinct personality, and the branching dialogue choices allow for subtle variations in tone. While these choices don’t always have dramatic long-term consequences, they create the illusion of control in shaping Celia’s relationships and reputation. The story unfolds in a satisfying episodic structure, with each chapter ending on a cliffhanger that propels you forward. The pacing is brisk enough to keep you invested, and the narrative focus ensures that the emotional stakes remain at the forefront, even when the gameplay falters.
However, the technical and design shortcomings are hard to ignore. Performance issues—particularly on certain platforms—undermine the game’s fluidity. Frame rate drops, stuttering animations, and occasional crashes can interrupt the immersion, especially in a genre that thrives on tension and precision. The camera, while cinematic, can sometimes work against the player, obscuring critical lines of sight during stealth sequences. Artificial intelligence is another recurring weak point; guards occasionally fail to react logically to player actions, alternating between hyper-awareness and inexplicable blindness. These issues, combined with simplistic mission objectives, can make the gameplay feel more like a guided narrative rather than an interactive stealth experience. While the developers clearly intended to prioritize story over mechanics, the imbalance leaves players wishing for more depth and agency.
Despite these flaws, Thief of Thieves: Season One has an undeniable charm that comes from its presentation and storytelling. The atmosphere it builds—a blend of noir intrigue and sleek European heist fiction—feels distinctive. It succeeds in evoking the allure of the criminal underworld, portraying thievery not as a power fantasy but as a craft that requires wit, timing, and teamwork. The short, episodic format works in its favor, allowing the game to maintain focus and avoid overstaying its welcome. For fans of the comic series or those drawn to narrative-driven games like Telltale’s The Wolf Among Us, this title offers a comparable mix of stylish visuals and character-driven drama, even if it never reaches the same level of polish or emotional weight.
In the end, Thief of Thieves: Season One stands as a well-intentioned experiment—a game that places storytelling and aesthetic fidelity above gameplay complexity. Its world and characters are compelling, and its visual identity is strong enough to leave an impression. Yet the uneven mechanics and technical roughness prevent it from fully realizing its potential as a great stealth experience. It’s a game best appreciated as an interactive crime drama rather than a pure stealth simulation, rewarding those who value atmosphere and narrative over mechanical challenge. While it may not redefine the genre, Thief of Thieves delivers a solid, if imperfect, exploration of what happens when style, story, and moral ambiguity collide in the world of high-stakes crime.
Rating: 7/10
Steam User 0
Very fun stealth game, hope for a season 2 in the future.
Art style and soundtrack(Background music and menu music, nothing while playing) are great, game was easier then I expected, AI is mediocre which can make some stealth parts easier than others.
Acting and voice acting were good, controls were somewhat smooth I really only found an issue when trying to climb objects(boxes, platforms) ladders acted fine
Worth a playthrough
Steam User 0
Really fun and enjoyable. It’s simple, smooth, and entertaining, with great gameplay and good vibes all around. Addictive and satisfying, I keep coming back for more. Overall, a solid game that’s fun, relaxing, and has just the right amount of challenge.
Steam User 0
I’ve spent some time with this game and honestly, it surprised me in a way I didn’t fully expect. I don’t want to sound dramatic, but there’s something oddly satisfying about how everything fits together — not in some perfect, polished “advertisement” way, but more like a game that knows exactly what it wants to be and just… goes for it.
The first thing I noticed is the atmosphere. Every part of the game — the visuals, the sound, the pacing — kind of blends into this feeling that you’re actually inside its world, even if you’re just casually playing. I know that sounds a bit cliché, but it’s true. Sometimes it’s chaotic, sometimes slow, sometimes you’re just wandering around thinking “ok, what now?” but that’s honestly part of the charm. The game doesn’t try to rush you unless it actually needs to.
Gameplay-wise, it has this mix of familiar elements and small twists that keep things from feeling stale. Nothing groundbreaking, maybe, but it all works together in a way that feels natural. There were moments when I thought “yeah, I’ve seen this in other games,” but then the game throws in tiny details or unexpected interactions that make it stand out just enough. It’s the kind of thing you only notice after a few hours, when you start connecting the dots.
Performance has been mostly fine. A little rough spot here and there, but honestly, show me a game these days that doesn’t have something weird happening once in a while. Nothing game-breaking on my end, at least. You can clearly tell the developers put effort into this, even if a few edges are still a bit sharp. Again — part of the charm.
What I really appreciate is that the game gives you space to play the way you want. Some people will rush through every objective, others will take their time exploring or messing around, and both approaches actually feel valid. I like games that don’t punish you for not following some “correct” path.
Overall, I’d say this is one of those titles that grows on you the longer you play. It doesn’t try too hard to impress in the first five minutes — instead it slowly builds its identity, layer by layer, until you suddenly realize you’ve been playing way longer than you planned. If you’re looking for something that balances comfort with challenge, familiar mechanics with fresh touches, and a world that’s just fun to be in, then I genuinely think this one is worth giving a shot.
Would I recommend it?
Yeah, I would — maybe not to everyone, because no game is for everyone, but definitely to anyone who likes getting lost in a game for a bit and discovering things at their own pace.
Steam User 1
Thief of Thieves: Season One is an adaptation with promise, a stylish caper built on Robert Kirkman’s comic universe, where burglars, grifters and smooth talking criminals play out their dramas in a globe-trotting tapestry of heists gone sideways. It should feel like a slick crime series translated into interactive form. Sometimes it does. Other times, it struggles to keep up with its own ambitions.
You play as Celia, protégé to legendary thief Conrad “Redmond” Paulson, navigating a series of jobs that blend undercover work, social engineering and light stealth. The episodic structure - complete with cold opens and cliffhangers - captures the rhythm of a serialized crime show, and it’s one of the game’s biggest strengths. Dialogue is snappy, the tone cool and sardonic, and the cast charismatic enough to make even smaller scenes feel alive.
But the gameplay is where the cracks show. Missions rely heavily on light stealth and context based interactions, yet the mechanics never quite evolve. Patrol patterns are rigid, fail states feel abrupt and the margin for improvisation is thin. You perform clever things, but seldom in clever ways. For a game about artful thievery, the actual thieving can feel surprisingly constrained.
The comic styled visuals, however, are consistently appealing: bold colors, clean silhouettes and confident framing. When the game slips into motion comic sequences, it channels the source material with real flair. The soundtrack and voice acting (when present) contribute to a grounded, low key criminal ambiance that suits the narrative well.
The story itself is enjoyable, even if pacing varies. Some episodes crackle with tension and personality; others feel like connective tissue waiting for something more interesting to happen. Still, Celia’s evolution - from eager understudy to independent operator - makes the journey worthwhile.
Thief of Thieves: Season One isn’t a breakout hit, but it is a stylish, character driven crime vignette with flashes of real charm. If you can forgive its mechanical limitations, there’s a solid little heist story waiting to be lifted.