Thea: The Awakening Screenshot 1
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Thea: The Awakening

Thea: The Awakening is a turn-based strategic survival game steeped in Slavic myth and monstrosity set after an apocalyptic force known only as The Darkness has engulfed the world. There are Strigas and Baba Yagas aplenty, but there are no heroes, no monster slayers, and no great armies capable of banishing them. You have only a few hopeless and starving survivors who are desperately trying to stay alive. You are their last and only true hope! The game combines turn-based strategic game play with the tension and grit of a rogue-like, a captivating story you can uncover through a series of in-game events, and a unique combat system based on a complex card battle game.
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Game Discussion

Review by Anonymous
Review from Steam

Perfectly interruptable.... turn based card strategy game. Even though I've maxed out victory conditions, exploring the different options/quests that pop up available based on which 'god' you select (not to mention crafting variations) have kept me coming back time and time again. Game has a great eastern Euro flavor...

Review from Steam

Thea: The Awakening is a turn-based survival strategy game, which uses a card based solution for conflict resolution where each card represents one character from your village. The game runs bug free and straight from install with no messing around. The graphics and sound are good not outstanding but more than required to play.
The map is procedurally generated at the start of the game so there is excellent replay value, but the drawback is you may have to reload few times to get a map that is playable and enjoyable. The game seems to be set to give you a minimum of 1 type of food and at least 1 type of fuel in the gather radius of the Village but Exotic Fruit or Seaweed can result in starvation and Coal results in freezing to death. A Village stuck in the middle of a mountain range or dense forest can make for very slow progress. As you only ever have the one Village where you do all your cooking and crafting choose carefully.
There are 8 gods which offer different starting bonuses, some are one off like a free building, upgraded starting equipment and others that change aspects of the game such as increased vision range. At the start you have 2 out 7 available at random and more become unlocked as you play the game. (The 8th, Perun is always locked at the start and is the last to unlock.)
The Conflict resolution is through a card based system. “Combat” challenges are relatively easy at the start (except the Theo’s Dungeon Quest) but get harder, especially when the giants start to show up late game. Other challenges are a bit more variable, a “magic” or “disease” challenge early on can be really bad news.
There are a number of default difficulties built into the game but after while its probably worth adjusting the set up manually to suit the style of play you like. I would recommend avoiding is the very largest map size as it makes the load / save times feel slow.
The game is excellent value for money given the replay value and addictive just one more turn/ encounter/ quest play. I come back to this game every so often for another campaign and I seem to have lost 1000 hours in play so far.

Review from Steam

This is how the new games should be made.
100% original and perfect in most aspects.

Review from Steam

Very good, very unique turn based game. It's got a bit of a rogue-like element in that your runs contribute to your god's bonuses for later playthroughs. There's an interesting story to discover, though it will probably take you several runs before you get good enough at the game to get through it. The difficulty has a lot of options to tailor the game to be as fun for each individual as possible, which is great. The combat turns your characters into cards, which you then play either as combatants or in a support role, using different stats for both. There are also several forms of combat, depending on the situation, all using different stats. Physical combat is used mostly when attacked, hunting, stealth, tactics are used if you attack different monsters. Hex, sickness, physical, and social are used mainly in events. Of course there is some crossover. Gathering is important, especially as you research better materials for more powerful items, you'll have to send a team out to gather from a different part of the map.
All in all, just a really great game, well worth a lookVery good, very unique turn based game. It's got a bit of a rogue-like element in that your runs contribute to your god's bonuses for later playthroughs. There's an interesting story to discover, though it will probably take you several runs before you get good enough at the game to get through it. The difficulty has a lot of options to tailor the game to be as fun for each individual as possible, which is great. The combat turns your characters into cards, which you then play either as combatants or in a support role, using different stats for both. There are also several forms of combat, depending on the situation, all using different stats. Physical combat is used mostly when attacked, hunting, stealth, tactics are used if you attack different monsters. Hex, sickness, physical, and social are used mainly in events. Of course there is some crossover. Gathering is important, especially as you research better materials for more powerful items, you'll have to send a team out to gather from a different part of the map.
All in all, just a really great game, well worth a look!

Review from Steam

Love the setting, the mechanics and the graphics.
A very hard game if you want it to be, but satisfying.
Shame the sequel was such rubbish.

Review from Steam

Unique and very high-quality game design. Equipment and crafting systems let you squeeze the maximum utility out of your people and resources, without overwhelming you with choices. Resource management is easy and intuitive. Card game has enough randomness to keep things interesting and fresh, but not so much that the outcome of battles is down to a dice roll unless you took a risk you knew or should have known about. Virtually all information the game itself lacks can be easily found on the wiki.
One of the very best cost-to-fun ratios of any game I've played. Highly recommended.

Review from Steam

On sale, this is an ok game. I like the Slavic pre-Christian gods and world-building. Inventory control can be tedious, but is counterbalanced by a rouge-lite element whereby your god earns XP that unlocks better abilities for the next time you start a game. Not sure if you can have more than one village, though.